Player Matchup

Medusa
Medusa
Gold II
Akadyn
Medusa
Gold II
Level 157
God Stats
2W - 0L
1,878 SR
Queue Stats
15W - 9L
1,679 MMR
Party 1
Chaac
Chaac
Gold IV
Shmeat5
Chaac
Gold IV
Level 144
God Stats
3W - 1L
1,538 SR
Queue Stats
11W - 7L
1,516 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
yungtrizz
Baron Samedi
Gold II
Level 124
God Stats
2W - 0L
1,676 SR
Queue Stats
15W - 9L
1,679 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,697 SR
1,625 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,545 SR
1,696 MMR
Thor
Thor
Gold II
DIRTYDAN3505
Thor
Gold II
Level 125
God Stats
17W - 23L
1,481 SR
Queue Stats
157W - 193L
1,702 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
KingUshio
Cthulhu
Platinum IV
Level 159
God Stats
1W - 3L
1,456 SR
Queue Stats
69W - 60L
1,801 MMR
Solo
Janus
Janus
Gold III
isatinflames
Janus
Gold III
Level 155
God Stats
2W - 3L
1,698 SR
Queue Stats
193W - 256L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Akadyn
Medusa
17
6 / 1 / 3
11,050
789
16,017
17,259
7,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Shmeat5
Chaac
17
1 / 1 / 7
10,227
731
12,384
17,348
19,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
yungtrizz
Baron Samedi
15
2 / 5 / 5
10,391
742
10,117
14,772
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AnubisKuzenboAchillesXing TianBacchus

VS

Bans
ThothDiscordiaGilgameshMorgan Le FayAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
9,008
643
8,975
14,482
6,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KingUshio
Cthulhu
17
3 / 2 / 3
10,190
728
17,592
17,726
21,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 3 / 2
8,923
637
11,756
11,491
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
7
7
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Akadyn
Medusa
6
1
3
7.5
L
2
4
4
1
L
Cthulhu
KingUshio
Cthulhu
3
2
3
2.25
W
Chaac
Shmeat5
Chaac
1
1
7
4.5
L
2
3
2
1
W
Baron Samedi
yungtrizz
Baron Samedi
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,518
Damage
38,323
49,379
Taken
43,699
33,791
Mitigated
32,207
17,640
Healing
3,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Akadyn
Medusa
16,017
7,709
0
5,399
17,259
7,639
1,779
9,498
7,186
0
59,151
L
8,975
1,412
0
700
14,482
6,135
0
4,079
10,021
0
26,258
L
Cthulhu
KingUshio
Cthulhu
17,592
1,127
124
1,000
17,726
21,680
0
2,704
14,399
48,231
1,254
W
Chaac
Shmeat5
Chaac
12,384
2,087
0
5,665
17,348
19,103
265
8,225
8,288
0
40,846
L
11,756
105
0
1,912
11,491
4,392
0
3,435
7,582
32,514
0
W
Baron Samedi
yungtrizz
Baron Samedi
10,117
710
1,070
5,506
14,772
7,049
696
8,480
5,582
39,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,668
Gold Earned
28,121
198
Minions Killed
161
0
Camps Cleared
0
796,385
Distance Traveled
775,863
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,050
789
92
7
0
266,656
0
L
Thor
9,008
643
41
3
0
258,057
0
L
Cthulhu
10,190
728
76
5
0
265,743
2
W
Chaac
10,227
731
45
3
0
280,891
0
L
Janus
8,923
637
44
3
0
252,063
0
W
Baron Samedi
10,391
742
61
4
0
248,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role