Player Matchup

Cupid
Cupid
Dorian_AngeloCM
Cupid
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 106L
1,433 Elo+
Solo
Arachne
Arachne
IcySobes
Arachne
Level 60
God Stats
9W - 5L
1,573 SR
Queue Stats
47W - 42L
1,490 Elo+
Party 1
Mulan
Mulan
Moldypickle53
Mulan
Level 108
God Stats
2W - 2L
1,645 SR
Queue Stats
63W - 57L
1,508 Elo+
Party 1
Charon
Charon
Ranina
Charon
Level 34
God Stats
17W - 15L
1,594 SR
Queue Stats
29W - 31L
1,470 Elo+
Party 2
Janus
Janus
ebww1
Janus
Level 63
God Stats
1W - 4L
1,399 SR
Queue Stats
22W - 18L
1,470 Elo+
Party 2
Team Averages
Level 66
1,542 SR
1,474 Elo+

VS

Team Averages
Level 68
1,514 SR
1,421 Elo+
Shiva
Shiva
 
Shiva
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
TirenNight
Hel
Level 46
God Stats
2W - 3L
1,441 SR
Queue Stats
42W - 46L
1,452 Elo+
Solo
Pele
Pele
YPumbaARG
Pele
Level 85
God Stats
10W - 11L
1,632 SR
Queue Stats
31W - 43L
1,342 Elo+
Solo
Thoth
Thoth
coziken_
Thoth
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 83L
1,343 Elo+
Solo
Neith
Neith
maxrpg
Neith
Level 40
God Stats
7W - 7L
1,500 SR
Queue Stats
142W - 130L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,435
444
2,387
7,659
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
IcySobes
Arachne
10
2 / 2 / 0
5,586
559
4,780
8,242
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 2 / 0
5,237
524
4,254
8,801
4,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
Ranina
Charon
9
0 / 1 / 0
5,084
508
3,545
9,952
5,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
ebww1
Janus
10
0 / 2 / 1
5,704
570
3,520
4,462
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 0 / 1
6,118
612
6,609
6,938
5,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 4
6,358
636
4,560
5,619
2,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Pele
11
2 / 1 / 1
5,613
561
1,823
9,468
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thoth
coziken_
Thoth
11
1 / 1 / 1
6,109
611
3,158
5,569
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
maxrpg
Neith
11
4 / 0 / 1
6,080
608
10,240
7,096
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
10
10
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
1
2.5
L
0
3
0
0
L
Arachne
IcySobes
Arachne
2
2
0
1
L
0
2
0
0
L
Charon
Ranina
Charon
0
1
0
0
W
1
0
4
3
W
Pele
2
1
1
2.5
W
Thoth
coziken_
Thoth
1
1
1
1.5
L
Janus
ebww1
Janus
0
2
1
0.25
W
Neith
maxrpg
Neith
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,486
Damage
26,390
39,116
Taken
34,690
17,190
Mitigated
16,844
9,442
Healing
16,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,609
868
0
3,361
6,938
5,835
0
40
6,399
628
41,248
L
2,387
732
951
1,622
7,659
2,806
0
1,013
6,646
0
26,983
L
Arachne
IcySobes
Arachne
4,780
3,301
0
1,924
8,242
3,274
0
1,077
6,961
0
35,353
L
4,254
1,029
0
1,331
8,801
4,275
0
174
8,035
40
37,174
L
Charon
Ranina
Charon
3,545
639
1,130
2,374
9,952
5,595
0
3,030
6,922
15,736
1,421
W
4,560
722
3,152
4,362
5,619
2,526
223
1,467
4,152
21,632
0
W
Pele
1,823
350
0
2,976
9,468
3,896
0
629
8,809
0
47,389
W
Thoth
coziken_
Thoth
3,158
77
0
1,000
5,569
1,660
0
2,645
2,398
36,377
0
L
Janus
ebww1
Janus
3,520
80
0
110
4,462
1,240
0
2,088
1,944
36,520
355
W
Neith
maxrpg
Neith
10,240
5,067
0
1,747
7,096
2,927
0
1,561
5,535
0
56,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
30,278
255
Minions Killed
332
0
Camps Cleared
0
1,026,758
Distance Traveled
1,076,726
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,118
612
62
6
0
226,099
1
L
Cupid
4,435
444
39
4
0
185,624
0
L
Arachne
5,586
559
58
6
0
237,329
0
L
Mulan
5,237
524
66
7
0
210,899
0
L
Charon
5,084
508
25
3
0
192,560
0
W
Hel
6,358
636
30
3
0
199,359
5
W
Pele
5,613
561
74
7
0
239,305
0
W
Thoth
6,109
611
75
8
0
200,314
0
L
Janus
5,704
570
67
7
0
200,346
0
W
Neith
6,080
608
91
9
0
211,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role