Player Matchup

Anubis
Anubis
Silver II
HerefordBull17
Anubis
Silver II
Level 141
God Stats
24W - 26L
1,429 SR
Queue Stats
231W - 252L
883 MMR
Solo
Mercury
Mercury
Silver III
Hotpits
Mercury
Silver III
Level 88
God Stats
39W - 36L
1,528 SR
Queue Stats
312W - 332L
825 MMR
Solo
Hachiman
Hachiman
Silver III
OMGitsDirtyDan69
Hachiman
Silver III
Level 141
God Stats
2W - 2L
1,488 SR
Queue Stats
42W - 56L
969 MMR
Solo
Ravana
Ravana
Silver IV
PETROxgmg
Ravana
Silver IV
Level 106
God Stats
14W - 22L
1,369 SR
Queue Stats
109W - 140L
845 MMR
Solo
Cthulhu
Cthulhu
Silver II
jcward27
Cthulhu
Silver II
Level 88
God Stats
3W - 1L
1,789 SR
Queue Stats
47W - 55L
944 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,521 SR
893 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,554 SR
1,012 MMR
Neith
Neith
Silver III
 
Neith
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
Elperchero
Arachne
Silver III
Level 69
God Stats
26W - 24L
1,599 SR
Queue Stats
88W - 112L
905 MMR
Solo
Bacchus
Bacchus
Silver V
Shabanicus
Bacchus
Silver V
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
818 MMR
Solo
Skadi
Skadi
Silver IV
boogiesdaddy09
Skadi
Silver IV
Level 85
God Stats
14W - 8L
1,623 SR
Queue Stats
49W - 60L
968 MMR
Solo
Vamana
Vamana
Silver III
smurfer5000
Vamana
Silver III
Level 66
God Stats
3W - 7L
1,548 SR
Queue Stats
468W - 502L
869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,734
592
2,633
3,446
1,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
Hotpits
Mercury
9
3 / 0 / 0
4,993
624
3,094
5,397
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 0 / 1
4,712
589
3,164
3,976
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
PETROxgmg
Ravana
9
1 / 0 / 1
5,011
626
4,026
2,765
1,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
jcward27
Cthulhu
8
0 / 1 / 3
4,895
612
3,140
6,655
3,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AwilixMorgan Le FayAo KuangThanatos

VS

Bans
MartichorasBake KujiraBakasuraPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 0
4,807
601
1,324
4,077
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
Elperchero
Arachne
7
1 / 0 / 0
4,283
535
2,995
6,653
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
Shabanicus
Bacchus
5
0 / 1 / 0
3,982
498
2,522
4,418
2,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

9
0 / 2 / 0
4,360
545
3,405
4,447
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vamana
9
0 / 2 / 0
5,191
649
1,665
7,059
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
1
1
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Arachne
Elperchero
Arachne
1
0
0
1
W
0
0
0
0
W
Mercury
Hotpits
Mercury
3
0
0
3
W
2
0
1
2.5
W
Ravana
PETROxgmg
Ravana
1
0
1
1.5
L
Bacchus
Shabanicus
Bacchus
0
1
0
0
L
0
2
0
0
W
Cthulhu
jcward27
Cthulhu
0
1
3
1.5
L
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,057
Damage
11,911
22,239
Taken
26,654
10,306
Mitigated
12,485
7,497
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,324
387
0
1,533
4,077
1,352
0
1,195
2,882
0
34,355
L
Arachne
Elperchero
Arachne
2,995
1,783
0
2,348
6,653
2,392
0
1,333
5,320
0
26,786
W
2,633
0
0
1,518
3,446
1,501
0
0
3,446
32,887
0
W
Mercury
Hotpits
Mercury
3,094
1,199
0
510
5,397
2,299
0
219
5,178
0
30,155
W
3,164
1,930
0
1,289
3,976
1,202
306
980
2,996
0
25,326
W
Ravana
PETROxgmg
Ravana
4,026
888
0
1,472
2,765
1,329
0
0
2,765
0
27,198
L
Bacchus
Shabanicus
Bacchus
2,522
165
73
1,423
4,418
2,905
0
1,181
3,237
14,482
0
L
3,405
1,459
0
280
4,447
1,507
0
1,612
2,835
0
28,767
W
Cthulhu
jcward27
Cthulhu
3,140
635
993
1,715
6,655
3,975
0
1,323
5,332
18,917
701
L
Vamana
1,665
641
0
1,479
7,059
4,329
0
450
6,070
0
32,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,345
Gold Earned
22,623
244
Minions Killed
232
0
Camps Cleared
0
824,066
Distance Traveled
750,794
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,807
601
63
8
0
157,270
2
L
Arachne
4,283
535
51
6
0
195,779
0
W
Anubis
4,734
592
59
7
0
151,630
2
W
Mercury
4,993
624
61
8
0
181,982
2
W
Hachiman
4,712
589
42
5
0
143,532
0
W
Ravana
5,011
626
47
6
0
176,311
0
L
Bacchus
3,982
498
15
2
0
123,803
2
L
Skadi
4,360
545
43
5
0
143,474
0
W
Cthulhu
4,895
612
35
4
0
170,611
2
L
Vamana
5,191
649
60
8
0
130,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role