Player Matchup

Tyr
Tyr
Alexander_1TK
Tyr
Level 157
God Stats
4W - 5L
1,389 SR
Queue Stats
191W - 185L
1,528 Elo+
Party 1
Artio
Artio
T1_Dodo
Artio
Level 119
God Stats
1W - 1L
1,725 SR
Queue Stats
110W - 102L
1,476 Elo+
Solo
Kali
Kali
XxFaded13
Kali
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,376 Elo+
Party 1
Jing Wei
Jing Wei
aDEADlySHOT2475
Jing Wei
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,512 Elo+
Solo
Bacchus
Bacchus
omnipotent316
Bacchus
Level 157
God Stats
2W - 1L
1,715 SR
Queue Stats
109W - 115L
1,413 Elo+
Solo
Team Averages
Level 110
1,566 SR
1,461 Elo+

VS

Team Averages
Level 127
1,493 SR
1,460 Elo+
Baron Samedi
Baron Samedi
K1NGQ234
Baron Samedi
Level 126
God Stats
5W - 5L
1,545 SR
Queue Stats
219W - 222L
1,479 Elo+
Solo
Odin
Odin
MONTU_0
Odin
Level 88
God Stats
3W - 1L
1,728 SR
Queue Stats
174W - 189L
1,464 Elo+
Solo
Ymir
Ymir
SubtleTlTLik
Ymir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,509 Elo+
Solo
Chiron
Chiron
YIAnimeX
Chiron
Level 136
God Stats
1W - 1L
1,343 SR
Queue Stats
32W - 43L
1,377 Elo+
Solo
Yu Huang
Yu Huang
ÆΘNS
Yu Huang
Level 157
God Stats
7W - 10L
1,350 SR
Queue Stats
309W - 336L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,188
884
3,566
8,130
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
T1_Dodo
Artio
8
0 / 4 / 0
5,181
740
1,105
5,717
4,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Kali
10
1 / 3 / 1
6,033
862
2,148
5,524
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
12
0 / 3 / 2
6,162
880
5,694
5,841
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
12
1 / 3 / 3
6,346
907
8,196
8,250
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
K1NGQ234
Baron Samedi
12
2 / 1 / 11
6,730
961
7,528
4,374
2,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
MONTU_0
Odin
12
3 / 3 / 6
6,909
987
3,667
8,219
5,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
1 / 0 / 13
7,661
1,094
4,457
9,433
7,031
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
YIAnimeX
Chiron
13
4 / 1 / 9
7,324
1,046
8,421
5,575
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
ÆΘNS
Yu Huang
13
5 / 1 / 6
7,305
1,044
6,391
4,348
2,123
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
3
Kills
15
15
Deaths
6
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Baron Samedi
K1NGQ234
Baron Samedi
2
1
11
7.5
W
Odin
MONTU_0
Odin
3
3
6
2
W
1
0
13
7.5
L
Artio
T1_Dodo
Artio
0
4
0
0
L
Kali
1
3
1
0.5
W
Chiron
YIAnimeX
Chiron
4
1
9
8.5
L
Jing Wei
0
3
2
0.33
L
Bacchus
1
3
3
0.83
W
Yu Huang
ÆΘNS
Yu Huang
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,709
Damage
30,464
33,462
Taken
31,949
24,883
Mitigated
20,029
8,025
Healing
14,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,566
192
709
3,221
8,130
5,786
0
4,214
3,874
0
9,488
W
Baron Samedi
K1NGQ234
Baron Samedi
7,528
370
3,045
1,022
4,374
2,447
0
1,742
2,593
11,422
36
W
Odin
MONTU_0
Odin
3,667
1,000
443
590
8,219
5,690
0
1,332
6,849
203
9,006
W
4,457
914
1,085
5,424
9,433
7,031
140
2,256
7,098
6,394
0
L
Artio
T1_Dodo
Artio
1,105
36
111
410
5,717
4,106
0
2,952
2,646
1,240
0
L
Kali
2,148
726
540
868
5,524
2,867
0
3,580
1,813
0
4,234
W
Chiron
YIAnimeX
Chiron
8,421
3,064
1,202
991
5,575
2,738
871
1,740
3,797
0
19,332
L
Jing Wei
5,694
3,854
258
453
5,841
2,422
0
3,240
2,513
0
19,725
L
Bacchus
8,196
240
160
1,295
8,250
9,702
0
4,588
3,547
9,428
1,410
W
Yu Huang
ÆΘNS
Yu Huang
6,391
954
634
482
4,348
2,123
373
757
3,552
17,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,910
Gold Earned
35,929
58
Minions Killed
83
0
Camps Cleared
0
591,183
Distance Traveled
633,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,188
884
8
1
0
157,335
0
W
Baron Samedi
6,730
961
8
1
0
130,644
0
W
Odin
6,909
987
19
3
0
108,885
0
W
Ymir
7,661
1,094
2
0
0
138,225
0
L
Artio
5,181
740
3
0
0
61,413
0
L
Kali
6,033
862
5
1
0
100,649
0
W
Chiron
7,324
1,046
25
4
0
137,202
0
L
Jing Wei
6,162
880
33
5
0
140,605
0
L
Bacchus
6,346
907
9
1
0
131,181
0
W
Yu Huang
7,305
1,044
29
4
0
118,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role