Player Matchup

Ah Puch
Ah Puch
CSRegios
Ah Puch
Level 108
God Stats
1W - 1L
1,702 SR
Queue Stats
10W - 12L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
Magmadoom
Cthulhu
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,607 Elo+
Party 1
Rama
Rama
dssads
Rama
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 109
1,567 SR
1,524 Elo+

VS

Team Averages
Level 142
1,354 SR
1,576 Elo+
King Arthur
King Arthur
KishonTHeBlack
King Arthur
Level 153
God Stats
20W - 9L
1,506 SR
Queue Stats
166W - 55L
1,633 Elo+
Solo
Baron Samedi
Baron Samedi
Zersz
Baron Samedi
Level 115
God Stats
11W - 13L
1,423 SR
Queue Stats
127W - 127L
1,574 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
Level 157
God Stats
1W - 1L
1,133 SR
Queue Stats
119W - 104L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CSRegios
Ah Puch
12
0 / 5 / 2
7,288
607
10,054
10,774
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Magmadoom
Cthulhu
14
4 / 3 / 0
8,534
711
7,768
13,332
13,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rama
dssads
Rama
11
0 / 6 / 2
6,979
582
3,090
10,926
3,973
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KishonTHeBlack
King Arthur
17
8 / 0 / 5
10,190
849
10,943
10,195
10,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Zersz
Baron Samedi
16
2 / 1 / 10
9,440
787
9,044
9,300
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
13
4 / 3 / 3
8,613
718
10,695
10,254
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CSRegios
Ah Puch
0
5
2
0.2
W
King Arthur
KishonTHeBlack
King Arthur
8
0
5
10.5
L
Cthulhu
Magmadoom
Cthulhu
4
3
0
1.33
W
Baron Samedi
Zersz
Baron Samedi
2
1
10
7
L
Rama
dssads
Rama
0
6
2
0.17
W
Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,912
Damage
30,682
35,032
Taken
29,749
22,540
Mitigated
20,951
2,728
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CSRegios
Ah Puch
10,054
128
70
771
10,774
4,866
15
4,545
5,955
24,040
0
W
King Arthur
KishonTHeBlack
King Arthur
10,943
1,100
0
2,830
10,195
10,943
246
4,581
4,944
0
36,897
L
Cthulhu
Magmadoom
Cthulhu
7,768
94
0
1,344
13,332
13,701
0
6,475
6,500
35,523
0
W
Baron Samedi
Zersz
Baron Samedi
9,044
389
1,362
4,565
9,300
6,306
1,204
5,427
3,310
37,082
574
L
Rama
dssads
Rama
3,090
2,100
0
543
10,926
3,973
0
7,555
2,837
0
14,642
W
Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
10,695
945
0
1,916
10,254
3,702
178
5,971
3,637
32,124
1,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,801
Gold Earned
28,243
126
Minions Killed
185
0
Camps Cleared
0
615,972
Distance Traveled
692,299
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,288
607
52
4
0
197,569
0
W
King Arthur
10,190
849
77
6
0
254,177
2
L
Cthulhu
8,534
711
34
3
0
221,770
4
W
Baron Samedi
9,440
787
59
5
0
217,738
0
L
Rama
6,979
582
40
3
0
196,633
1
W
Morgan Le Fay
8,613
718
49
4
0
220,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role