Player Matchup

He Bo
He Bo
Diamond II
 
He Bo
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Masters
Farinha415
Ullr
Masters
Level 180
God Stats
26W - 10L
1,828 SR
Queue Stats
627W - 490L
2,269 MMR
Party 1
Bacchus
Bacchus
Diamond III
LvWlf
Bacchus
Diamond III
Level 155
God Stats
5W - 3L
1,735 SR
Queue Stats
69W - 64L
2,257 MMR
Solo
Awilix
Awilix
Diamond I
MaiSakurajima
Awilix
Diamond I
Level 122
God Stats
4W - 3L
1,653 SR
Queue Stats
115W - 73L
2,343 MMR
Party 2
Nut
Nut
Diamond I
McLeozinho
Nut
Diamond I
Level 101
God Stats
2W - 3L
1,408 SR
Queue Stats
109W - 59L
2,495 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,625 SR
2,173 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,569 SR
1,971 MMR
Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Boults
Erlang Shen
Masters
Level 177
God Stats
12W - 8L
1,500 SR
Queue Stats
367W - 330L
2,256 MMR
Solo
Heimdallr
Heimdallr
Diamond II
Martchelito
Heimdallr
Diamond II
Level 156
God Stats
1W - 1L
1,738 SR
Queue Stats
200W - 191L
2,404 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
PhoenixT8790
Cthulhu
Diamond IV
Level 61
God Stats
35W - 27L
1,607 SR
Queue Stats
242W - 236L
2,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 2 / 1
6,768
615
4,774
4,857
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 3
6,475
589
7,371
9,013
3,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LvWlf
Bacchus
11
1 / 0 / 7
6,469
588
3,515
7,651
7,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 6
6,650
605
8,074
8,113
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 2
7,689
699
5,362
5,644
2,164
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnhurCharonBake KujiraAh Muzen Cab

VS

Bans
SusanoAthenaSun WukongKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 3 / 3
5,845
531
2,571
5,491
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
 
Horus
7
0 / 4 / 0
4,819
438
947
8,581
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Boults
Erlang Shen
11
3 / 3 / 0
5,817
529
5,244
11,291
5,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Martchelito
Heimdallr
9
0 / 3 / 0
5,186
471
1,811
6,006
2,131
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
PhoenixT8790
Cthulhu
11
1 / 1 / 0
5,792
527
7,296
10,321
8,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
4
4
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
1
2.25
L
Vulcan
 
Vulcan
0
3
3
0.5
L
Horus
 
Horus
0
4
0
0
L
Erlang Shen
Boults
Erlang Shen
3
3
0
1
W
2
1
3
3.5
W
Bacchus
LvWlf
Bacchus
1
0
7
4.5
W
4
1
6
7
L
Heimdallr
Martchelito
Heimdallr
0
3
0
0
W
3
0
2
4
L
Cthulhu
PhoenixT8790
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
17,869
35,278
Taken
41,690
17,537
Mitigated
24,650
10,505
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,774
451
0
571
4,857
1,327
0
738
3,997
47,246
1,372
L
Vulcan
 
Vulcan
2,571
678
0
948
5,491
1,937
0
2,271
3,003
44,901
0
L
Horus
 
Horus
947
625
480
1,976
8,581
6,304
0
2,166
6,307
0
10,494
L
Erlang Shen
Boults
Erlang Shen
5,244
2,704
0
3,908
11,291
5,474
0
1,681
9,494
0
42,085
W
7,371
3,155
0
2,832
9,013
3,447
196
4,234
4,779
0
49,609
W
Bacchus
LvWlf
Bacchus
3,515
1,076
0
2,640
7,651
7,241
0
1,404
6,145
19,690
0
W
8,074
2,354
0
458
8,113
3,358
0
892
7,171
0
51,944
L
Heimdallr
Martchelito
Heimdallr
1,811
811
0
1,409
6,006
2,131
0
1,237
4,769
0
34,770
W
5,362
2,795
0
4,004
5,644
2,164
417
1,572
4,072
0
69,951
L
Cthulhu
PhoenixT8790
Cthulhu
7,296
258
0
250
10,321
8,804
0
323
9,998
39,677
2,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
27,459
397
Minions Killed
285
0
Camps Cleared
0
1,184,814
Distance Traveled
1,087,409
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,768
615
108
10
0
230,912
0
L
Vulcan
5,845
531
93
8
0
201,938
1
L
Horus
4,819
438
17
2
0
256,538
2
L
Erlang Shen
5,817
529
62
6
0
237,594
0
W
Ullr
6,475
589
71
6
0
240,354
0
W
Bacchus
6,469
588
17
2
0
228,473
4
W
Awilix
6,650
605
61
6
0
297,191
0
L
Heimdallr
5,186
471
51
5
0
150,917
0
W
Nut
7,689
699
140
13
0
187,884
0
L
Cthulhu
5,792
527
62
6
0
240,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role