Player Matchup

Anubis
Anubis
 
Anubis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Nekomoi
Sol
Level 228
God Stats
0W - 2L
1,283 SR
Queue Stats
66W - 126L
1,378 Elo+
Party 1
Susano
Susano
Nyuzinho
Susano
Level 216
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 145L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
OdraudeAce
Jormungandr
Level 202
God Stats
3W - 2L
1,597 SR
Queue Stats
124W - 132L
1,499 Elo+
Solo
Chaac
Chaac
Suipz
Chaac
Level 186
God Stats
1W - 3L
1,290 SR
Queue Stats
81W - 148L
1,426 Elo+
Party 1
Team Averages
Level 197
1,434 SR
1,440 Elo+

VS

Team Averages
Level 149
1,675 SR
1,561 Elo+
Sun Wukong
Sun Wukong
Ranmashi
Sun Wukong
Level 134
God Stats
2W - 0L
1,716 SR
Queue Stats
189W - 175L
1,514 Elo+
Party 2
Cliodhna
Cliodhna
Schellin
Cliodhna
Level 127
God Stats
2W - 3L
1,528 SR
Queue Stats
135W - 113L
1,567 Elo+
Party 2
Izanami
Izanami
Soto006
Izanami
Level 170
God Stats
2W - 1L
1,712 SR
Queue Stats
47W - 32L
1,612 Elo+
Solo
Fafnir
Fafnir
TheLastPro55
Fafnir
Level 154
God Stats
1W - 1L
1,785 SR
Queue Stats
63W - 49L
1,588 Elo+
Solo
Janus
Janus
lYil
Janus
Level 158
God Stats
10W - 4L
1,634 SR
Queue Stats
97W - 90L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 5 / 0
6,299
450
4,597
9,073
4,152
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sol
12
2 / 3 / 2
6,999
500
7,203
11,712
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Susano
Nyuzinho
Susano
13
2 / 1 / 1
7,091
507
4,247
9,870
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
OdraudeAce
Jormungandr
12
0 / 5 / 0
6,804
486
7,784
13,808
13,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Suipz
Chaac
10
0 / 1 / 3
6,624
473
3,204
10,911
7,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ranmashi
Sun Wukong
15
4 / 0 / 2
9,380
670
8,178
11,749
8,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Schellin
Cliodhna
14
4 / 0 / 3
8,157
583
5,305
8,663
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Soto006
Izanami
15
2 / 3 / 1
8,612
615
9,668
10,173
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
13
1 / 1 / 6
8,115
580
5,342
11,615
13,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
lYil
Janus
15
4 / 0 / 2
8,835
631
9,041
5,903
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
15
15
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
0
0
L
Sol
2
3
2
1
L
Susano
Nyuzinho
Susano
2
1
1
2.5
L
Jormungandr
OdraudeAce
Jormungandr
0
5
0
0
W
Sun Wukong
Ranmashi
Sun Wukong
4
0
2
5
W
Cliodhna
Schellin
Cliodhna
4
0
3
5.5
W
Izanami
Soto006
Izanami
2
3
1
0.83
L
Chaac
Suipz
Chaac
0
1
3
1.5
W
Fafnir
1
1
6
4
W
Janus
lYil
Janus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,035
Damage
37,534
55,374
Taken
48,103
32,165
Mitigated
30,971
17,987
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,597
243
0
1,523
9,073
4,152
0
5,337
3,406
56,166
726
L
Sol
7,203
3,491
0
5,281
11,712
3,267
0
1,218
10,494
55,446
4,512
L
Susano
Nyuzinho
Susano
4,247
1,295
0
4,233
9,870
3,748
0
1,685
8,065
0
61,902
L
Jormungandr
OdraudeAce
Jormungandr
7,784
3,402
0
1,880
13,808
13,300
0
2,164
11,536
54,659
47
W
Sun Wukong
Ranmashi
Sun Wukong
8,178
2,011
0
5,926
11,749
8,167
0
5,937
5,812
1,169
73,093
W
Cliodhna
Schellin
Cliodhna
5,305
613
0
5,955
8,663
3,304
0
1,032
7,631
0
62,088
W
Izanami
Soto006
Izanami
9,668
7,230
0
3,844
10,173
3,998
1,675
5,167
5,006
0
90,714
L
Chaac
Suipz
Chaac
3,204
1,042
0
5,070
10,911
7,698
0
3,213
7,556
0
19,087
W
Fafnir
5,342
1,509
0
3,857
11,615
13,609
8
3,200
8,415
19,592
0
W
Janus
lYil
Janus
9,041
575
0
690
5,903
1,893
0
4,071
1,832
67,811
2,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,817
Gold Earned
43,099
432
Minions Killed
526
0
Camps Cleared
0
1,386,614
Distance Traveled
1,530,835
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,299
450
92
7
0
244,749
0
L
Sol
6,999
500
106
8
0
249,025
2
L
Susano
7,091
507
113
8
0
341,565
0
L
Jormungandr
6,804
486
97
7
0
253,463
0
W
Sun Wukong
9,380
670
136
10
0
284,713
0
W
Cliodhna
8,157
583
95
7
0
370,707
4
W
Izanami
8,612
615
149
11
0
259,966
0
L
Chaac
6,624
473
24
2
0
297,812
6
W
Fafnir
8,115
580
22
2
0
284,015
2
W
Janus
8,835
631
124
9
0
331,434
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role