Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Dottie2993
Mulan
Gold IV
Level 126
God Stats
20W - 23L
1,504 SR
Queue Stats
150W - 158L
1,518 MMR
Solo
Janus
Janus
Bronze III
KsLag
Janus
Bronze III
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,554 MMR
Party 2
Apollo
Apollo
Bronze III
MexiAdri
Apollo
Bronze III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,546 MMR
Party 2
Lancelot
Lancelot
Gold II
x II Gotay II x
Lancelot
Gold II
Level 158
God Stats
31W - 42L
1,531 SR
Queue Stats
406W - 403L
1,516 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,507 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,605 SR
1,536 MMR
Neith
Neith
Silver III
Adelea
Neith
Silver III
Level 159
God Stats
19W - 17L
1,635 SR
Queue Stats
96W - 84L
1,517 MMR
Solo
Surtr
Surtr
Gold II
SpideryBacchus9
Surtr
Gold II
Level 107
God Stats
220W - 170L
1,635 SR
Queue Stats
594W - 574L
1,535 MMR
Solo
Bastet
Bastet
Gold IV
TroglodyteTerry
Bastet
Gold IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,538 MMR
Party 1
Agni
Agni
Gold I
Zetã
Agni
Gold I
Level 128
God Stats
15W - 8L
1,661 SR
Queue Stats
129W - 113L
1,566 MMR
Party 1
Eset
Eset
Gold III
gvilla0811
Eset
Gold III
Level 127
God Stats
1W - 1L
1,594 SR
Queue Stats
116W - 124L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 2 / 0
4,313
332
0
1,874
1,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
10
0 / 2 / 0
5,945
457
2,648
8,714
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
KsLag
Janus
14
5 / 3 / 0
7,723
594
8,063
11,494
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
MexiAdri
Apollo
13
1 / 3 / 1
6,834
526
3,319
11,529
4,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
12
0 / 2 / 1
6,502
500
2,746
10,453
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KuzenboAchillesLokiThanatos

VS

Bans
ThothOdinThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adelea
Neith
15
1 / 1 / 4
8,725
671
5,522
5,977
2,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
2 / 0 / 3
8,708
670
7,966
7,226
5,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 1 / 3
8,227
633
6,750
10,040
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
Zetã
Agni
14
3 / 3 / 3
8,515
655
8,768
8,349
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 4
7,606
585
1,780
5,682
3,417
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
11
12
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
Neith
Adelea
Neith
1
1
4
3
L
Mulan
0
2
0
0
L
Janus
KsLag
Janus
5
3
0
1.67
L
Apollo
MexiAdri
Apollo
1
3
1
0.5
W
2
0
3
3.5
W
4
1
3
5.5
W
Agni
Zetã
Agni
3
3
3
1.5
W
1
1
4
3
L
Lancelot
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,776
Damage
30,786
44,064
Taken
37,274
19,089
Mitigated
19,127
7,273
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
9
1,874
1,091
0
88
1,741
38
0
W
Neith
Adelea
Neith
5,522
1,443
0
1,480
5,977
2,885
650
260
5,717
0
80,077
L
Mulan
2,648
512
0
2,253
8,714
4,056
0
580
7,774
0
34,456
L
Janus
KsLag
Janus
8,063
517
0
2,108
11,494
4,339
0
7,121
3,873
54,178
0
L
Apollo
MexiAdri
Apollo
3,319
1,800
0
2,013
11,529
4,502
0
1,639
9,731
0
47,333
W
7,966
2,782
0
2,813
7,226
5,811
745
165
7,061
4,462
61,896
W
6,750
1,730
0
4,359
10,040
4,349
0
1,479
8,417
0
69,533
W
Agni
Zetã
Agni
8,768
530
0
786
8,349
2,665
0
3,747
4,366
69,611
1,591
W
1,780
390
184
1,797
5,682
3,417
0
2,270
3,225
26,183
0
L
Lancelot
2,746
455
0
890
10,453
5,101
0
1,470
8,795
0
53,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,317
Gold Earned
41,781
364
Minions Killed
520
0
Camps Cleared
0
1,169,478
Distance Traveled
1,341,173
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,313
332
0
0
0
164,729
0
W
Neith
8,725
671
154
12
0
234,602
2
L
Mulan
5,945
457
82
6
0
194,805
0
L
Janus
7,723
594
104
8
0
293,115
0
L
Apollo
6,834
526
82
6
0
234,413
2
W
Surtr
8,708
670
90
7
0
249,058
2
W
Bastet
8,227
633
96
7
0
318,620
0
W
Agni
8,515
655
154
12
0
271,072
2
W
Eset
7,606
585
26
2
0
267,821
4
L
Lancelot
6,502
500
96
7
0
282,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role