Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Da-GodfatherBear
King Arthur
Level 133
God Stats
18W - 10L
1,552 SR
Queue Stats
54W - 43L
1,509 Elo+
Party 1
Artemis
Artemis
Five9ine_Slime
Artemis
Level 89
God Stats
3W - 0L
1,719 SR
Queue Stats
30W - 16L
1,543 Elo+
Party 1
Team Averages
Level 124
1,554 SR
1,511 Elo+

VS

Team Averages
Level 103
1,550 SR
1,487 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Darkmoon_2805
Heimdallr
Level 156
God Stats
6W - 7L
1,548 SR
Queue Stats
527W - 514L
1,492 Elo+
Solo
Ares
Ares
LegendGaminq
Ares
Level 83
God Stats
3W - 3L
1,285 SR
Queue Stats
234W - 216L
1,412 Elo+
Solo
Ratatoskr
Ratatoskr
SheLuvsToxicc-
Ratatoskr
Level 105
God Stats
2W - 1L
1,758 SR
Queue Stats
27W - 22L
1,560 Elo+
Solo
Nu Wa
Nu Wa
ocsithur
Nu Wa
Level 88
God Stats
140W - 109L
1,660 SR
Queue Stats
169W - 147L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 0 / 1
6,530
594
2,726
1,887
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
 
Serqet
11
3 / 1 / 1
6,071
552
2,510
6,323
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bellona
 
Bellona
10
1 / 1 / 3
5,848
532
2,713
9,458
7,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
Da-GodfatherBear
King Arthur
13
1 / 0 / 1
7,138
649
3,172
9,487
6,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 1 / 0
6,136
558
6,048
4,365
1,626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
5
0 / 1 / 0
4,250
386
701
3,913
2,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Darkmoon_2805
Heimdallr
8
1 / 1 / 1
5,198
473
1,579
3,362
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 3
5,779
525
2,244
11,011
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
SheLuvsToxicc-
Ratatoskr
9
1 / 2 / 1
5,152
468
3,536
9,066
3,035
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
ocsithur
Nu Wa
11
0 / 1 / 0
5,262
478
5,769
4,499
1,220
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
2
3
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
0
1
0.5
W
Serqet
 
Serqet
3
1
1
3.5
W
Bellona
 
Bellona
1
1
3
2.5
L
Xing Tian
 
Xing Tian
0
1
0
0
W
King Arthur
Da-GodfatherBear
King Arthur
1
0
1
1.5
L
Heimdallr
Darkmoon_2805
Heimdallr
1
1
1
1.5
W
3
1
0
3
L
0
3
3
0.5
L
Ratatoskr
SheLuvsToxicc-
Ratatoskr
1
2
1
0.75
L
Nu Wa
ocsithur
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,169
Damage
13,829
31,520
Taken
31,851
19,214
Mitigated
15,409
7,392
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
2,726
1,432
0
865
1,887
685
477
1,110
777
34,865
1,213
W
Serqet
 
Serqet
2,510
1,151
0
179
6,323
3,013
0
591
5,732
0
33,285
W
Bellona
 
Bellona
2,713
517
0
1,928
9,458
7,888
192
3,996
5,462
0
28,713
L
Xing Tian
 
Xing Tian
701
0
0
1,038
3,913
2,399
0
1,650
2,035
9,765
0
W
King Arthur
Da-GodfatherBear
King Arthur
3,172
183
0
2,875
9,487
6,002
0
2,041
7,446
0
73,183
L
Heimdallr
Darkmoon_2805
Heimdallr
1,579
816
0
948
3,362
1,516
0
0
3,362
0
28,929
W
6,048
2,922
0
1,545
4,365
1,626
695
976
3,389
0
33,116
L
2,244
222
0
2,582
11,011
7,239
0
0
10,871
25,348
0
L
Ratatoskr
SheLuvsToxicc-
Ratatoskr
3,536
622
0
2,942
9,066
3,035
0
0
8,745
0
31,227
L
Nu Wa
ocsithur
Nu Wa
5,769
3,131
0
405
4,499
1,220
0
793
3,670
39,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
25,641
349
Minions Killed
207
0
Camps Cleared
0
1,087,874
Distance Traveled
828,520
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,530
594
81
7
0
201,315
0
W
Serqet
6,071
552
63
6
0
258,618
0
W
Bellona
5,848
532
51
5
0
164,446
0
L
Xing Tian
4,250
386
13
1
0
81,747
2
W
King Arthur
7,138
649
114
10
0
232,892
0
L
Heimdallr
5,198
473
52
5
0
115,049
0
W
Artemis
6,136
558
40
4
0
230,603
0
L
Ares
5,779
525
30
3
0
201,330
0
L
Ratatoskr
5,152
468
56
5
0
228,217
0
L
Nu Wa
5,262
478
56
5
0
202,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role