Player Matchup

Cthulhu
Cthulhu
Pandii39
Cthulhu
Level 108
God Stats
30W - 34L
1,611 SR
Queue Stats
593W - 602L
1,542 Elo+
Solo
Hachiman
Hachiman
Thylacoleoisgay
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,298 Elo+
Party 1
Yu Huang
Yu Huang
VampierZ
Yu Huang
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,298 Elo+
Party 1
Team Averages
Level 78
1,537 SR
1,379 Elo+

VS

Team Averages
Level 85
1,573 SR
1,532 Elo+
Cthulhu
Cthulhu
Bradalarrr
Cthulhu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,549 Elo+
Solo
Medusa
Medusa
InvisibleEclipse
Medusa
Level 65
God Stats
35W - 23L
1,728 SR
Queue Stats
112W - 70L
1,569 Elo+
Solo
Kukulkan
Kukulkan
Kirovec777
Kukulkan
Level 64
God Stats
116W - 138L
1,491 SR
Queue Stats
479W - 501L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pandii39
Cthulhu
14
4 / 2 / 3
9,800
700
7,454
17,281
17,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hachiman
15
2 / 3 / 2
9,390
671
9,898
12,107
5,076
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Yu Huang
VampierZ
Yu Huang
14
2 / 5 / 2
8,768
626
7,576
13,652
5,722
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bradalarrr
Cthulhu
17
5 / 1 / 4
11,596
828
17,485
18,121
19,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 6 / 3
10,407
743
10,862
13,193
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
Kirovec777
Kukulkan
15
1 / 1 / 4
10,578
756
9,854
4,571
1,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
8
Kills
10
10
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bradalarrr
Cthulhu
5
1
4
7
W
4
6
3
0.92
W
Kukulkan
Kirovec777
Kukulkan
1
1
4
3
L
Cthulhu
Pandii39
Cthulhu
4
2
3
2.75
L
Hachiman
2
3
2
1
L
Yu Huang
VampierZ
Yu Huang
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,928
Damage
38,201
43,040
Taken
35,885
28,641
Mitigated
26,924
4,174
Healing
3,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bradalarrr
Cthulhu
17,485
1,132
0
1,807
18,121
19,876
0
7,358
10,072
46,221
2,837
W
10,862
3,193
121
1,889
13,193
5,371
1,358
4,837
7,988
0
40,398
W
Kukulkan
Kirovec777
Kukulkan
9,854
194
0
39
4,571
1,677
1,080
1,207
3,364
45,542
0
L
Cthulhu
Pandii39
Cthulhu
7,454
448
194
2,391
17,281
17,843
0
10,123
7,154
25,928
1,297
L
Hachiman
9,898
6,824
0
1,302
12,107
5,076
0
6,464
5,643
0
44,589
L
Yu Huang
VampierZ
Yu Huang
7,576
1,140
66
221
13,652
5,722
0
8,484
5,159
25,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,958
Gold Earned
32,581
161
Minions Killed
196
0
Camps Cleared
0
760,490
Distance Traveled
767,210
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,596
828
69
5
0
284,159
0
W
Medusa
10,407
743
47
3
0
235,469
0
W
Kukulkan
10,578
756
80
6
0
247,582
3
L
Cthulhu
9,800
700
46
3
0
304,847
7
L
Hachiman
9,390
671
72
5
0
232,892
0
L
Yu Huang
8,768
626
43
3
0
222,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role