Player Matchup

Cthulhu
Cthulhu
Armybob112
Cthulhu
Level 32
God Stats
8W - 5L
1,522 SR
Queue Stats
114W - 135L
1,361 Elo+
Party 2
Zhong Kui
Zhong Kui
BaertigeAlte
Zhong Kui
Level 50
God Stats
5W - 2L
1,706 SR
Queue Stats
236W - 246L
1,426 Elo+
Party 2
Mulan
Mulan
Iron_Squeeterz
Mulan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 51L
1,423 Elo+
Solo
Fenrir
Fenrir
Wojciech902
Fenrir
Level 142
God Stats
2W - 4L
1,152 SR
Queue Stats
305W - 307L
1,429 Elo+
Party 1
Cernunnos
Cernunnos
walhior
Cernunnos
Level 114
God Stats
5W - 4L
1,703 SR
Queue Stats
81W - 88L
1,365 Elo+
Party 1
Team Averages
Level 80
1,517 SR
1,401 Elo+

VS

Team Averages
Level 101
1,424 SR
1,347 Elo+
Ne Zha
Ne Zha
CheEeTah
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,285 Elo+
Solo
Bacchus
Bacchus
Flexcuted
Bacchus
Level 80
God Stats
7W - 4L
1,353 SR
Queue Stats
211W - 194L
1,442 Elo+
Party 3
Susano
Susano
LWallace1993
Susano
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
291W - 271L
1,392 Elo+
Party 3
Ra
Ra
MaxiMuZzz
Ra
Level 59
God Stats
36W - 42L
1,391 SR
Queue Stats
38W - 55L
1,212 Elo+
Solo
Hou Yi
Hou Yi
amazing-phasing
Hou Yi
Level 127
God Stats
9W - 11L
1,375 SR
Queue Stats
234W - 224L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Armybob112
Cthulhu
12
1 / 2 / 2
7,529
538
5,279
13,446
12,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
BaertigeAlte
Zhong Kui
14
2 / 0 / 2
8,735
624
6,536
8,017
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
8 / 1 / 2
9,118
651
9,873
12,416
9,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
13
6 / 2 / 2
7,936
567
5,969
10,190
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
walhior
Cernunnos
12
1 / 2 / 4
6,494
464
4,630
7,397
2,698
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CheEeTah
Ne Zha
10
0 / 8 / 1
5,976
427
3,872
12,089
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Flexcuted
Bacchus
12
1 / 1 / 5
7,584
542
3,406
10,932
11,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
12
1 / 4 / 0
6,706
479
3,594
12,151
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 2 / 1
6,812
487
4,646
5,088
2,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
5 / 3 / 1
7,552
539
11,719
11,662
5,232
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
18
Kills
7
7
Deaths
18
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Armybob112
Cthulhu
1
2
2
1
W
Zhong Kui
BaertigeAlte
Zhong Kui
2
0
2
3
L
Ne Zha
CheEeTah
Ne Zha
0
8
1
0.06
L
Bacchus
Flexcuted
Bacchus
1
1
5
3.5
W
8
1
2
9
L
Susano
1
4
0
0.25
L
0
2
1
0.25
W
Fenrir
6
2
2
3.5
L
5
3
1
1.83
W
Cernunnos
walhior
Cernunnos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,287
Damage
27,237
51,466
Taken
51,922
35,482
Mitigated
29,400
16,029
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Armybob112
Cthulhu
5,279
217
351
3,004
13,446
12,524
0
2,357
10,950
34,494
1,307
W
Zhong Kui
BaertigeAlte
Zhong Kui
6,536
1,395
0
3,815
8,017
6,387
1,436
2,530
5,331
57,668
16,003
L
Ne Zha
CheEeTah
Ne Zha
3,872
1,439
0
1,594
12,089
5,296
0
233
11,209
0
30,144
L
Bacchus
Flexcuted
Bacchus
3,406
208
188
4,658
10,932
11,903
0
3,845
7,087
25,538
0
W
9,873
1,294
0
2,803
12,416
9,259
135
0
11,913
306
58,823
L
Susano
3,594
762
0
3,903
12,151
4,959
0
2,154
9,806
0
47,416
L
4,646
251
0
1,321
5,088
2,010
0
2,198
2,890
48,662
0
W
Fenrir
5,969
1,096
0
4,465
10,190
4,614
0
824
9,366
0
52,520
L
11,719
5,839
0
2,900
11,662
5,232
0
2,925
8,737
0
57,727
W
Cernunnos
walhior
Cernunnos
4,630
1,520
0
1,591
7,397
2,698
455
2,046
5,351
0
28,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,812
Gold Earned
34,630
408
Minions Killed
318
0
Camps Cleared
0
1,330,217
Distance Traveled
1,269,765
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,529
538
52
4
0
276,349
0
W
Zhong Kui
8,735
624
124
9
0
247,363
0
L
Ne Zha
5,976
427
44
3
0
247,892
0
L
Bacchus
7,584
542
29
2
0
280,432
5
W
Mulan
9,118
651
97
7
0
260,902
0
L
Susano
6,706
479
67
5
0
267,318
0
L
Ra
6,812
487
96
7
0
227,848
0
W
Fenrir
7,936
567
78
6
0
304,422
2
L
Hou Yi
7,552
539
82
6
0
246,275
3
W
Cernunnos
6,494
464
57
4
0
241,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role