Player Matchup

Thanatos
Thanatos
Fishieye
Thanatos
Level 6
God Stats
7W - 9L
1,396 SR
Queue Stats
16W - 19L
1,218 Elo+
Party 1
Izanami
Izanami
KopTills
Izanami
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,333 Elo+
Party 1
Poseidon
Poseidon
PhoenixTheLoser
Poseidon
Level 2
God Stats
0W - 5L
1,269 SR
Queue Stats
1W - 6L
1,206 Elo+
Party 2
King Arthur
King Arthur
RedIsBack7164
King Arthur
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,578 Elo+
Party 2
Ymir
Ymir
StickyNicky02
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,247 Elo+
Party 1
Team Averages
Level 34
1,433 SR
1,317 Elo+

VS

Team Averages
Level 49
1,525 SR
1,463 Elo+
Agni
Agni
Future_Redux
Agni
Level 76
God Stats
2W - 2L
1,479 SR
Queue Stats
134W - 107L
1,434 Elo+
Party 4
Surtr
Surtr
S0NIC_00099
Surtr
Level 34
God Stats
1W - 0L
1,720 SR
Queue Stats
9W - 14L
1,592 Elo+
Solo
Chang'e
Chang'e
Siegfeuer
Chang'e
Level 44
God Stats
6W - 6L
1,371 SR
Queue Stats
104W - 98L
1,454 Elo+
Party 3
Sobek
Sobek
SirPercelott
Sobek
Level 72
God Stats
26W - 16L
1,827 SR
Queue Stats
197W - 177L
1,468 Elo+
Party 3
Izanami
Izanami
nep747
Izanami
Level 17
God Stats
1W - 1L
1,225 SR
Queue Stats
28W - 31L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fishieye
Thanatos
3
0 / 3 / 0
3,750
375
0
2,231
580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
KopTills
Izanami
11
2 / 2 / 0
6,024
602
4,489
6,098
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
8
0 / 6 / 0
4,767
477
3,883
6,335
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
RedIsBack7164
King Arthur
10
1 / 0 / 0
5,889
589
3,670
8,653
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

6
0 / 4 / 0
4,412
441
702
6,060
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 3
6,284
628
3,875
4,293
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

9
1 / 0 / 6
5,814
581
3,663
7,341
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Siegfeuer
Chang'e
11
0 / 0 / 0
6,361
636
2,393
5,700
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 0 / 3
6,140
614
2,706
6,112
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
nep747
Izanami
9
2 / 2 / 3
5,343
534
1,909
5,906
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
3
Kills
13
15
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Fishieye
Thanatos
0
3
0
0
W
5
1
3
6.5
L
Izanami
KopTills
Izanami
2
2
0
1
L
Poseidon
0
6
0
0
L
King Arthur
RedIsBack7164
King Arthur
1
0
0
1
W
1
0
6
4
W
Chang'e
Siegfeuer
Chang'e
0
0
0
0
W
5
0
3
6.5
L
0
4
0
0
W
Izanami
nep747
Izanami
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,744
Damage
14,546
29,377
Taken
29,352
12,964
Mitigated
13,243
4,468
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Fishieye
Thanatos
0
0
0
120
2,231
580
179
660
1,571
0
1,757
W
3,875
339
0
0
4,293
1,487
331
853
3,440
32,413
1,820
L
Izanami
KopTills
Izanami
4,489
2,924
0
1,993
6,098
2,212
741
1,090
5,008
0
51,856
L
Poseidon
3,883
1,213
0
484
6,335
1,553
0
1,995
4,340
21,432
0
L
King Arthur
RedIsBack7164
King Arthur
3,670
318
0
1,464
8,653
5,237
0
3,402
4,965
0
36,623
W
3,663
1,752
0
1,470
7,341
3,590
215
2,027
5,314
750
34,041
W
Chang'e
Siegfeuer
Chang'e
2,393
517
0
3,046
5,700
1,780
0
0
5,700
36,095
1,850
W
2,706
215
0
3,077
6,112
4,593
0
1,275
4,837
11,959
854
L
702
44
0
407
6,060
3,382
0
1,540
4,520
7,002
1,243
W
Izanami
nep747
Izanami
1,909
1,367
0
2,235
5,906
1,793
718
134
5,772
0
33,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,842
Gold Earned
29,942
203
Minions Killed
261
0
Camps Cleared
0
689,362
Distance Traveled
981,213
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,750
375
0
0
0
56,222
0
W
Agni
6,284
628
56
6
0
204,540
0
L
Izanami
6,024
602
98
10
0
159,952
0
L
Poseidon
4,767
477
44
4
0
171,318
0
L
King Arthur
5,889
589
52
5
0
168,466
0
W
Surtr
5,814
581
61
6
0
221,954
3
W
Chang'e
6,361
636
80
8
0
174,604
2
W
Sobek
6,140
614
12
1
0
234,376
3
L
Ymir
4,412
441
9
1
0
133,404
0
W
Izanami
5,343
534
52
5
0
145,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role