Player Matchup

Freya
Freya
FJKiller514
Freya
Level 144
God Stats
1W - 1L
1,588 SR
Queue Stats
14W - 16L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
GHoll14
Cthulhu
Level 55
God Stats
7W - 5L
1,617 SR
Queue Stats
29W - 35L
1,440 Elo+
Party 3
Cerberus
Cerberus
Possyishero
Cerberus
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,527 Elo+
Party 1
Thor
Thor
hunterawes0me
Thor
Level 79
God Stats
4W - 6L
1,430 SR
Queue Stats
102W - 93L
1,481 Elo+
Party 3
Neith
Neith
iHobsticles
Neith
Level 144
God Stats
4W - 1L
1,436 SR
Queue Stats
12W - 13L
1,491 Elo+
Party 1
Team Averages
Level 112
1,514 SR
1,487 Elo+

VS

Team Averages
Level 117
1,454 SR
1,389 Elo+
Agni
Agni
AllDay49
Agni
Level 101
God Stats
6W - 10L
1,357 SR
Queue Stats
67W - 110L
1,414 Elo+
Party 2
Osiris
Osiris
I TPETE I
Osiris
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 64L
1,379 Elo+
Party 2
Ares
Ares
Kuato Knife
Ares
Level 131
God Stats
18W - 16L
1,544 SR
Queue Stats
71W - 119L
1,391 Elo+
Party 2
Thanatos
Thanatos
ShiningIllini
Thanatos
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 44L
1,376 Elo+
Party 2
Medusa
Medusa
T R E N D Y5705
Medusa
Level 101
God Stats
2W - 8L
1,367 SR
Queue Stats
85W - 136L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
9,614
601
12,662
11,612
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
GHoll14
Cthulhu
14
1 / 0 / 0
8,375
523
10,695
12,139
11,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Possyishero
Cerberus
13
2 / 2 / 7
8,434
527
6,684
12,316
9,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 1 / 2
7,758
485
5,967
16,708
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

16
4 / 1 / 4
9,113
570
10,440
11,713
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
0 / 2 / 1
7,747
484
9,940
8,447
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
I TPETE I
Osiris
14
1 / 2 / 1
8,251
516
8,927
17,496
11,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 1
6,775
423
6,874
16,668
12,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
ShiningIllini
Thanatos
14
2 / 2 / 1
7,529
471
8,737
15,766
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 7 / 0
7,217
451
5,777
14,424
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
17
Kills
4
4
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
0
2
1
0.25
W
7
0
1
7.5
W
Cthulhu
GHoll14
Cthulhu
1
0
0
1
L
Osiris
I TPETE I
Osiris
1
2
1
0.75
L
0
4
1
0.13
W
Cerberus
Possyishero
Cerberus
2
2
7
2.75
L
Thanatos
ShiningIllini
Thanatos
2
2
1
1.25
L
1
7
0
0.14
W
3
1
2
4
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,448
Damage
40,255
64,488
Taken
72,801
37,311
Mitigated
39,370
28,097
Healing
26,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
9,940
299
0
855
8,447
2,654
0
962
7,485
64,119
1,915
W
12,662
4,018
0
7,550
11,612
5,022
878
1,941
9,671
82,003
6,568
W
Cthulhu
GHoll14
Cthulhu
10,695
721
0
3,400
12,139
11,889
0
608
11,531
54,346
1,138
L
Osiris
I TPETE I
Osiris
8,927
3,148
0
7,254
17,496
11,818
450
8,439
7,923
294
57,576
L
6,874
131
0
2,480
16,668
12,755
0
7,115
9,478
24,720
0
W
Cerberus
Possyishero
Cerberus
6,684
101
0
3,633
12,316
9,676
0
3,127
9,189
27,126
2,519
L
Thanatos
ShiningIllini
Thanatos
8,737
2,058
0
14,082
15,766
6,667
0
2,160
13,550
0
61,083
L
5,777
1,848
0
1,410
14,424
5,476
0
9,250
5,174
0
49,497
W
5,967
957
0
9,434
16,708
6,716
0
3,900
12,808
0
71,327
W
10,440
4,337
0
4,080
11,713
4,008
0
7,326
4,387
0
80,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,294
Gold Earned
37,519
514
Minions Killed
392
0
Camps Cleared
0
1,588,056
Distance Traveled
1,557,627
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,747
484
107
7
0
303,809
1
W
Freya
9,614
601
128
8
0
311,255
1
W
Cthulhu
8,375
523
94
6
0
295,173
0
L
Osiris
8,251
516
88
6
0
292,619
4
L
Ares
6,775
423
32
2
0
318,489
0
W
Cerberus
8,434
527
55
3
0
329,414
7
L
Thanatos
7,529
471
93
6
0
351,186
0
L
Medusa
7,217
451
72
5
0
291,524
0
W
Thor
7,758
485
94
6
0
352,576
0
W
Neith
9,113
570
143
9
0
299,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role