Player Matchup

Loki
Loki
DopeJesus
Loki
Level 115
God Stats
5W - 2L
1,500 SR
Queue Stats
145W - 123L
1,505 Elo+
Solo
Sol
Sol
PanchoBarraza69
Sol
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 62L
1,449 Elo+
Solo
Neith
Neith
V-O-N-13
Neith
Level 69
God Stats
389W - 344L
1,492 SR
Queue Stats
462W - 460L
1,375 Elo+
Solo
Bacchus
Bacchus
Wraiilth
Bacchus
Level 103
God Stats
33W - 21L
1,415 SR
Queue Stats
588W - 573L
1,467 Elo+
Solo
Chaac
Chaac
X-10sive
Chaac
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 174L
1,604 Elo+
Solo
Team Averages
Level 98
1,482 SR
1,480 Elo+

VS

Team Averages
Level 98
1,400 SR
1,463 Elo+
Anhur
Anhur
FadeyCouric
Anhur
Level 61
God Stats
15W - 13L
1,424 SR
Queue Stats
128W - 114L
1,446 Elo+
Solo
Erlang Shen
Erlang Shen
Solomonpeace
Erlang Shen
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,509 Elo+
Solo
Pele
Pele
courrtneey
Pele
Level 102
God Stats
61W - 55L
1,514 SR
Queue Stats
88W - 84L
1,381 Elo+
Solo
Cerberus
Cerberus
el3m3ntar1a
Cerberus
Level 118
God Stats
13W - 13L
1,212 SR
Queue Stats
791W - 766L
1,501 Elo+
Solo
Poseidon
Poseidon
nitr0o
Poseidon
Level 101
God Stats
4W - 6L
1,349 SR
Queue Stats
65W - 50L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
8 / 1 / 3
6,796
680
5,962
7,766
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
5,599
560
4,856
6,001
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
V-O-N-13
Neith
11
0 / 0 / 7
6,039
604
4,485
7,354
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Wraiilth
Bacchus
9
3 / 0 / 1
5,648
565
3,840
6,000
5,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
X-10sive
Chaac
10
3 / 2 / 2
6,316
632
6,353
9,835
7,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,233
423
5,211
7,428
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
Solomonpeace
Erlang Shen
9
2 / 4 / 0
4,911
491
4,176
9,792
8,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
0 / 1 / 0
4,440
444
1,114
5,621
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
el3m3ntar1a
Cerberus
8
0 / 0 / 0
4,808
481
2,982
9,288
5,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
nitr0o
Poseidon
10
1 / 6 / 0
5,556
556
4,280
7,275
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
3
3
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
8
1
3
9.5
L
0
4
0
0
W
1
0
2
2
L
Erlang Shen
Solomonpeace
Erlang Shen
2
4
0
0.5
W
Neith
V-O-N-13
Neith
0
0
7
3.5
W
Bacchus
Wraiilth
Bacchus
3
0
1
3.5
W
Chaac
X-10sive
Chaac
3
2
2
2
L
0
1
0
0
L
Cerberus
el3m3ntar1a
Cerberus
0
0
0
0
L
Poseidon
nitr0o
Poseidon
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,496
Damage
17,763
36,956
Taken
39,404
19,906
Mitigated
20,901
16,201
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,962
2,289
0
3,732
7,766
2,735
0
813
6,953
0
40,749
L
5,211
2,691
0
2,460
7,428
2,571
0
3,928
3,500
0
22,944
W
4,856
3,084
0
2,593
6,001
1,524
471
1,603
4,398
38,247
0
L
Erlang Shen
Solomonpeace
Erlang Shen
4,176
2,332
0
2,056
9,792
8,737
0
0
9,792
0
22,774
W
Neith
V-O-N-13
Neith
4,485
2,053
0
4,699
7,354
2,735
592
3,673
3,681
0
46,581
W
Bacchus
Wraiilth
Bacchus
3,840
698
119
2,056
6,000
5,019
130
1,053
4,947
17,973
2,269
W
Chaac
X-10sive
Chaac
6,353
1,558
0
3,002
9,835
7,893
0
0
9,835
0
40,642
L
1,114
499
0
817
5,621
2,073
0
311
5,310
0
22,270
L
Cerberus
el3m3ntar1a
Cerberus
2,982
116
0
3,100
9,288
5,498
0
3,967
5,321
16,014
0
L
Poseidon
nitr0o
Poseidon
4,280
530
0
1,090
7,275
2,022
0
292
6,983
35,618
544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,398
Gold Earned
23,948
298
Minions Killed
182
0
Camps Cleared
0
1,007,711
Distance Traveled
841,166
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,796
680
67
7
0
221,481
2
L
Anhur
4,233
423
31
3
0
154,723
0
W
Sol
5,599
560
66
7
0
205,855
0
L
Erlang Shen
4,911
491
34
3
0
163,785
0
W
Neith
6,039
604
74
7
0
163,985
0
W
Bacchus
5,648
565
27
3
0
213,241
0
W
Chaac
6,316
632
64
6
0
203,149
3
L
Pele
4,440
444
36
4
0
170,346
0
L
Cerberus
4,808
481
26
3
0
200,737
0
L
Poseidon
5,556
556
55
6
0
151,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role