Player Matchup

Bacchus
Bacchus
BillyDaB00F
Bacchus
Level 150
God Stats
15W - 7L
1,722 SR
Queue Stats
80W - 67L
1,469 Elo+
Solo
Nut
Nut
Knoosemuckle365
Nut
Level 75
God Stats
1W - 0L
1,700 SR
Queue Stats
27W - 17L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
Spicoli 318
Nu Wa
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 31L
1,481 Elo+
Party 1
Arachne
Arachne
TexanTrue6898
Arachne
Level 138
God Stats
10W - 4L
1,902 SR
Queue Stats
29W - 14L
1,608 Elo+
Party 1
Zhong Kui
Zhong Kui
piedraman23
Zhong Kui
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,192 Elo+
Solo
Team Averages
Level 113
1,665 SR
1,448 Elo+

VS

Team Averages
Level 90
1,513 SR
1,437 Elo+
Discordia
Discordia
AEREO
Discordia
Level 158
God Stats
3W - 1L
1,799 SR
Queue Stats
371W - 351L
1,405 Elo+
Solo
Hun Batz
Hun Batz
FattestNuts
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,436 Elo+
Party 2
Baba Yaga
Baba Yaga
Uapa6eu
Baba Yaga
Level 47
God Stats
0W - 3L
1,415 SR
Queue Stats
6W - 13L
1,333 Elo+
Solo
Cupid
Cupid
bruhgarrison
Cupid
Level 68
God Stats
12W - 9L
1,500 SR
Queue Stats
49W - 52L
1,516 Elo+
Party 2
Janus
Janus
burgerboski
Janus
Level 66
God Stats
1W - 4L
1,351 SR
Queue Stats
58W - 39L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BillyDaB00F
Bacchus
14
3 / 2 / 7
9,219
485
8,040
15,708
18,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 3
8,908
469
2,935
10,343
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 3
10,266
540
6,945
5,751
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
18
9 / 2 / 5
11,020
580
13,772
18,099
8,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
piedraman23
Zhong Kui
18
5 / 0 / 4
11,805
621
12,106
16,632
14,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AEREO
Discordia
16
1 / 4 / 0
9,669
509
5,793
14,165
5,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
FattestNuts
Hun Batz
15
3 / 4 / 1
8,853
466
10,113
18,152
8,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baba Yaga
Uapa6eu
Baba Yaga
14
1 / 5 / 3
8,118
427
5,047
9,070
3,543
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 4 / 3
8,752
461
11,486
13,025
5,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 2
9,236
486
6,917
10,153
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
21
Kills
9
9
Deaths
21
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
AEREO
Discordia
1
4
0
0.25
W
Bacchus
BillyDaB00F
Bacchus
3
2
7
3.25
L
Hun Batz
FattestNuts
Hun Batz
3
4
1
0.88
W
0
4
3
0.38
W
4
1
3
5.5
W
Arachne
9
2
5
5.75
L
Baba Yaga
Uapa6eu
Baba Yaga
1
5
3
0.5
L
2
4
3
0.88
L
2
4
2
0.75
W
Zhong Kui
piedraman23
Zhong Kui
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,798
Damage
39,356
66,533
Taken
64,565
47,586
Mitigated
26,951
29,455
Healing
14,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AEREO
Discordia
5,793
369
0
4,614
14,165
5,327
440
9,787
4,378
72,913
1,275
W
Bacchus
BillyDaB00F
Bacchus
8,040
877
0
3,197
15,708
18,281
38
3,029
12,567
31,495
0
L
Hun Batz
FattestNuts
Hun Batz
10,113
4,336
0
2,124
18,152
8,864
0
4,197
13,955
0
92,910
W
2,935
1,120
343
2,454
10,343
4,162
0
2,277
8,066
0
57,759
W
6,945
2,460
17
1,615
5,751
1,876
57
2,961
2,414
69,926
356
W
Arachne
13,772
9,164
332
8,531
18,099
8,838
715
3,890
14,077
0
93,194
L
Baba Yaga
Uapa6eu
Baba Yaga
5,047
369
0
1,179
9,070
3,543
56
2,757
6,313
40,100
0
L
11,486
5,498
87
5,325
13,025
5,551
330
4,660
8,365
0
69,532
L
6,917
249
0
1,459
10,153
3,666
0
5,393
4,760
69,060
3,537
W
Zhong Kui
piedraman23
Zhong Kui
12,106
1,644
138
12,828
16,632
14,429
916
5,115
11,517
97,808
6,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,218
Gold Earned
44,628
528
Minions Killed
555
0
Camps Cleared
0
1,770,812
Distance Traveled
1,700,522
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,669
509
123
6
0
340,640
0
W
Bacchus
9,219
485
29
2
0
407,014
4
L
Hun Batz
8,853
466
119
6
0
397,521
0
W
Nut
8,908
469
107
6
0
333,004
3
W
Nu Wa
10,266
540
99
5
0
332,774
2
W
Arachne
11,020
580
127
7
0
373,809
0
L
Baba Yaga
8,118
427
52
3
0
330,709
4
L
Cupid
8,752
461
111
6
0
335,234
0
L
Janus
9,236
486
150
8
0
296,418
0
W
Zhong Kui
11,805
621
166
9
0
324,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role