Player Matchup

Thanatos
Thanatos
FrostyTheeFrog
Thanatos
Level 89
God Stats
4W - 3L
1,503 SR
Queue Stats
99W - 85L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
Lord-_-Hermann
Baron Samedi
Level 120
God Stats
67W - 54L
1,533 SR
Queue Stats
436W - 424L
1,402 Elo+
Solo
Ullr
Ullr
MrStealYoKnees
Ullr
Level 120
God Stats
19W - 17L
1,565 SR
Queue Stats
248W - 218L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
ScaseMeleee
Gilgamesh
Level 86
God Stats
8W - 2L
1,590 SR
Queue Stats
89W - 65L
1,514 Elo+
Solo
Nu Wa
Nu Wa
onetrueshot
Nu Wa
Level 126
God Stats
13W - 6L
1,720 SR
Queue Stats
63W - 65L
1,492 Elo+
Solo
Team Averages
Level 108
1,582 SR
1,484 Elo+

VS

Team Averages
Level 91
1,456 SR
1,488 Elo+
Achilles
Achilles
CrazyMonkeyii
Achilles
Level 69
God Stats
11W - 10L
1,500 SR
Queue Stats
262W - 271L
1,499 Elo+
Solo
Atlas
Atlas
GrrStorm
Atlas
Level 151
God Stats
56W - 76L
1,455 SR
Queue Stats
1,331W - 1,274L
1,441 Elo+
Solo
Jing Wei
Jing Wei
Landsavage
Jing Wei
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,499 Elo+
Solo
Bakasura
Bakasura
icefire77
Bakasura
Level 39
God Stats
1W - 2L
1,325 SR
Queue Stats
1W - 2L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iinfiniitii
Morgan Le Fay
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 386L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
7 / 2 / 4
9,287
516
8,249
17,525
8,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Lord-_-Hermann
Baron Samedi
15
1 / 0 / 10
7,948
442
9,945
12,357
10,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 0 / 5
10,500
583
10,315
11,576
5,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
ScaseMeleee
Gilgamesh
15
0 / 3 / 6
9,792
544
12,751
21,508
14,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 0 / 8
9,260
514
11,125
7,019
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrazyMonkeyii
Achilles
16
4 / 2 / 0
9,785
544
14,832
20,335
29,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
GrrStorm
Atlas
14
0 / 2 / 0
8,267
459
9,074
19,369
19,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
Landsavage
Jing Wei
14
0 / 2 / 0
7,891
438
4,519
11,130
4,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
icefire77
Bakasura
15
1 / 5 / 0
8,024
446
5,541
19,480
10,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
iinfiniitii
Morgan Le Fay
15
0 / 3 / 2
8,943
497
10,131
10,128
4,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
14
Kills
5
5
Deaths
14
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
CrazyMonkeyii
Achilles
4
2
0
2
W
Thanatos
7
2
4
4.5
L
Atlas
GrrStorm
Atlas
0
2
0
0
L
Jing Wei
Landsavage
Jing Wei
0
2
0
0
W
Baron Samedi
Lord-_-Hermann
Baron Samedi
1
0
10
6
W
4
0
5
6.5
W
Gilgamesh
ScaseMeleee
Gilgamesh
0
3
6
1
L
Bakasura
icefire77
Bakasura
1
5
0
0.2
L
Morgan Le Fay
iinfiniitii
Morgan Le Fay
0
3
2
0.33
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,385
Damage
44,097
69,985
Taken
80,442
42,627
Mitigated
67,399
24,013
Healing
22,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CrazyMonkeyii
Achilles
14,832
2,186
0
5,916
20,335
29,109
0
2,255
18,080
0
75,612
W
Thanatos
8,249
2,608
0
10,069
17,525
8,689
0
3,100
13,978
0
73,385
L
Atlas
GrrStorm
Atlas
9,074
2,920
0
5,982
19,369
19,395
198
8,801
10,568
42,013
3,223
L
Jing Wei
Landsavage
Jing Wei
4,519
3,666
0
3,123
11,130
4,214
1,192
3,692
7,438
0
75,021
W
Baron Samedi
Lord-_-Hermann
Baron Samedi
9,945
655
1,148
3,011
12,357
10,730
77
4,509
7,494
40,677
917
W
10,315
3,549
0
1,802
11,576
5,383
284
4,845
5,908
0
107,368
W
Gilgamesh
ScaseMeleee
Gilgamesh
12,751
5,033
0
5,628
21,508
14,967
500
3,208
16,875
0
73,390
L
Bakasura
icefire77
Bakasura
5,541
4,218
0
5,903
19,480
10,236
0
3,595
15,885
0
63,179
L
Morgan Le Fay
iinfiniitii
Morgan Le Fay
10,131
337
0
1,088
10,128
4,445
0
2,507
7,621
65,536
0
W
11,125
3,097
0
2,355
7,019
2,858
140
2,143
4,876
74,381
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,787
Gold Earned
42,910
560
Minions Killed
517
0
Camps Cleared
0
1,762,482
Distance Traveled
1,707,941
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,785
544
105
6
0
296,283
0
W
Thanatos
9,287
516
96
5
0
410,078
0
L
Atlas
8,267
459
48
3
0
326,949
0
L
Jing Wei
7,891
438
117
7
0
334,436
2
W
Baron Samedi
7,948
442
51
3
0
346,494
6
W
Ullr
10,500
583
174
10
0
348,399
3
W
Gilgamesh
9,792
544
109
6
0
313,609
0
L
Bakasura
8,024
446
115
6
0
383,571
0
L
Morgan Le Fay
8,943
497
132
7
0
366,702
2
W
Nu Wa
9,260
514
130
7
0
343,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role