Player Matchup

Medusa
Medusa
BstdwnFlavortown
Medusa
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,342 Elo+
Party 1
Loki
Loki
LordOfLoafs
Loki
Level 22
God Stats
6W - 3L
1,706 SR
Queue Stats
30W - 46L
1,373 Elo+
Party 1
Nut
Nut
Phantomsnakeeyes
Nut
Level 54
God Stats
11W - 9L
1,601 SR
Queue Stats
46W - 52L
1,382 Elo+
Party 1
Sylvanus
Sylvanus
SamuraiOndo
Sylvanus
Level 16
God Stats
1W - 3L
1,345 SR
Queue Stats
17W - 31L
1,297 Elo+
Party 1
Odin
Odin
bigsnakegoobrrr
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,371 Elo+
Party 1
Team Averages
Level 31
1,530 SR
1,353 Elo+

VS

Team Averages
Level 45
1,505 SR
1,413 Elo+
Neith
Neith
JBoling
Neith
Level 87
God Stats
1W - 1L
1,579 SR
Queue Stats
10W - 15L
1,442 Elo+
Party 2
Gilgamesh
Gilgamesh
SleepyMODE
Gilgamesh
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 21L
1,416 Elo+
Party 3
Nu Wa
Nu Wa
grammabanger
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,526 Elo+
Party 2
Sobek
Sobek
sMarcel
Sobek
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,264 Elo+
Party 3
Thor
Thor
sagarace
Thor
Level 61
God Stats
6W - 4L
1,446 SR
Queue Stats
24W - 23L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,484
468
5,640
14,150
7,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 0
7,766
485
6,405
13,741
6,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 0
8,880
555
5,432
10,111
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
SamuraiOndo
Sylvanus
10
0 / 2 / 1
6,857
429
5,013
14,463
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 1
6,767
423
3,299
9,372
8,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JBoling
Neith
14
3 / 1 / 5
8,133
508
12,852
10,335
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
SleepyMODE
Gilgamesh
14
1 / 1 / 0
9,092
568
6,676
11,742
9,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 5
9,202
575
9,429
6,686
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sobek
sMarcel
Sobek
14
1 / 0 / 8
8,708
544
7,643
12,918
13,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
16
3 / 1 / 6
8,704
544
5,525
11,484
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
12
12
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Neith
JBoling
Neith
3
1
5
5.5
L
2
2
0
1
L
1
2
0
0.5
L
Sylvanus
SamuraiOndo
Sylvanus
0
2
1
0.25
W
Gilgamesh
SleepyMODE
Gilgamesh
1
1
0
1
L
0
1
1
0.5
W
4
1
5
6.5
W
Sobek
sMarcel
Sobek
1
0
8
5
W
Thor
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,789
Damage
42,125
61,837
Taken
53,165
37,331
Mitigated
35,277
9,913
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,640
1,973
0
1,773
14,150
7,041
1,026
3,580
10,478
0
56,901
W
Neith
JBoling
Neith
12,852
5,136
0
2,632
10,335
4,304
721
1,050
9,285
0
75,876
L
6,405
1,559
0
340
13,741
6,201
0
3,314
9,975
0
65,513
L
5,432
2,273
0
890
10,111
3,580
0
4,049
5,457
0
84,408
L
Sylvanus
SamuraiOndo
Sylvanus
5,013
1,291
2,157
4,175
14,463
11,860
0
3,135
11,103
17,296
1,028
W
Gilgamesh
SleepyMODE
Gilgamesh
6,676
1,889
0
1,878
11,742
9,472
385
0
11,208
0
55,849
L
3,299
811
0
578
9,372
8,649
0
710
7,933
0
24,802
W
9,429
1,170
0
659
6,686
2,437
163
0
6,686
54,962
2,266
W
Sobek
sMarcel
Sobek
7,643
542
0
4,986
12,918
13,407
203
3,268
9,650
25,960
1,930
W
Thor
5,525
661
0
991
11,484
5,657
0
321
11,163
0
71,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
43,839
415
Minions Killed
437
0
Camps Cleared
0
1,458,795
Distance Traveled
1,566,450
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,484
468
91
6
0
285,710
0
W
Neith
8,133
508
121
8
0
288,501
0
L
Loki
7,766
485
105
7
0
360,413
0
L
Nut
8,880
555
152
10
0
270,982
0
L
Sylvanus
6,857
429
25
2
0
297,169
5
W
Gilgamesh
9,092
568
95
6
0
301,035
0
L
Odin
6,767
423
42
3
0
244,521
0
W
Nu Wa
9,202
575
99
6
0
303,325
0
W
Sobek
8,708
544
32
2
0
336,703
2
W
Thor
8,704
544
90
6
0
336,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role