Player Matchup

Tiamat
Tiamat
Chxrvey
Tiamat
Level 41
God Stats
2W - 3L
1,262 SR
Queue Stats
32W - 29L
1,452 Elo+
Solo
Lancelot
Lancelot
Foxswallowz
Lancelot
Level 83
God Stats
8W - 4L
1,389 SR
Queue Stats
11W - 12L
1,172 Elo+
Party 2
Bellona
Bellona
Gwalters870
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,226 Elo+
Party 2
Cthulhu
Cthulhu
Tringardx
Cthulhu
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,257 Elo+
Party 2
Cernunnos
Cernunnos
countryballs124
Cernunnos
Level 22
God Stats
1W - 3L
1,201 SR
Queue Stats
11W - 15L
1,227 Elo+
Party 2
Team Averages
Level 44
1,370 SR
1,267 Elo+

VS

Team Averages
Level 33
1,469 SR
1,361 Elo+
Neith
Neith
Beast_Harlot666
Neith
Level 23
God Stats
13W - 29L
1,177 SR
Queue Stats
32W - 60L
1,161 Elo+
Party 3
Guan Yu
Guan Yu
Deladuka
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
HungryrobeII
Kumbhakarna
Level 46
God Stats
7W - 9L
1,448 SR
Queue Stats
9W - 15L
1,316 Elo+
Solo
Arachne
Arachne
Ronas114
Arachne
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 1
Janus
Janus
pigpen1691
Janus
Level 35
God Stats
2W - 5L
1,718 SR
Queue Stats
76W - 88L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chxrvey
Tiamat
17
3 / 1 / 4
11,202
560
8,022
9,979
5,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Foxswallowz
Lancelot
18
7 / 0 / 7
10,997
550
12,416
12,652
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Gwalters870
Bellona
17
6 / 0 / 2
11,521
576
9,324
14,733
17,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Tringardx
Cthulhu
15
2 / 1 / 5
9,902
495
7,023
20,159
20,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
countryballs124
Cernunnos
15
3 / 0 / 4
9,683
484
8,789
11,919
5,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,371
369
9,471
11,009
3,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
Deladuka
Guan Yu
10
0 / 7 / 0
6,955
348
2,719
15,117
13,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
HungryrobeII
Kumbhakarna
11
0 / 2 / 0
8,047
402
7,854
15,314
15,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Ronas114
Arachne
14
0 / 3 / 0
7,879
394
5,809
13,886
6,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
13
1 / 7 / 0
7,901
395
6,339
13,376
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
21
Kills
1
2
Deaths
22
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Tiamat
Chxrvey
Tiamat
3
1
4
5
L
Guan Yu
Deladuka
Guan Yu
0
7
0
0
W
Lancelot
Foxswallowz
Lancelot
7
0
7
10.5
W
Bellona
Gwalters870
Bellona
6
0
2
7
L
Kumbhakarna
HungryrobeII
Kumbhakarna
0
2
0
0
L
Arachne
Ronas114
Arachne
0
3
0
0
W
Cthulhu
Tringardx
Cthulhu
2
1
5
4.5
W
Cernunnos
countryballs124
Cernunnos
3
0
4
5
L
Janus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,574
Damage
32,192
69,442
Taken
68,702
56,858
Mitigated
44,847
26,890
Healing
7,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,471
3,203
0
1,322
11,009
3,915
472
1,603
9,347
0
43,838
W
Tiamat
Chxrvey
Tiamat
8,022
238
0
4,816
9,979
5,527
563
4,744
4,738
76,126
2,337
L
Guan Yu
Deladuka
Guan Yu
2,719
942
120
1,530
15,117
13,608
33
1,080
13,872
0
29,410
W
Lancelot
Foxswallowz
Lancelot
12,416
1,800
0
1,174
12,652
7,575
0
1,620
10,952
0
104,651
W
Bellona
Gwalters870
Bellona
9,324
4,116
0
8,082
14,733
17,406
184
0
14,733
0
89,603
L
Kumbhakarna
HungryrobeII
Kumbhakarna
7,854
914
69
1,150
15,314
15,980
132
3,783
11,531
40,387
743
L
Arachne
Ronas114
Arachne
5,809
4,871
0
1,327
13,886
6,380
0
1,894
11,878
0
62,759
W
Cthulhu
Tringardx
Cthulhu
7,023
669
2,734
5,301
20,159
20,527
0
3,410
16,749
37,800
5,339
W
Cernunnos
countryballs124
Cernunnos
8,789
4,436
57
4,726
11,919
5,823
623
4,562
7,325
0
70,654
L
Janus
6,339
397
0
2,070
13,376
4,964
156
4,696
7,918
50,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,305
Gold Earned
38,153
552
Minions Killed
333
0
Camps Cleared
0
1,801,432
Distance Traveled
1,668,841
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,371
369
72
4
0
330,875
0
W
Tiamat
11,202
560
155
8
0
359,004
0
L
Guan Yu
6,955
348
27
1
0
262,389
0
W
Lancelot
10,997
550
112
6
0
504,899
0
W
Bellona
11,521
576
109
5
0
294,990
2
L
Kumbhakarna
8,047
402
53
3
0
331,452
0
L
Arachne
7,879
394
103
5
0
420,886
0
W
Cthulhu
9,902
495
52
3
0
312,058
4
W
Cernunnos
9,683
484
124
6
0
330,481
2
L
Janus
7,901
395
78
4
0
323,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role