Player Matchup

Nut
Nut
KiritoSornram
Nut
Level 101
God Stats
3W - 4L
1,753 SR
Queue Stats
286W - 208L
1,597 Elo+
Solo
Merlin
Merlin
MarkoMaiokai
Merlin
Level 140
God Stats
4W - 5L
1,367 SR
Queue Stats
209W - 283L
1,396 Elo+
Solo
He Bo
He Bo
infinityproject1
He Bo
Level 65
God Stats
1W - 2L
1,309 SR
Queue Stats
59W - 73L
1,428 Elo+
Solo
Thor
Thor
oInusofTanos
Thor
Level 47
God Stats
2W - 5L
1,392 SR
Queue Stats
147W - 166L
1,424 Elo+
Solo
Ravana
Ravana
originalniy_nic
Ravana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 163L
1,459 Elo+
Solo
Team Averages
Level 75
1,464 SR
1,461 Elo+

VS

Team Averages
Level 105
1,455 SR
1,465 Elo+
Fenrir
Fenrir
Abdul3792
Fenrir
Level 64
God Stats
8W - 10L
1,289 SR
Queue Stats
533W - 530L
1,500 Elo+
Solo
Atlas
Atlas
BobWiz
Atlas
Level 128
God Stats
34W - 31L
1,464 SR
Queue Stats
2,450W - 2,525L
1,444 Elo+
Solo
Charybdis
Charybdis
MINICOMMANDO
Charybdis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 88L
1,507 Elo+
Solo
Khepri
Khepri
Shgrdy-Kwt
Khepri
Level 159
God Stats
10W - 3L
1,591 SR
Queue Stats
389W - 410L
1,483 Elo+
Solo
Anubis
Anubis
XpapeeteX
Anubis
Level 87
God Stats
7W - 7L
1,433 SR
Queue Stats
323W - 355L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 3
10,387
799
21,706
13,012
6,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
17
4 / 6 / 4
9,814
755
12,782
12,841
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 9 / 6
8,867
682
9,587
15,575
5,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 3 / 7
8,417
647
6,477
8,207
3,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
0 / 9 / 4
8,133
626
3,237
20,022
11,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abdul3792
Fenrir
16
4 / 3 / 13
9,369
721
3,771
11,721
7,258
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Atlas
BobWiz
Atlas
19
9 / 3 / 19
11,470
882
21,600
17,702
26,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
MINICOMMANDO
Charybdis
17
4 / 1 / 20
10,787
830
13,108
11,458
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Shgrdy-Kwt
Khepri
17
0 / 2 / 21
10,383
799
6,973
19,752
22,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
XpapeeteX
Anubis
18
11 / 3 / 10
11,250
865
17,229
10,721
7,244
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
111
12
Kills
28
29
Deaths
12
24
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Abdul3792
Fenrir
4
3
13
3.5
W
Atlas
BobWiz
Atlas
9
3
19
6.17
L
7
2
3
4.25
W
Charybdis
MINICOMMANDO
Charybdis
4
1
20
14
L
Merlin
4
6
4
1
W
Khepri
Shgrdy-Kwt
Khepri
0
2
21
5.25
W
Anubis
XpapeeteX
Anubis
11
3
10
5.33
L
1
9
6
0.44
L
0
3
7
1.17
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,789
Damage
62,681
69,657
Taken
71,354
32,167
Mitigated
70,147
18,787
Healing
23,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Abdul3792
Fenrir
3,771
984
1,779
711
11,721
7,258
1,033
3,953
7,768
0
6,749
W
Atlas
BobWiz
Atlas
21,600
5,276
2,438
1,972
17,702
26,377
586
3,448
14,254
28,956
1,835
L
21,706
15,370
854
5,859
13,012
6,365
504
7,523
4,707
0
44,867
W
Charybdis
MINICOMMANDO
Charybdis
13,108
4,986
1,315
3,075
11,458
6,888
2,913
5,406
6,052
0
38,759
L
Merlin
12,782
208
892
2,339
12,841
5,429
0
8,089
3,895
28,642
0
W
Khepri
Shgrdy-Kwt
Khepri
6,973
189
3,264
5,891
19,752
22,380
333
4,782
14,970
12,738
0
W
Anubis
XpapeeteX
Anubis
17,229
64
619
1,960
10,721
7,244
688
4,780
5,941
28,909
0
L
9,587
478
894
2,322
15,575
5,665
90
9,289
5,588
18,177
0
L
6,477
214
724
352
8,207
3,007
49
4,724
2,920
0
10,408
L
3,237
280
687
3,864
20,022
11,701
86
10,569
8,509
0
8,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,618
Gold Earned
53,259
130
Minions Killed
153
0
Camps Cleared
0
1,111,841
Distance Traveled
1,222,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,369
721
6
0
0
243,453
0
W
Atlas
11,470
882
25
2
0
231,208
0
L
Nut
10,387
799
59
5
0
224,505
0
W
Charybdis
10,787
830
79
6
0
255,200
0
L
Merlin
9,814
755
30
2
0
217,394
0
W
Khepri
10,383
799
18
1
0
255,490
0
W
Anubis
11,250
865
25
2
0
236,739
0
L
He Bo
8,867
682
20
2
0
198,610
0
L
Thor
8,417
647
12
1
0
254,460
0
L
Ravana
8,133
626
9
1
0
216,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role