Player Matchup

Nemesis
Nemesis
FadaDoCampo_0202
Nemesis
Level 23
God Stats
0W - 9L
1,077 SR
Queue Stats
0W - 13L
1,038 Elo+
Party 1
Artemis
Artemis
Jydzo
Artemis
Level 145
God Stats
6W - 8L
1,863 SR
Queue Stats
237W - 191L
1,622 Elo+
Solo
Discordia
Discordia
MorganaMariana23
Discordia
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,136 Elo+
Party 1
Nu Wa
Nu Wa
Narcisovenus
Nu Wa
Level 26
God Stats
0W - 2L
1,286 SR
Queue Stats
2W - 15L
1,136 Elo+
Party 1
Sobek
Sobek
ZzooX
Sobek
Level 157
God Stats
9W - 18L
1,386 SR
Queue Stats
790W - 798L
1,611 Elo+
Solo
Team Averages
Level 74
1,423 SR
1,309 Elo+

VS

Team Averages
Level 92
1,522 SR
1,508 Elo+
Agni
Agni
 
Agni
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Rathim
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,442 Elo+
Solo
Rama
Rama
boujeebill
Rama
Level 100
God Stats
272W - 220L
1,584 SR
Queue Stats
854W - 705L
1,625 Elo+
Solo
Geb
Geb
joooooood
Geb
Level 98
God Stats
41W - 33L
1,525 SR
Queue Stats
147W - 156L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 0
7,396
740
3,825
15,823
8,300
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Jydzo
Artemis
15
1 / 2 / 0
8,592
859
6,598
11,553
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
13
0 / 4 / 1
7,352
735
6,559
7,601
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 1
7,363
736
10,625
8,286
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
ZzooX
Sobek
15
1 / 0 / 1
8,860
886
7,217
8,884
9,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
10 / 1 / 0
10,260
1,026
14,023
7,668
3,018
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
 
Anubis
15
5 / 0 / 6
8,766
877
8,513
5,978
3,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Rathim
King Arthur
14
2 / 1 / 13
8,461
846
7,895
13,178
12,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 9
8,778
878
8,359
10,201
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 0 / 13
8,013
801
6,421
7,810
6,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
3
Kills
20
20
Deaths
3
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
10
1
0
10
W
Anubis
 
Anubis
5
0
6
8
L
1
9
0
0.11
L
Artemis
Jydzo
Artemis
1
2
0
0.5
L
Discordia
0
4
1
0.13
L
0
5
1
0.1
W
King Arthur
Rathim
King Arthur
2
1
13
8.5
L
Sobek
ZzooX
Sobek
1
0
1
1.5
W
3
1
9
7.5
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,824
Damage
45,211
52,147
Taken
44,835
26,827
Mitigated
29,982
7,413
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
14,023
809
0
240
7,668
3,018
174
806
6,862
53,192
1,433
W
Anubis
 
Anubis
8,513
272
0
1,978
5,978
3,104
1,112
3,326
2,652
31,369
0
L
3,825
634
0
1,182
15,823
8,300
216
6,998
8,825
0
9,977
L
Artemis
Jydzo
Artemis
6,598
1,810
0
842
11,553
4,373
0
9,105
2,448
0
31,144
L
Discordia
6,559
189
0
488
7,601
2,259
68
4,953
2,648
19,314
0
L
10,625
3,473
0
183
8,286
2,867
21
4,655
3,631
22,043
0
W
King Arthur
Rathim
King Arthur
7,895
552
0
460
13,178
12,447
58
8,459
4,719
0
18,970
L
Sobek
ZzooX
Sobek
7,217
262
0
4,718
8,884
9,028
0
3,172
5,712
23,227
2,104
W
8,359
6,547
0
4,011
10,201
4,528
215
7,374
2,827
0
37,783
W
6,421
390
0
375
7,810
6,885
0
4,033
3,777
14,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,563
Gold Earned
44,278
178
Minions Killed
245
0
Camps Cleared
0
988,340
Distance Traveled
1,136,365
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,260
1,026
90
9
0
226,092
0
W
Anubis
8,766
877
48
5
0
200,327
1
L
Nemesis
7,396
740
12
1
0
210,722
0
L
Artemis
8,592
859
64
6
0
222,068
0
L
Discordia
7,352
735
32
3
0
164,198
0
L
Nu Wa
7,363
736
26
3
0
175,754
0
W
King Arthur
8,461
846
18
2
0
229,384
0
L
Sobek
8,860
886
44
4
0
215,598
0
W
Rama
8,778
878
79
8
0
221,456
0
W
Geb
8,013
801
10
1
0
259,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role