Player Matchup

Janus
Janus
Benson Bonee
Janus
Level 123
God Stats
0W - 2L
1,215 SR
Queue Stats
188W - 221L
1,524 Elo+
Party 1
Hun Batz
Hun Batz
Glorpin
Hun Batz
Level 88
God Stats
5W - 8L
1,456 SR
Queue Stats
126W - 149L
1,466 Elo+
Party 1
Aphrodite
Aphrodite
iAmHim830
Aphrodite
Level 65
God Stats
10W - 6L
1,903 SR
Queue Stats
108W - 84L
1,494 Elo+
Solo
Achilles
Achilles
vKingvv
Achilles
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 72L
1,505 Elo+
Party 1
Jing Wei
Jing Wei
vRiddler
Jing Wei
Level 85
God Stats
4W - 8L
1,362 SR
Queue Stats
194W - 183L
1,461 Elo+
Solo
Team Averages
Level 84
1,487 SR
1,490 Elo+

VS

Team Averages
Level 96
1,464 SR
1,492 Elo+
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
TheRealZimm
Danzaburou
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 23L
1,537 Elo+
Solo
Merlin
Merlin
WeebNormie46
Merlin
Level 86
God Stats
2W - 0L
1,704 SR
Queue Stats
20W - 22L
1,387 Elo+
Solo
Thor
Thor
apontetorres
Thor
Level 147
God Stats
2W - 1L
1,314 SR
Queue Stats
357W - 338L
1,505 Elo+
Solo
Cthulhu
Cthulhu
train548preium
Cthulhu
Level 99
God Stats
1W - 2L
1,301 SR
Queue Stats
74W - 68L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,111
547
5,254
5,077
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Glorpin
Hun Batz
11
2 / 3 / 1
6,297
484
7,039
10,229
3,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
iAmHim830
Aphrodite
10
0 / 5 / 1
5,882
452
1,473
13,433
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
vKingvv
Achilles
12
0 / 2 / 1
6,129
471
3,977
10,134
9,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
vRiddler
Jing Wei
9
0 / 2 / 0
5,492
422
2,315
9,525
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 0 / 3
9,124
702
6,598
8,762
6,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TheRealZimm
Danzaburou
14
4 / 0 / 3
8,220
632
11,555
7,907
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
1 / 2 / 4
7,432
572
4,029
5,413
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 1 / 3
8,170
628
5,694
9,711
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 2
6,735
518
6,689
6,877
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
15
15
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
3
2.5
L
2
3
1
0.83
L
Hun Batz
Glorpin
Hun Batz
2
3
1
0.83
W
Danzaburou
TheRealZimm
Danzaburou
4
0
3
5.5
W
Merlin
1
2
4
1.5
W
8
1
3
9.5
L
Aphrodite
iAmHim830
Aphrodite
0
5
1
0.1
W
1
1
2
2
L
Achilles
vKingvv
Achilles
0
2
1
0.25
L
Jing Wei
vRiddler
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,058
Damage
34,565
48,398
Taken
38,670
23,644
Mitigated
20,230
10,878
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,598
1,379
0
2,748
8,762
6,051
636
249
8,494
0
73,563
L
5,254
572
0
250
5,077
1,667
0
835
4,048
53,959
750
L
Hun Batz
Glorpin
Hun Batz
7,039
2,132
0
3,000
10,229
3,572
0
2,864
6,967
0
44,009
W
Danzaburou
TheRealZimm
Danzaburou
11,555
3,945
0
5,696
7,907
3,523
444
1,023
6,884
0
67,443
W
Merlin
4,029
106
0
750
5,413
1,797
378
1,215
4,078
38,203
0
W
5,694
1,368
0
1,325
9,711
4,161
556
1,494
8,091
0
48,816
L
Aphrodite
iAmHim830
Aphrodite
1,473
548
780
3,303
13,433
5,605
0
3,064
9,791
17,018
0
W
6,689
109
346
730
6,877
4,698
620
2,341
4,406
32,960
2,785
L
Achilles
vKingvv
Achilles
3,977
775
0
1,251
10,134
9,859
0
556
9,518
0
39,324
L
Jing Wei
vRiddler
Jing Wei
2,315
1,772
0
2,294
9,525
2,941
0
1,745
7,368
0
33,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,911
Gold Earned
39,681
336
Minions Killed
459
0
Camps Cleared
0
1,194,483
Distance Traveled
1,277,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,124
702
134
10
0
236,887
0
L
Janus
7,111
547
125
10
0
273,510
0
L
Hun Batz
6,297
484
69
5
0
283,546
0
W
Danzaburou
8,220
632
101
8
0
253,355
0
W
Merlin
7,432
572
86
7
0
234,064
0
W
Thor
8,170
628
74
6
0
287,493
0
L
Aphrodite
5,882
452
27
2
0
178,501
0
W
Cthulhu
6,735
518
64
5
0
266,117
0
L
Achilles
6,129
471
54
4
0
230,375
0
L
Jing Wei
5,492
422
61
5
0
228,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role