Player Matchup

Artemis
Artemis
Silver V
JI_3x
Artemis
Silver V
Level 88
God Stats
1W - 1L
1,346 SR
Queue Stats
46W - 80L
767 MMR
Solo
He Bo
He Bo
Silver III
Tadeo1432
He Bo
Silver III
Level 84
God Stats
1W - 2L
1,419 SR
Queue Stats
75W - 101L
866 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
bkgoblivion
Cthulhu
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 35L
768 MMR
Solo
Set
Set
Silver IV
dedpool4lif3
Set
Silver IV
Level 96
God Stats
8W - 8L
1,516 SR
Queue Stats
96W - 120L
767 MMR
Solo
Bacchus
Bacchus
Silver IV
jdcc2892
Bacchus
Silver IV
Level 155
God Stats
16W - 11L
1,486 SR
Queue Stats
203W - 257L
778 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,453 SR
789 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,378 SR
787 MMR
Danzaburou
Danzaburou
Silver III
AchillesSamaras
Danzaburou
Silver III
Level 89
God Stats
534W - 480L
1,526 SR
Queue Stats
730W - 787L
779 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver IV
Aurelio_e_Lulu
Maman Brigitte
Silver IV
Level 98
God Stats
2W - 1L
1,164 SR
Queue Stats
57W - 75L
1,103 MMR
Party 1
Surtr
Surtr
Silver V
Cumelera
Surtr
Silver V
Level 103
God Stats
19W - 22L
1,332 SR
Queue Stats
157W - 182L
756 MMR
Party 1
Ares
Ares
Bronze I
MirrGeez11
Ares
Bronze I
Level 69
God Stats
1W - 5L
1,287 SR
Queue Stats
92W - 131L
617 MMR
Solo
Cupid
Cupid
Silver IV
imTooKeen
Cupid
Silver IV
Level 106
God Stats
4W - 3L
1,580 SR
Queue Stats
54W - 91L
682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JI_3x
Artemis
13
2 / 6 / 1
7,711
428
7,834
13,364
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
Tadeo1432
He Bo
11
1 / 10 / 0
6,988
388
7,868
14,772
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
bkgoblivion
Cthulhu
13
1 / 4 / 0
8,347
464
6,823
15,296
12,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 2
7,131
396
4,367
13,342
6,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
jdcc2892
Bacchus
13
0 / 5 / 2
8,111
451
9,755
15,935
16,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ah Muzen CabOdinThanatos

VS

Bans
MercuryAthenaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
20
8 / 0 / 1
12,098
672
12,114
11,453
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Maman Brigitte
Aurelio_e_Lulu
Maman Brigitte
19
6 / 0 / 3
11,496
639
7,024
12,164
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Cumelera
Surtr
16
5 / 1 / 4
9,920
551
9,816
16,967
14,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 2 / 12
10,123
562
8,208
16,598
15,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cupid
imTooKeen
Cupid
17
6 / 1 / 2
10,958
609
11,745
11,854
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
4
Kills
27
28
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AchillesSamaras
Danzaburou
8
0
1
8.5
W
Maman Brigitte
Aurelio_e_Lulu
Maman Brigitte
6
0
3
7.5
W
Surtr
Cumelera
Surtr
5
1
4
7
L
Artemis
JI_3x
Artemis
2
6
1
0.42
W
2
2
12
4
L
He Bo
Tadeo1432
He Bo
1
10
0
0.1
L
Cthulhu
bkgoblivion
Cthulhu
1
4
0
0.25
L
0
3
2
0.33
W
Cupid
imTooKeen
Cupid
6
1
2
7
L
Bacchus
jdcc2892
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,647
Damage
48,907
72,709
Taken
69,036
45,976
Mitigated
47,135
10,967
Healing
26,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AchillesSamaras
Danzaburou
12,114
5,205
0
7,329
11,453
6,420
7,713
2,745
8,622
0
125,325
W
Maman Brigitte
Aurelio_e_Lulu
Maman Brigitte
7,024
774
0
7,227
12,164
5,603
191
1,163
10,871
101,707
0
W
Surtr
Cumelera
Surtr
9,816
2,531
0
6,664
16,967
14,144
772
6,769
9,100
1,746
45,874
L
Artemis
JI_3x
Artemis
7,834
3,322
0
1,900
13,364
4,867
0
3,013
10,227
0
35,313
W
8,208
710
0
2,918
16,598
15,933
523
5,563
10,959
33,898
0
L
He Bo
Tadeo1432
He Bo
7,868
582
0
525
14,772
4,884
102
3,395
11,377
30,382
0
L
Cthulhu
bkgoblivion
Cthulhu
6,823
1,080
54
2,094
15,296
12,884
0
2,560
12,698
48,866
3,782
L
4,367
1,541
0
3,456
13,342
6,670
0
3,140
10,168
0
56,198
W
Cupid
imTooKeen
Cupid
11,745
4,666
0
1,905
11,854
5,035
340
5,964
5,842
0
91,297
L
Bacchus
jdcc2892
Bacchus
9,755
671
0
2,938
15,935
16,671
0
3,809
11,174
49,889
1,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
54,595
366
Minions Killed
601
0
Camps Cleared
0
1,509,692
Distance Traveled
1,793,054
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,098
672
206
11
0
300,567
5
W
Maman Brigitte
11,496
639
159
9
0
407,670
0
W
Surtr
9,920
551
65
4
0
363,528
4
L
Artemis
7,711
428
55
3
0
296,212
0
W
Ares
10,123
562
41
2
0
367,570
5
L
He Bo
6,988
388
40
2
0
286,471
0
L
Cthulhu
8,347
464
83
5
0
311,540
4
L
Set
7,131
396
87
5
0
288,228
0
W
Cupid
10,958
609
130
7
0
353,719
2
L
Bacchus
8,111
451
101
6
0
327,241
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role