Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BOOMERPOES99
Surtr
Level 41
God Stats
6W - 2L
1,603 SR
Queue Stats
14W - 8L
1,539 Elo+
Solo
Thanatos
Thanatos
Enviiiiii
Thanatos
Level 69
God Stats
16W - 9L
1,653 SR
Queue Stats
33W - 22L
1,586 Elo+
Solo
Loki
Loki
pipou4
Loki
Level 85
God Stats
7W - 7L
1,550 SR
Queue Stats
142W - 105L
1,649 Elo+
Solo
Sol
Sol
xCowabunga__
Sol
Level 159
God Stats
2W - 0L
1,601 SR
Queue Stats
73W - 74L
1,480 Elo+
Solo
Team Averages
Level 102
1,581 SR
1,551 Elo+

VS

Team Averages
Level 114
1,632 SR
1,436 Elo+
Set
Set
BradAndBoujee_
Set
Level 157
God Stats
0W - 1L
1,729 SR
Queue Stats
63W - 69L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
MelinteBogdan
Kuzenbo
Level 117
God Stats
17W - 10L
1,655 SR
Queue Stats
208W - 190L
1,506 Elo+
Solo
Cernunnos
Cernunnos
ipac-_man
Cernunnos
Level 77
God Stats
1W - 1L
1,718 SR
Queue Stats
253W - 330L
1,308 Elo+
Solo
Neith
Neith
omarmagdy85
Neith
Level 63
God Stats
29W - 35L
1,365 SR
Queue Stats
37W - 46L
1,351 Elo+
Solo
Serqet
Serqet
orbsessions
Serqet
Level 155
God Stats
23W - 15L
1,695 SR
Queue Stats
325W - 323L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 6
8,507
654
7,135
6,164
3,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 1 / 1
8,022
617
8,285
11,456
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Enviiiiii
Thanatos
14
4 / 1 / 5
7,969
613
7,805
11,892
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
pipou4
Loki
13
2 / 1 / 4
7,156
550
3,329
8,368
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 2
7,929
610
8,416
6,434
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,748
519
6,002
14,017
15,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
8
0 / 4 / 1
5,761
443
3,590
13,465
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
ipac-_man
Cernunnos
10
1 / 4 / 1
5,849
450
5,000
9,153
3,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 0
6,898
531
3,735
7,255
2,185
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
12
0 / 1 / 2
6,128
471
2,497
10,034
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
3
3
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
6
6
W
3
1
1
3.5
L
1
4
0
0.25
W
Thanatos
Enviiiiii
Thanatos
4
1
5
6.5
L
Kuzenbo
0
4
1
0.13
L
Cernunnos
ipac-_man
Cernunnos
1
4
1
0.38
L
1
2
0
0.5
L
Serqet
0
1
2
1
W
Loki
pipou4
Loki
2
1
4
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,970
Damage
20,824
44,314
Taken
53,924
22,572
Mitigated
34,322
26,381
Healing
15,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,135
238
0
4,549
6,164
3,247
201
58
5,972
71,654
3,215
W
8,285
3,720
0
4,378
11,456
8,149
778
0
11,352
767
52,129
L
6,002
3,709
0
3,015
14,017
15,177
0
1,494
11,770
0
48,291
W
Thanatos
Enviiiiii
Thanatos
7,805
2,750
0
9,258
11,892
5,890
0
968
10,924
0
68,667
L
Kuzenbo
3,590
1,472
0
1,344
13,465
10,339
0
5,430
8,035
16,229
1,238
L
Cernunnos
ipac-_man
Cernunnos
5,000
1,979
0
2,046
9,153
3,056
0
4,806
4,347
0
40,599
L
3,735
249
0
3,348
7,255
2,185
0
1,856
5,399
0
47,634
L
Serqet
2,497
1,274
0
5,635
10,034
3,565
0
1,939
8,095
0
45,177
W
Loki
pipou4
Loki
3,329
434
0
4,587
8,368
3,032
403
646
7,722
0
57,849
W
8,416
2,058
0
3,609
6,434
2,254
901
1,649
4,785
54,482
5,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,583
Gold Earned
31,384
526
Minions Killed
338
0
Camps Cleared
0
1,354,619
Distance Traveled
1,172,857
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,507
654
127
10
0
255,687
2
W
Surtr
8,022
617
97
7
0
247,255
0
L
Set
6,748
519
84
6
0
211,015
2
W
Thanatos
7,969
613
102
8
0
316,248
0
L
Kuzenbo
5,761
443
31
2
0
246,774
3
L
Cernunnos
5,849
450
55
4
0
218,940
0
L
Neith
6,898
531
80
6
0
216,662
0
L
Serqet
6,128
471
88
7
0
279,466
0
W
Loki
7,156
550
91
7
0
276,019
0
W
Sol
7,929
610
109
8
0
259,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role