Player Matchup

Gilgamesh
Gilgamesh
KeNs_Sins
Gilgamesh
Level 107
God Stats
4W - 5L
1,278 SR
Queue Stats
157W - 185L
1,414 Elo+
Solo
Bastet
Bastet
Moxx974
Bastet
Level 103
God Stats
25W - 9L
1,320 SR
Queue Stats
725W - 664L
1,476 Elo+
Solo
Cthulhu
Cthulhu
OpDiggy_
Cthulhu
Level 115
God Stats
9W - 3L
1,658 SR
Queue Stats
192W - 171L
1,447 Elo+
Party 2
Janus
Janus
botorbttm
Janus
Level 121
God Stats
16W - 16L
1,653 SR
Queue Stats
425W - 402L
1,533 Elo+
Solo
Skadi
Skadi
skittlezFyM
Skadi
Level 56
God Stats
9W - 2L
1,918 SR
Queue Stats
439W - 431L
1,469 Elo+
Party 2
Team Averages
Level 100
1,565 SR
1,468 Elo+

VS

Team Averages
Level 111
1,501 SR
1,488 Elo+
Erlang Shen
Erlang Shen
BakaShintjee
Erlang Shen
Level 61
God Stats
2W - 5L
1,500 SR
Queue Stats
26W - 27L
1,460 Elo+
Solo
Jing Wei
Jing Wei
DracheLumi
Jing Wei
Level 154
God Stats
1W - 6L
1,453 SR
Queue Stats
192W - 167L
1,519 Elo+
Party 1
Scylla
Scylla
Ikebezq
Scylla
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,546 Elo+
Party 1
Sol
Sol
RB_AJOG_14
Sol
Level 107
God Stats
2W - 5L
1,551 SR
Queue Stats
168W - 177L
1,441 Elo+
Solo
Charon
Charon
YourChenpai
Charon
Level 82
God Stats
5W - 7L
1,500 SR
Queue Stats
116W - 122L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KeNs_Sins
Gilgamesh
14
3 / 0 / 5
8,448
563
10,520
15,551
18,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Moxx974
Bastet
14
4 / 0 / 1
8,142
543
6,308
13,210
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
OpDiggy_
Cthulhu
13
3 / 0 / 2
8,508
567
5,503
10,201
8,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
botorbttm
Janus
15
1 / 0 / 3
8,700
580
5,194
3,422
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 3
8,468
565
5,937
5,993
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BakaShintjee
Erlang Shen
11
0 / 6 / 0
6,942
463
6,764
17,385
8,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
DracheLumi
Jing Wei
13
0 / 1 / 0
7,062
471
5,220
12,986
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Ikebezq
Scylla
14
0 / 2 / 0
7,324
488
3,168
7,329
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 0
6,693
446
4,049
8,426
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
11
0 / 0 / 0
6,687
446
2,963
7,555
5,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
12
Kills
0
0
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BakaShintjee
Erlang Shen
0
6
0
0
L
Jing Wei
DracheLumi
Jing Wei
0
1
0
0
L
Scylla
Ikebezq
Scylla
0
2
0
0
W
Gilgamesh
KeNs_Sins
Gilgamesh
3
0
5
5.5
W
Bastet
Moxx974
Bastet
4
0
1
4.5
W
Cthulhu
OpDiggy_
Cthulhu
3
0
2
4
L
0
3
0
0
L
Charon
0
0
0
0
W
Janus
botorbttm
Janus
1
0
3
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,462
Damage
22,164
48,377
Taken
53,681
36,497
Mitigated
24,851
17,435
Healing
19,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BakaShintjee
Erlang Shen
6,764
4,453
0
6,652
17,385
8,457
0
881
16,462
0
45,151
L
Jing Wei
DracheLumi
Jing Wei
5,220
4,609
0
7,263
12,986
5,037
0
2,401
10,499
0
62,513
L
Scylla
Ikebezq
Scylla
3,168
301
0
739
7,329
2,448
0
3,523
3,428
69,856
954
W
Gilgamesh
KeNs_Sins
Gilgamesh
10,520
4,119
0
4,569
15,551
18,297
151
900
14,651
1,473
50,237
W
Bastet
Moxx974
Bastet
6,308
1,880
0
8,568
13,210
5,270
12
802
12,408
0
66,176
W
Cthulhu
OpDiggy_
Cthulhu
5,503
277
0
3,033
10,201
8,670
208
4,613
5,588
32,430
1,811
L
4,049
1,342
0
2,499
8,426
2,959
0
2,123
6,303
46,528
9,859
L
Charon
2,963
789
0
2,474
7,555
5,950
0
1,730
5,785
20,063
0
W
Janus
botorbttm
Janus
5,194
0
0
300
3,422
1,307
608
873
2,549
64,228
1,601
W
5,937
1,733
0
965
5,993
2,953
668
2,693
3,300
0
78,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,266
Gold Earned
34,708
508
Minions Killed
437
0
Camps Cleared
0
1,582,488
Distance Traveled
1,444,259
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,942
463
83
6
0
241,086
0
L
Jing Wei
7,062
471
102
7
0
329,469
1
L
Scylla
7,324
488
125
8
0
298,509
2
W
Gilgamesh
8,448
563
80
5
0
294,185
1
W
Bastet
8,142
543
103
7
0
358,343
1
W
Cthulhu
8,508
567
68
5
0
316,094
1
L
Sol
6,693
446
92
6
0
274,933
2
L
Charon
6,687
446
35
2
0
300,262
2
W
Janus
8,700
580
131
9
0
331,736
4
W
Skadi
8,468
565
126
8
0
282,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role