Player Matchup

Bellona
Bellona
Greengo_Mandingo
Bellona
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,472 Elo+
Party 2
Ymir
Ymir
TOUCHITAGAIN
Ymir
Level 84
God Stats
5W - 0L
1,596 SR
Queue Stats
40W - 38L
1,526 Elo+
Party 2
Ix Chel
Ix Chel
iBeatKids420
Ix Chel
Level 108
God Stats
2W - 2L
1,193 SR
Queue Stats
39W - 42L
1,526 Elo+
Party 2
Team Averages
Level 91
1,430 SR
1,508 Elo+

VS

Team Averages
Level 93
1,352 SR
1,516 Elo+
Ra
Ra
BlackGuyPeas
Ra
Level 110
God Stats
0W - 3L
1,196 SR
Queue Stats
258W - 273L
1,486 Elo+
Solo
Geb
Geb
Itsthecatbus
Geb
Level 129
God Stats
15W - 11L
1,598 SR
Queue Stats
64W - 65L
1,538 Elo+
Party 1
Set
Set
Jinxlett
Set
Level 41
God Stats
0W - 2L
1,262 SR
Queue Stats
34W - 39L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,398
800
4,686
6,865
4,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 8
6,608
826
5,889
9,451
6,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
iBeatKids420
Ix Chel
12
7 / 1 / 2
7,686
961
8,530
5,121
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
5,311
664
2,779
3,428
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 0
5,503
688
4,649
10,853
9,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 0
5,858
732
4,805
8,083
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
2
2
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
1
1
6
4
L
1
5
0
0.2
L
1
2
0
0.5
W
1
0
8
5
W
Ix Chel
iBeatKids420
Ix Chel
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
12,233
21,437
Taken
22,364
13,796
Mitigated
15,447
5,733
Healing
3,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,779
511
226
660
3,428
1,348
0
2,044
1,291
12,464
297
W
4,686
1,507
0
1,383
6,865
4,994
81
2,328
4,139
0
23,829
L
4,649
768
0
610
10,853
9,009
0
5,878
4,614
13,330
0
L
4,805
1,751
0
1,858
8,083
5,090
0
4,666
3,165
0
19,564
W
5,889
1,665
0
2,667
9,451
6,900
0
2,766
6,309
11,147
4,159
W
Ix Chel
iBeatKids420
Ix Chel
8,530
1,298
683
1,000
5,121
1,902
879
1,731
3,110
29,790
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,692
Gold Earned
16,672
116
Minions Killed
83
0
Camps Cleared
0
469,309
Distance Traveled
374,429
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,311
664
34
4
0
77,372
0
W
Bellona
6,398
800
33
4
0
155,967
0
L
Geb
5,503
688
12
2
0
141,410
2
L
Set
5,858
732
37
5
0
155,647
0
W
Ymir
6,608
826
22
3
0
162,608
0
W
Ix Chel
7,686
961
61
8
0
150,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role