Player Matchup

Ares
Ares
Silver II
HJVS_ViequesPR77
Ares
Silver II
Level 141
God Stats
8W - 12L
1,267 SR
Queue Stats
279W - 299L
916 MMR
Solo
Fenrir
Fenrir
Silver II
HerefordBull17
Fenrir
Silver II
Level 141
God Stats
3W - 8L
1,305 SR
Queue Stats
231W - 252L
906 MMR
Party 1
Arachne
Arachne
Silver III
Itachi-kuun
Arachne
Silver III
Level 139
God Stats
6W - 5L
1,619 SR
Queue Stats
123W - 143L
947 MMR
Solo
Sol
Sol
Silver III
OMGitsDirtyDan69
Sol
Silver III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 56L
992 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
Phrosyne
Ah Muzen Cab
Silver II
Level 69
God Stats
6W - 10L
1,433 SR
Queue Stats
152W - 164L
1,010 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,425 SR
954 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,492 SR
1,068 MMR
Pele
Pele
Silver IV
 
Pele
Silver IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver III
BREC91
Chang'e
Silver III
Level 176
God Stats
149W - 152L
1,496 SR
Queue Stats
278W - 315L
818 MMR
Party 2
Terra
Terra
Silver III
Elperchero
Terra
Silver III
Level 69
God Stats
0W - 4L
1,216 SR
Queue Stats
88W - 112L
905 MMR
Solo
Neith
Neith
Silver II
Lareldar
Neith
Silver II
Level 61
God Stats
42W - 24L
1,746 SR
Queue Stats
161W - 161L
1,146 MMR
Party 2
Sun Wukong
Sun Wukong
Silver IV
metadrastico_22
Sun Wukong
Silver IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 82L
969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,080
506
1,320
6,926
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 0 / 0
8,247
589
3,054
10,570
5,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Itachi-kuun
Arachne
14
2 / 6 / 2
8,506
608
9,071
18,874
7,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 2 / 1
6,750
482
3,674
7,701
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
Phrosyne
Ah Muzen Cab
13
1 / 0 / 1
8,141
582
2,095
2,051
802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniZhong KuiThanatosIzanamiSurtr

VS

Bans
Ao KuangMorgan Le FayMercuryAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
1
0 / 0 / 0
4,078
291
0
0
0
Chang'e
BREC91
Chang'e
15
0 / 1 / 1
7,377
527
915
7,441
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
11
0 / 0 / 2
6,473
462
2,333
6,296
3,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Lareldar
Neith
10
2 / 2 / 0
6,115
437
7,039
6,851
2,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
metadrastico_22
Sun Wukong
14
6 / 4 / 0
8,238
588
14,971
12,985
12,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
7
Kills
8
8
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
0
0
0
L
Chang'e
BREC91
Chang'e
0
1
1
0.5
L
Terra
0
0
2
1
W
0
0
0
0
W
4
0
0
4
W
Arachne
Itachi-kuun
Arachne
2
6
2
0.5
L
Neith
Lareldar
Neith
2
2
0
1
W
0
2
1
0.25
W
Ah Muzen Cab
Phrosyne
Ah Muzen Cab
1
0
1
1.5
L
Sun Wukong
metadrastico_22
Sun Wukong
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,214
Damage
25,258
46,122
Taken
33,573
22,171
Mitigated
21,825
19,473
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
BREC91
Chang'e
915
118
0
3,239
7,441
2,787
0
0
7,441
66,751
1,374
L
Terra
2,333
270
1,036
1,813
6,296
3,721
0
2,350
3,946
29,374
0
W
1,320
151
0
3,264
6,926
5,838
0
634
6,292
29,356
3,668
W
3,054
657
0
4,308
10,570
5,836
0
339
10,129
0
68,600
W
Arachne
Itachi-kuun
Arachne
9,071
7,682
0
9,294
18,874
7,131
595
119
17,568
0
66,005
L
Neith
Lareldar
Neith
7,039
1,990
0
1,717
6,851
2,769
0
2,460
4,391
0
41,946
W
3,674
1,769
0
2,373
7,701
2,564
553
1,107
6,594
50,084
0
W
Ah Muzen Cab
Phrosyne
Ah Muzen Cab
2,095
427
0
234
2,051
802
0
988
1,063
0
57,915
L
Sun Wukong
metadrastico_22
Sun Wukong
14,971
4,109
0
1,499
12,985
12,548
0
0
12,985
0
63,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,724
Gold Earned
32,281
464
Minions Killed
344
0
Camps Cleared
0
1,352,084
Distance Traveled
1,075,707
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,078
291
0
0
0
0
0
L
Chang'e
7,377
527
137
10
0
274,461
4
L
Terra
6,473
462
48
3
0
300,168
0
W
Ares
7,080
506
55
4
0
275,873
3
W
Fenrir
8,247
589
100
7
0
296,011
0
W
Arachne
8,506
608
123
9
0
242,420
0
L
Neith
6,115
437
55
4
0
222,275
2
W
Sol
6,750
482
80
6
0
258,439
0
W
Ah Muzen Cab
8,141
582
106
8
0
279,341
0
L
Sun Wukong
8,238
588
104
7
0
278,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role