Player Matchup

Bellona
Bellona
AKIMBOxx_
Bellona
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,737 Elo+
Party 2
Medusa
Medusa
ELITEMOZEZ
Medusa
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,737 Elo+
Party 2
Thanatos
Thanatos
JrReddawn
Thanatos
Level 46
God Stats
24W - 28L
1,735 SR
Queue Stats
195W - 182L
1,500 Elo+
Solo
Ymir
Ymir
MiguelRmz99
Ymir
Level 4
God Stats
1W - 2L
1,706 SR
Queue Stats
1W - 2L
1,737 Elo+
Party 2
Zhong Kui
Zhong Kui
UnravelxReality
Zhong Kui
Level 17
God Stats
0W - 1L
1,897 SR
Queue Stats
1W - 2L
1,737 Elo+
Party 2
Team Averages
Level 51
1,668 SR
1,690 Elo+

VS

Team Averages
Level 78
1,547 SR
1,473 Elo+
Agni
Agni
 
Agni
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
A_Dam_Flood
Surtr
Level 89
God Stats
69W - 58L
1,494 SR
Queue Stats
185W - 194L
1,464 Elo+
Solo
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 65
God Stats
373W - 294L
1,586 SR
Queue Stats
626W - 580L
1,491 Elo+
Solo
Nut
Nut
SoulReaper211
Nut
Level 103
God Stats
3W - 1L
1,657 SR
Queue Stats
76W - 64L
1,468 Elo+
Solo
Ymir
Ymir
ggbatalha
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AKIMBOxx_
Bellona
10
0 / 2 / 0
5,497
500
3,083
11,795
8,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
ELITEMOZEZ
Medusa
9
1 / 1 / 0
5,196
472
4,365
6,769
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Thanatos
JrReddawn
Thanatos
12
0 / 2 / 0
5,745
522
1,429
9,761
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 1 / 1
5,137
467
1,383
7,406
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
UnravelxReality
Zhong Kui
11
3 / 1 / 0
6,642
604
4,792
9,163
6,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 3 / 0
6,254
569
6,965
6,700
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 1
6,330
575
4,294
8,269
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
DexGen51
Cthulhu
13
1 / 0 / 1
7,333
667
7,095
6,275
5,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 1
6,401
582
6,373
6,255
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
8
0 / 1 / 1
4,702
427
1,617
6,988
5,387
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
4
Kills
7
7
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
3
0
0.67
L
Bellona
AKIMBOxx_
Bellona
0
2
0
0
W
3
0
1
3.5
W
Cthulhu
DexGen51
Cthulhu
1
0
1
1.5
L
Medusa
ELITEMOZEZ
Medusa
1
1
0
1
L
Thanatos
JrReddawn
Thanatos
0
2
0
0
L
0
1
1
0.5
W
1
0
1
1.5
L
Zhong Kui
UnravelxReality
Zhong Kui
3
1
0
3
W
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,052
Damage
26,344
44,894
Taken
34,487
25,436
Mitigated
19,224
19,851
Healing
7,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,965
1,082
0
750
6,700
2,416
678
3,533
3,167
35,993
0
L
Bellona
AKIMBOxx_
Bellona
3,083
744
0
4,306
11,795
8,092
0
5,481
5,346
0
35,060
W
4,294
1,809
0
3,273
8,269
3,517
606
1,170
7,099
1,970
35,095
W
Cthulhu
DexGen51
Cthulhu
7,095
265
0
1,560
6,275
5,495
233
0
6,275
45,871
3,395
L
Medusa
ELITEMOZEZ
Medusa
4,365
1,632
80
1,847
6,769
2,370
0
385
6,384
0
35,214
L
Thanatos
JrReddawn
Thanatos
1,429
507
0
9,190
9,761
3,598
0
870
8,730
0
40,950
L
1,383
267
0
596
7,406
4,790
0
2,633
4,671
11,742
0
W
6,373
3,167
0
1,730
6,255
2,409
988
457
5,798
0
48,691
L
Zhong Kui
UnravelxReality
Zhong Kui
4,792
554
0
3,832
9,163
6,586
657
4,522
4,049
42,137
1,090
W
Ymir
1,617
535
0
49
6,988
5,387
72
892
6,096
11,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
31,020
273
Minions Killed
332
0
Camps Cleared
0
1,091,403
Distance Traveled
1,130,791
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,254
569
68
6
0
213,366
0
L
Bellona
5,497
500
57
5
0
231,328
0
W
Surtr
6,330
575
60
5
0
262,409
4
W
Cthulhu
7,333
667
107
10
0
237,645
0
L
Medusa
5,196
472
53
5
0
193,803
0
L
Thanatos
5,745
522
81
7
0
253,311
0
L
Ymir
5,137
467
16
1
0
218,958
0
W
Nut
6,401
582
85
8
0
209,722
0
L
Zhong Kui
6,642
604
66
6
0
194,003
0
W
Ymir
4,702
427
12
1
0
207,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role