Player Matchup

Nut
Nut
Diamond III
Blaster876
Nut
Diamond III
Level 161
God Stats
30W - 21L
1,694 SR
Queue Stats
232W - 215L
2,267 MMR
Solo
Ganesha
Ganesha
Diamond III
BootyCallJones
Ganesha
Diamond III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 36L
2,337 MMR
Solo
Thor
Thor
Masters
CIinkz
Thor
Masters
Level 320
God Stats
62W - 48L
1,691 SR
Queue Stats
385W - 329L
2,339 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
IamMunch
Gilgamesh
Diamond V
Level 146
God Stats
4W - 0L
1,727 SR
Queue Stats
99W - 90L
2,119 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
reddawg
Morgan Le Fay
Diamond I
Level 243
God Stats
16W - 9L
1,641 SR
Queue Stats
187W - 150L
2,380 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 203
1,651 SR
2,288 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,660 SR
1,892 MMR
Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
Chillynn
Sol
Diamond IV
Level 167
God Stats
18W - 13L
1,716 SR
Queue Stats
307W - 287L
2,123 MMR
Solo
Pele
Pele
Diamond III
Mmmmmmmmmmmyes
Pele
Diamond III
Level 84
God Stats
1W - 2L
1,846 SR
Queue Stats
436W - 415L
2,188 MMR
Solo
Susano
Susano
Diamond IV
SgtCanadianBacn
Susano
Diamond IV
Level 203
God Stats
13W - 10L
1,736 SR
Queue Stats
162W - 144L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 1
3,269
654
4,341
3,837
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 2 / 2
3,372
674
992
5,495
2,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
CIinkz
Thor
6
2 / 0 / 0
3,816
763
1,103
3,097
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
IamMunch
Gilgamesh
7
2 / 0 / 0
3,884
777
2,580
3,554
1,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
reddawg
Morgan Le Fay
7
1 / 0 / 0
3,852
770
1,190
2,112
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
Sun WukongCthulhuThoth

VS

Bans
SurtrBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
2 / 1 / 2
3,718
744
2,548
5,046
3,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
 
Ix Chel
6
0 / 1 / 0
3,283
657
1,250
2,471
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
2 / 1 / 2
3,691
738
4,109
2,947
801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 2 / 0
3,216
643
1,532
4,301
1,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

2
0 / 1 / 0
2,606
521
0
1,276
322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
6
Kills
4
4
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
2
3
L
Ix Chel
 
Ix Chel
0
1
0
0
W
1
2
1
0.75
W
0
2
2
0.5
W
Thor
CIinkz
Thor
2
0
0
2
L
2
1
2
3
W
Gilgamesh
IamMunch
Gilgamesh
2
0
0
2
L
0
2
0
0
L
0
1
0
0
W
Morgan Le Fay
reddawg
Morgan Le Fay
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,206
Damage
9,439
18,095
Taken
16,041
7,666
Mitigated
7,193
7,774
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,548
434
0
2,178
5,046
3,506
0
597
4,449
8,260
954
L
Ix Chel
 
Ix Chel
1,250
129
0
526
2,471
835
0
1,157
1,314
17,921
0
W
4,341
3,619
0
1,442
3,837
1,394
1
2,650
1,187
0
17,348
W
992
419
0
1,691
5,495
2,865
0
3,457
2,038
6,498
0
W
Thor
CIinkz
Thor
1,103
679
0
2,278
3,097
973
0
328
2,751
0
20,379
L
4,109
1,950
0
1,331
2,947
801
0
395
2,552
16,653
5,045
W
Gilgamesh
IamMunch
Gilgamesh
2,580
791
0
1,312
3,554
1,765
0
0
3,554
0
18,093
L
1,532
430
0
1,937
4,301
1,729
0
0
4,012
0
13,443
L
0
0
0
234
1,276
322
0
0
1,276
0
1,973
W
Morgan Le Fay
reddawg
Morgan Le Fay
1,190
196
0
1,051
2,112
669
0
803
1,141
24,100
2,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,193
Gold Earned
16,514
166
Minions Killed
108
0
Camps Cleared
0
498,625
Distance Traveled
454,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,718
744
14
3
0
111,505
0
L
Ix Chel
3,283
657
37
7
0
91,416
0
W
Nut
3,269
654
40
8
0
89,515
0
W
Ganesha
3,372
674
0
0
0
100,650
0
W
Thor
3,816
763
47
9
0
116,269
0
L
Sol
3,691
738
27
5
0
91,744
0
W
Gilgamesh
3,884
777
35
7
0
97,020
0
L
Pele
3,216
643
24
5
0
111,755
0
L
Susano
2,606
521
6
1
0
48,087
0
W
Morgan Le Fay
3,852
770
44
9
0
95,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role