Player Matchup

Charon
Charon
Brookxs
Charon
Level 118
God Stats
2W - 0L
1,787 SR
Queue Stats
133W - 127L
1,564 Elo+
Solo
King Arthur
King Arthur
DrowsyKTA
King Arthur
Level 129
God Stats
10W - 14L
1,487 SR
Queue Stats
116W - 129L
1,525 Elo+
Solo
Heimdallr
Heimdallr
Lamarosol
Heimdallr
Level 175
God Stats
3W - 2L
1,500 SR
Queue Stats
291W - 262L
1,546 Elo+
Solo
Maman Brigitte
Maman Brigitte
Sinemetsu
Maman Brigitte
Level 143
God Stats
2W - 0L
1,480 SR
Queue Stats
29W - 27L
1,256 Elo+
Solo
Hera
Hera
Soulobutts
Hera
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,465 Elo+
Solo
Team Averages
Level 139
1,551 SR
1,471 Elo+

VS

Team Averages
Level 78
1,488 SR
1,545 Elo+
Geb
Geb
AnÐu
Geb
Level 129
God Stats
0W - 2L
1,341 SR
Queue Stats
67W - 36L
1,699 Elo+
Solo
Xing Tian
Xing Tian
Hababebe
Xing Tian
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 177L
1,517 Elo+
Solo
Ullr
Ullr
McMatterhorn
Ullr
Level 62
God Stats
7W - 4L
1,582 SR
Queue Stats
256W - 246L
1,505 Elo+
Solo
Lancelot
Lancelot
Tzenker
Lancelot
Level 59
God Stats
1W - 5L
1,549 SR
Queue Stats
24W - 21L
1,522 Elo+
Solo
Eset
Eset
sychowitissues
Eset
Level 79
God Stats
32W - 32L
1,469 SR
Queue Stats
164W - 173L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Brookxs
Charon
13
0 / 3 / 7
8,033
473
7,394
16,442
13,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
DrowsyKTA
King Arthur
16
2 / 3 / 1
9,237
543
8,634
15,032
10,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Lamarosol
Heimdallr
17
2 / 2 / 5
9,826
578
11,353
10,801
5,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Maman Brigitte
Sinemetsu
Maman Brigitte
18
7 / 0 / 5
10,116
595
12,916
15,192
6,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 1
8,820
519
5,169
8,762
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
AnÐu
Geb
13
2 / 1 / 4
7,839
461
6,095
12,508
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
Hababebe
Xing Tian
16
3 / 3 / 1
9,487
558
10,715
19,041
14,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 1
7,850
462
5,510
10,540
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
Tzenker
Lancelot
14
4 / 3 / 0
8,378
493
7,669
13,242
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
2 / 4 / 5
9,645
567
10,479
10,866
4,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
13
Kills
13
13
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
AnÐu
Geb
2
1
4
4
W
Charon
Brookxs
Charon
0
3
7
1.17
W
King Arthur
DrowsyKTA
King Arthur
2
3
1
0.83
L
Xing Tian
Hababebe
Xing Tian
3
3
1
1.17
W
Heimdallr
Lamarosol
Heimdallr
2
2
5
2.25
L
2
2
1
1.25
W
Maman Brigitte
Sinemetsu
Maman Brigitte
7
0
5
9.5
W
2
5
1
0.5
L
Lancelot
Tzenker
Lancelot
4
3
0
1.33
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,466
Damage
40,468
66,229
Taken
66,197
37,794
Mitigated
38,965
14,858
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
AnÐu
Geb
6,095
827
0
3,356
12,508
10,197
0
5,176
7,332
26,150
1,203
W
Charon
Brookxs
Charon
7,394
2,146
0
4,788
16,442
13,376
0
6,977
9,144
32,734
0
W
King Arthur
DrowsyKTA
King Arthur
8,634
1,275
0
3,027
15,032
10,016
0
6,265
7,851
0
66,831
L
Xing Tian
Hababebe
Xing Tian
10,715
714
0
678
19,041
14,064
0
4,759
14,282
64,287
1,908
W
Heimdallr
Lamarosol
Heimdallr
11,353
6,426
0
4,479
10,801
5,534
676
3,041
7,647
0
101,186
L
5,510
2,304
0
2,585
10,540
4,089
0
2,084
8,456
0
60,158
W
Maman Brigitte
Sinemetsu
Maman Brigitte
12,916
1,290
300
1,390
15,192
6,676
40
3,269
11,508
85,933
0
W
5,169
1,430
0
874
8,762
2,192
40
5,254
3,197
54,054
0
L
Lancelot
Tzenker
Lancelot
7,669
2,007
0
5,009
13,242
5,668
0
5,771
7,471
0
69,442
L
10,479
1,211
109
920
10,866
4,947
490
7,689
3,177
71,381
2,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,032
Gold Earned
43,199
507
Minions Killed
536
0
Camps Cleared
0
1,697,687
Distance Traveled
1,627,736
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,839
461
30
2
0
357,234
7
W
Charon
8,033
473
23
1
0
329,303
3
W
King Arthur
9,237
543
109
6
0
342,597
1
L
Xing Tian
9,487
558
137
8
0
301,987
0
W
Heimdallr
9,826
578
165
10
0
296,946
2
L
Ullr
7,850
462
110
6
0
271,912
2
W
Maman Brigitte
10,116
595
106
6
0
414,612
2
W
Hera
8,820
519
104
6
0
314,229
0
L
Lancelot
8,378
493
112
7
0
364,280
1
L
Eset
9,645
567
147
9
0
332,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role