Player Matchup

He Bo
He Bo
CCone
He Bo
Level 177
God Stats
1W - 4L
1,446 SR
Queue Stats
26W - 32L
1,623 Elo+
Party 2
King Arthur
King Arthur
EdBoi
King Arthur
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,891 Elo+
Party 2
Aphrodite
Aphrodite
Jagged
Aphrodite
Level 201
God Stats
6W - 6L
1,507 SR
Queue Stats
12W - 11L
1,486 Elo+
Party 2
Team Averages
Level 193
1,484 SR
1,666 Elo+

VS

Team Averages
Level 167
1,724 SR
1,891 Elo+
Odin
Odin
Chrôm
Odin
Level 179
God Stats
6W - 1L
1,810 SR
Queue Stats
24W - 5L
1,981 Elo+
Party 1
Ix Chel
Ix Chel
Mаrtinez
Ix Chel
Level 164
God Stats
1W - 0L
1,685 SR
Queue Stats
30W - 6L
2,012 Elo+
Party 1
Sun Wukong
Sun Wukong
Óslów
Sun Wukong
Level 159
God Stats
1W - 0L
1,677 SR
Queue Stats
2W - 1L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CCone
He Bo
12
0 / 5 / 2
7,590
633
5,948
7,830
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
EdBoi
King Arthur
14
1 / 2 / 2
8,227
686
9,947
16,626
14,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Jagged
Aphrodite
15
2 / 2 / 1
9,062
755
7,560
11,013
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Chrôm
Odin
14
2 / 1 / 7
8,809
734
9,169
10,061
7,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Ix Chel
Mаrtinez
Ix Chel
15
4 / 1 / 5
9,445
787
10,158
8,287
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Óslów
Sun Wukong
14
3 / 1 / 6
9,160
763
12,220
12,929
10,716
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
9
9
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
CCone
He Bo
0
5
2
0.2
W
Odin
Chrôm
Odin
2
1
7
5.5
L
King Arthur
EdBoi
King Arthur
1
2
2
1
L
Aphrodite
Jagged
Aphrodite
2
2
1
1.25
W
Ix Chel
Mаrtinez
Ix Chel
4
1
5
6.5
W
Sun Wukong
Óslów
Sun Wukong
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,455
Damage
31,547
35,469
Taken
31,277
22,835
Mitigated
22,434
11,003
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CCone
He Bo
5,948
127
0
181
7,830
2,598
0
2,637
4,757
21,697
175
W
Odin
Chrôm
Odin
9,169
3,370
0
1,691
10,061
7,965
473
5,255
4,806
0
20,649
L
King Arthur
EdBoi
King Arthur
9,947
1,105
0
805
16,626
14,704
0
4,565
10,830
0
32,709
L
Aphrodite
Jagged
Aphrodite
7,560
302
3,852
6,165
11,013
5,533
0
2,281
8,134
39,577
0
W
Ix Chel
Mаrtinez
Ix Chel
10,158
2,243
2,358
3,525
8,287
3,753
704
2,849
5,424
60,562
0
W
Sun Wukong
Óslów
Sun Wukong
12,220
1,875
0
2,125
12,929
10,716
451
5,881
7,020
251
32,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,879
Gold Earned
27,414
163
Minions Killed
176
0
Camps Cleared
0
623,221
Distance Traveled
750,552
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,590
633
45
4
0
193,254
2
W
Odin
8,809
734
31
3
0
263,793
0
L
King Arthur
8,227
686
39
3
0
250,758
0
L
Aphrodite
9,062
755
79
7
0
179,209
0
W
Ix Chel
9,445
787
106
9
0
230,707
0
W
Sun Wukong
9,160
763
39
3
0
256,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role