Player Matchup

Rama
Rama
Gold I
 
Rama
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold IV
Almightyloh
Maui
Gold IV
Level 108
God Stats
15W - 23L
1,500 SR
Queue Stats
337W - 338L
1,413 MMR
Solo
Da Ji
Da Ji
Gold IV
StorMDraK
Da Ji
Gold IV
Level 154
God Stats
7W - 3L
1,870 SR
Queue Stats
56W - 62L
1,407 MMR
Solo
Chaac
Chaac
Silver III
sabrex15
Chaac
Silver III
Level 173
God Stats
2W - 3L
1,624 SR
Queue Stats
26W - 18L
1,415 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,599 SR
1,447 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,541 SR
1,411 MMR
Xing Tian
Xing Tian
Bronze III
HumVLiveonKick
Xing Tian
Bronze III
Level 140
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 7L
1,416 MMR
Party 2
Jormungandr
Jormungandr
Gold III
PharaohsDream
Jormungandr
Gold III
Level 168
God Stats
3W - 3L
1,509 SR
Queue Stats
160W - 161L
1,521 MMR
Party 1
Thor
Thor
Gold V
SebastianR115
Thor
Gold V
Level 148
God Stats
0W - 2L
1,261 SR
Queue Stats
92W - 98L
1,399 MMR
Solo
Neith
Neith
Bronze III
epicmermaid7566
Neith
Bronze III
Level 133
God Stats
0W - 1L
1,785 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2
Zeus
Zeus
Gold V
hyukmuhnuts
Zeus
Gold V
Level 69
God Stats
16W - 16L
1,605 SR
Queue Stats
398W - 390L
1,317 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
4 / 2 / 0
6,500
650
4,863
6,836
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vulcan
 
Vulcan
10
0 / 3 / 1
5,308
531
3,470
5,732
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 4
5,432
543
2,060
7,678
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
StorMDraK
Da Ji
11
4 / 0 / 1
6,070
607
2,377
6,475
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
sabrex15
Chaac
11
1 / 0 / 1
6,908
691
3,495
5,951
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
XbalanqueOdinCthulhuThanatos

VS

Bans
Morgan Le FayAchillesTsukuyomiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HumVLiveonKick
Xing Tian
6
0 / 1 / 1
4,531
453
2,082
5,360
3,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
PharaohsDream
Jormungandr
9
0 / 2 / 1
5,125
513
3,264
6,066
3,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 1
5,413
541
1,337
6,896
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 3 / 0
5,724
572
4,976
7,584
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 2 / 2
5,790
579
5,360
4,846
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
7
7
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
0
2
W
Vulcan
 
Vulcan
0
3
1
0.17
W
0
2
4
1
L
Xing Tian
HumVLiveonKick
Xing Tian
0
1
1
0.5
L
Jormungandr
PharaohsDream
Jormungandr
0
2
1
0.25
L
2
1
1
2.5
W
Da Ji
StorMDraK
Da Ji
4
0
1
4.5
L
3
3
0
1
L
2
2
2
1.5
W
Chaac
sabrex15
Chaac
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,265
Damage
17,019
32,672
Taken
30,752
15,485
Mitigated
13,314
10,192
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,863
4,366
0
2,408
6,836
2,328
599
646
6,190
0
42,162
W
Vulcan
 
Vulcan
3,470
844
0
417
5,732
1,724
0
3,982
1,472
38,119
0
W
2,060
714
0
1,772
7,678
5,733
0
3,257
4,333
13,341
2,489
L
Xing Tian
HumVLiveonKick
Xing Tian
2,082
397
0
1,248
5,360
3,283
0
709
4,651
7,602
0
L
Jormungandr
PharaohsDream
Jormungandr
3,264
1,619
0
1,110
6,066
3,504
0
632
5,434
31,676
0
L
1,337
129
0
3,793
6,896
2,397
0
542
6,354
0
31,117
W
Da Ji
StorMDraK
Da Ji
2,377
677
0
3,217
6,475
2,597
0
665
5,810
0
38,395
L
4,976
1,429
0
1,315
7,584
2,610
0
591
6,993
0
40,242
L
5,360
1,043
0
990
4,846
1,520
0
2,711
2,135
40,520
1,958
W
Chaac
sabrex15
Chaac
3,495
612
0
2,378
5,951
3,103
0
1,618
4,333
0
51,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,218
Gold Earned
26,583
335
Minions Killed
288
0
Camps Cleared
0
1,035,278
Distance Traveled
1,003,765
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,500
650
79
8
0
171,304
0
W
Vulcan
5,308
531
70
7
0
221,647
0
W
Maui
5,432
543
22
2
0
198,734
4
L
Xing Tian
4,531
453
10
1
0
207,477
5
L
Jormungandr
5,125
513
60
6
0
196,116
0
L
Thor
5,413
541
61
6
0
219,497
0
W
Da Ji
6,070
607
69
7
0
244,783
0
L
Neith
5,724
572
62
6
0
177,796
0
L
Zeus
5,790
579
95
10
0
202,879
0
W
Chaac
6,908
691
95
10
0
198,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role