Player Matchup

Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ColombianoDC
Zeus
Level 154
God Stats
5W - 0L
1,909 SR
Queue Stats
479W - 157L
1,785 Elo+
Party 1
King Arthur
King Arthur
SirViper71
King Arthur
Level 64
God Stats
8W - 6L
1,624 SR
Queue Stats
172W - 183L
1,518 Elo+
Solo
Artemis
Artemis
THePorkyPork
Artemis
Level 110
God Stats
14W - 8L
1,747 SR
Queue Stats
210W - 203L
1,579 Elo+
Solo
Ymir
Ymir
edwardsaa
Ymir
Level 159
God Stats
5W - 1L
1,764 SR
Queue Stats
55W - 15L
1,749 Elo+
Party 1
Team Averages
Level 129
1,709 SR
1,626 Elo+

VS

Team Averages
Level 147
1,500 SR
1,506 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Armyofbees
Janus
Level 121
God Stats
2W - 5L
1,359 SR
Queue Stats
96W - 114L
1,485 Elo+
Party 3
Rama
Rama
DarkVDiver
Rama
Level 141
God Stats
1W - 3L
1,284 SR
Queue Stats
164W - 185L
1,500 Elo+
Party 3
Hel
Hel
Noxus_Vhozon
Hel
Level 143
God Stats
12W - 16L
1,838 SR
Queue Stats
631W - 649L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
SHFARAONH2
Kumbhakarna
Level 141
God Stats
321W - 297L
1,521 SR
Queue Stats
1,126W - 1,199L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 1 / 9
8,332
1,389
10,121
4,242
1,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 9
8,364
1,394
8,885
2,594
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SirViper71
King Arthur
13
2 / 0 / 6
7,342
1,224
6,394
7,035
6,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
THePorkyPork
Artemis
13
2 / 0 / 5
7,794
1,299
6,033
1,338
539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
13
2 / 0 / 11
8,272
1,379
5,728
6,921
6,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

352

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 0
6,481
1,080
4,637
6,772
3,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
12
0 / 3 / 1
6,993
1,166
5,317
6,166
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 3 / 0
7,550
1,258
4,773
7,379
3,025
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 1
6,736
1,123
2,524
7,129
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SHFARAONH2
Kumbhakarna
12
0 / 5 / 2
7,038
1,173
2,258
12,168
11,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
14
Kills
2
2
Deaths
14
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
1
9
8.5
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Janus
0
3
1
0.17
W
4
1
9
8.5
L
2
3
0
0.67
L
0
3
1
0.17
L
Kumbhakarna
SHFARAONH2
Kumbhakarna
0
5
2
0.2
W
King Arthur
SirViper71
King Arthur
2
0
6
5
W
Artemis
THePorkyPork
Artemis
2
0
5
4.5
W
Ymir
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,161
Damage
19,509
22,130
Taken
39,614
16,355
Mitigated
22,368
1,514
Healing
4,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,121
1,829
0
87
4,242
1,736
0
2,260
1,982
0
16,857
L
Hun Batz
 
Hun Batz
4,637
337
0
0
6,772
3,276
0
3,098
3,674
0
13,265
L
Janus
5,317
39
0
0
6,166
2,173
0
2,514
3,652
20,004
0
W
8,885
1,834
0
125
2,594
940
0
1,244
1,350
22,439
0
L
4,773
3,202
0
0
7,379
3,025
0
1,870
5,509
0
15,839
L
2,524
27
2,105
1,670
7,129
2,390
0
1,703
5,426
19,061
0
L
Kumbhakarna
SHFARAONH2
Kumbhakarna
2,258
54
0
271
12,168
11,504
0
5,428
6,740
4,844
0
W
King Arthur
SirViper71
King Arthur
6,394
768
0
250
7,035
6,344
0
2,053
4,982
0
13,912
W
Artemis
THePorkyPork
Artemis
6,033
3,239
0
0
1,338
539
0
579
759
0
33,685
W
Ymir
5,728
1,113
0
1,052
6,921
6,796
0
3,963
2,958
8,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,104
Gold Earned
34,798
142
Minions Killed
129
8
Camps Cleared
4
659,666
Distance Traveled
646,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,332
1,389
9
2
4
134,154
0
L
Hun Batz
6,481
1,080
34
6
1
145,427
0
L
Janus
6,993
1,166
31
5
0
132,721
0
W
Zeus
8,364
1,394
38
6
2
124,534
0
L
Rama
7,550
1,258
34
6
2
135,223
0
L
Hel
6,736
1,123
29
5
1
107,867
0
L
Kumbhakarna
7,038
1,173
1
0
0
125,484
0
W
King Arthur
7,342
1,224
12
2
1
142,982
0
W
Artemis
7,794
1,299
70
12
1
120,933
0
W
Ymir
8,272
1,379
13
2
0
137,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role