Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AWildUPSMan
Khepri
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,510 Elo+
Party 1
Thoth
Thoth
KnavelyAgenda
Thoth
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,532 Elo+
Party 1
Cernunnos
Cernunnos
iZenri
Cernunnos
Level 90
God Stats
3W - 5L
1,671 SR
Queue Stats
189W - 180L
1,468 Elo+
Solo
Team Averages
Level 135
1,534 SR
1,502 Elo+

VS

Team Averages
Level 137
1,500 SR
1,573 Elo+
Horus
Horus
BAAUUEER
Horus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,505 Elo+
Party 2
Bastet
Bastet
BigMapalaka
Bastet
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,596 Elo+
Party 2
Ymir
Ymir
Lokonto
Ymir
Level 122
God Stats
2W - 1L
1,707 SR
Queue Stats
16W - 14L
1,616 Elo+
Party 2
Raijin
Raijin
PrincessTalim
Raijin
Level 126
God Stats
2W - 2L
1,273 SR
Queue Stats
24W - 26L
1,582 Elo+
Party 2
Xbalanque
Xbalanque
YouNon
Xbalanque
Level 145
God Stats
15W - 6L
1,519 SR
Queue Stats
487W - 423L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
1 / 1 / 5
10,071
719
9,006
7,943
6,362
Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
 
Sylvanus
13
2 / 3 / 4
8,528
609
6,922
13,208
11,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Khepri
16
2 / 2 / 1
9,675
691
4,170
14,786
17,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
0 / 2 / 6
9,208
658
14,169
11,446
6,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
iZenri
Cernunnos
16
2 / 2 / 3
9,410
672
15,950
11,838
7,464
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BAAUUEER
Horus
15
0 / 0 / 8
9,969
712
2,279
12,947
12,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
18
5 / 0 / 5
10,470
748
14,822
11,584
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ymir
Lokonto
Ymir
16
2 / 2 / 8
9,884
706
6,210
15,405
15,936
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 2 / 8
9,857
704
5,343
10,236
5,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
YouNon
Xbalanque
17
3 / 3 / 7
10,469
748
27,807
12,308
8,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
7
Kills
10
10
Deaths
7
19
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
5
3.5
L
Sylvanus
 
Sylvanus
2
3
4
1.33
L
Khepri
2
2
1
1.25
W
Horus
BAAUUEER
Horus
0
0
8
4
W
Bastet
5
0
5
7.5
L
0
2
6
1.5
W
Ymir
Lokonto
Ymir
2
2
8
3
W
0
2
8
2
W
Xbalanque
YouNon
Xbalanque
3
3
7
2.17
L
Cernunnos
iZenri
Cernunnos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,217
Damage
56,461
59,221
Taken
62,480
49,836
Mitigated
48,241
29,561
Healing
38,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,006
679
1,674
600
7,943
6,362
140
1,861
6,082
27,313
0
L
Sylvanus
 
Sylvanus
6,922
505
12,724
4,940
13,208
11,376
0
3,672
9,536
9,739
0
L
Khepri
4,170
317
2,805
1,850
14,786
17,672
111
2,547
12,239
7,742
0
W
Horus
BAAUUEER
Horus
2,279
791
10,310
8,034
12,947
12,482
373
6,194
6,753
0
5,113
W
Bastet
14,822
2,963
3,860
3,703
11,584
6,024
84
5,167
6,417
0
20,042
L
14,169
265
632
899
11,446
6,962
54
1,100
10,346
31,553
0
W
Ymir
Lokonto
Ymir
6,210
590
2,797
2,916
15,405
15,936
29
9,332
6,073
9,165
1,626
W
5,343
840
1,660
2,008
10,236
5,128
1,683
6,675
3,561
28,575
0
W
Xbalanque
YouNon
Xbalanque
27,807
11,863
710
2,411
12,308
8,671
1,902
6,899
5,409
0
63,505
L
Cernunnos
iZenri
Cernunnos
15,950
5,952
1,770
1,667
11,838
7,464
1,621
1,705
10,133
0
38,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,892
Gold Earned
50,649
191
Minions Killed
186
0
Camps Cleared
0
1,201,778
Distance Traveled
1,401,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,071
719
64
5
0
281,461
0
L
Sylvanus
8,528
609
9
1
0
180,239
0
L
Khepri
9,675
691
13
1
0
263,243
0
W
Horus
9,969
712
9
1
0
310,016
0
W
Bastet
10,470
748
11
1
0
362,095
0
L
Thoth
9,208
658
50
4
0
247,014
0
W
Ymir
9,884
706
11
1
0
262,474
0
W
Raijin
9,857
704
62
4
0
256,001
0
W
Xbalanque
10,469
748
93
7
0
210,932
0
L
Cernunnos
9,410
672
55
4
0
229,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role