Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
JunglerHot
Cu Chulainn
Gold II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 46L
1,693 MMR
Solo
Hera
Hera
Platinum IV
Nemesis518
Hera
Platinum IV
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 234L
1,680 MMR
Solo
Hou Yi
Hou Yi
Gold IV
PePe-Tasty
Hou Yi
Gold IV
Level 161
God Stats
3W - 8L
1,567 SR
Queue Stats
54W - 46L
1,679 MMR
Solo
Bacchus
Bacchus
Platinum II
bielzadaxD
Bacchus
Platinum II
Level 183
God Stats
1W - 3L
1,323 SR
Queue Stats
36W - 40L
1,693 MMR
Solo
Horus
Horus
Platinum V
lazyapple2
Horus
Platinum V
Level 157
God Stats
0W - 2L
1,237 SR
Queue Stats
105W - 91L
1,675 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,426 SR
1,684 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,589 SR
1,684 MMR
Athena
Athena
Gold IV
Boltmort
Athena
Gold IV
Level 156
God Stats
1W - 0L
1,605 SR
Queue Stats
36W - 33L
1,672 MMR
Solo
Achilles
Achilles
Platinum IV
LtDuckers
Achilles
Platinum IV
Level 160
God Stats
3W - 4L
1,737 SR
Queue Stats
271W - 250L
1,677 MMR
Solo
Hercules
Hercules
Platinum III
Sicarίus
Hercules
Platinum III
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 155L
1,810 MMR
Party 1
Agni
Agni
Gold I
Tardli
Agni
Gold I
Level 154
God Stats
7W - 3L
1,600 SR
Queue Stats
78W - 73L
1,595 MMR
Party 1
Sol
Sol
Gold III
xPoisonBlack
Sol
Gold III
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
238W - 224L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JunglerHot
Cu Chulainn
5
0 / 2 / 2
3,355
671
2,199
4,156
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,887
777
1,264
2,424
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
PePe-Tasty
Hou Yi
7
6 / 1 / 0
4,718
944
4,684
5,220
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
bielzadaxD
Bacchus
7
2 / 1 / 0
4,156
831
2,866
3,923
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
7
0 / 1 / 6
4,188
838
2,728
5,041
3,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SobekThanatosOdinThoth

VS

Bans
JanusCthulhuLokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Boltmort
Athena
6
0 / 2 / 3
3,809
762
568
5,034
2,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
LtDuckers
Achilles
7
0 / 2 / 0
3,971
794
2,513
5,897
2,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hercules
Sicarίus
Hercules
7
1 / 1 / 3
3,851
770
1,725
4,320
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Tardli
Agni
8
3 / 0 / 0
4,549
910
1,773
2,860
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 3 / 1
3,682
736
3,492
4,936
1,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
5
5
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
Boltmort
Athena
0
2
3
0.75
L
Cu Chulainn
JunglerHot
Cu Chulainn
0
2
2
0.5
W
Achilles
LtDuckers
Achilles
0
2
0
0
L
0
0
0
0
L
Hou Yi
PePe-Tasty
Hou Yi
6
1
0
6
W
Hercules
Sicarίus
Hercules
1
1
3
2.5
W
Agni
Tardli
Agni
3
0
0
3
L
Bacchus
bielzadaxD
Bacchus
2
1
0
2
L
Horus
0
1
6
3
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,741
Damage
10,071
20,764
Taken
23,047
10,756
Mitigated
8,357
9,700
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Boltmort
Athena
568
219
137
1,169
5,034
2,600
0
253
4,771
9,695
0
L
Cu Chulainn
JunglerHot
Cu Chulainn
2,199
628
0
1,681
4,156
1,367
0
529
3,627
0
12,910
W
Achilles
LtDuckers
Achilles
2,513
552
0
2,179
5,897
2,138
0
2,371
3,142
0
24,426
L
1,264
330
0
838
2,424
636
0
1,255
1,061
20,036
0
L
Hou Yi
PePe-Tasty
Hou Yi
4,684
2,332
0
2,999
5,220
1,801
36
1,374
3,846
0
29,737
W
Hercules
Sicarίus
Hercules
1,725
535
0
2,092
4,320
1,563
0
0
4,320
0
15,755
W
Agni
Tardli
Agni
1,773
657
0
630
2,860
903
0
881
1,859
23,709
0
L
Bacchus
bielzadaxD
Bacchus
2,866
440
0
1,443
3,923
3,831
0
0
3,923
17,758
1,737
L
Horus
2,728
1,427
240
2,499
5,041
3,121
0
2,156
2,868
0
11,431
W
3,492
1,639
0
879
4,936
1,153
0
0
4,936
16,138
5,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,304
Gold Earned
19,862
178
Minions Killed
181
0
Camps Cleared
0
577,163
Distance Traveled
602,398
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
3,809
762
11
2
0
129,686
5
L
Cu Chulainn
3,355
671
26
5
0
90,033
0
W
Achilles
3,971
794
46
9
0
106,029
1
L
Hera
3,887
777
52
10
0
121,244
2
L
Hou Yi
4,718
944
44
9
0
106,252
0
W
Hercules
3,851
770
28
6
0
130,211
1
W
Agni
4,549
910
56
11
0
120,596
0
L
Bacchus
4,156
831
38
8
0
119,490
0
L
Horus
4,188
838
18
4
0
140,144
0
W
Sol
3,682
736
40
8
0
115,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role