Player Matchup

Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Artaniya
Nox
Level 159
God Stats
63W - 64L
1,493 SR
Queue Stats
299W - 290L
1,501 Elo+
Solo
King Arthur
King Arthur
CapRoll
King Arthur
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 88L
1,547 Elo+
Party 2
Bacchus
Bacchus
bossydlh
Bacchus
Level 129
God Stats
4W - 5L
1,453 SR
Queue Stats
30W - 31L
1,305 Elo+
Solo
Team Averages
Level 148
1,489 SR
1,470 Elo+

VS

Team Averages
Level 126
1,499 SR
1,442 Elo+
Ix Chel
Ix Chel
SidijuS
Ix Chel
Level 154
God Stats
15W - 8L
1,604 SR
Queue Stats
86W - 77L
1,434 Elo+
Party 1
Sol
Sol
Thermosas
Sol
Level 133
God Stats
2W - 6L
1,361 SR
Queue Stats
37W - 50L
1,424 Elo+
Party 1
Xbalanque
Xbalanque
bossyemma
Xbalanque
Level 102
God Stats
8W - 10L
1,470 SR
Queue Stats
37W - 55L
1,405 Elo+
Party 1
Kuzenbo
Kuzenbo
wycka285
Kuzenbo
Level 115
God Stats
9W - 6L
1,559 SR
Queue Stats
44W - 57L
1,418 Elo+
Party 1
Thor
Thor
xDominikPlx
Thor
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 42L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 0
6,439
1,288
5,403
4,817
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
 
Ne Zha
10
0 / 0 / 0
5,523
1,105
873
417
132
Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 1
6,197
1,239
3,501
4,034
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
CapRoll
King Arthur
10
0 / 2 / 0
5,542
1,108
1,160
2,817
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
bossydlh
Bacchus
11
0 / 3 / 1
6,083
1,217
3,607
7,353
8,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

343

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SidijuS
Ix Chel
12
4 / 0 / 2
7,044
1,409
3,226
3,621
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 3
6,891
1,378
4,231
2,096
856
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
bossyemma
Xbalanque
11
0 / 1 / 5
6,296
1,259
2,633
2,852
1,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
wycka285
Kuzenbo
11
0 / 0 / 4
6,551
1,310
3,148
4,315
4,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 6
6,199
1,240
4,405
3,646
1,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
6
6
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
L
Ne Zha
 
Ne Zha
0
0
0
0
L
0
0
1
0.5
L
King Arthur
CapRoll
King Arthur
0
2
0
0
W
Ix Chel
SidijuS
Ix Chel
4
0
2
5
W
2
0
3
3.5
L
Bacchus
bossydlh
Bacchus
0
3
1
0.17
W
Xbalanque
bossyemma
Xbalanque
0
1
5
2.5
W
Kuzenbo
wycka285
Kuzenbo
0
0
4
2
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,544
Damage
17,643
19,438
Taken
16,530
13,995
Mitigated
9,765
289
Healing
5,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,403
2,004
0
0
4,817
2,193
0
2,548
2,269
0
22,066
L
Ne Zha
 
Ne Zha
873
215
0
0
417
132
0
99
318
0
2,708
L
3,501
121
0
15
4,034
1,806
0
2,316
1,718
19,149
0
L
King Arthur
CapRoll
King Arthur
1,160
207
0
0
2,817
1,573
0
1,256
1,561
0
3,293
W
Ix Chel
SidijuS
Ix Chel
3,226
397
1,601
1,186
3,621
1,603
0
1,246
2,375
19,110
482
W
4,231
1,481
0
684
2,096
856
0
1,352
744
16,736
0
L
Bacchus
bossydlh
Bacchus
3,607
406
0
274
7,353
8,291
0
3,465
3,888
8,729
133
W
Xbalanque
bossyemma
Xbalanque
2,633
2,134
0
153
2,852
1,213
0
576
2,276
0
13,780
W
Kuzenbo
wycka285
Kuzenbo
3,148
769
0
666
4,315
4,541
0
1,809
2,506
6,715
1,089
W
4,405
657
0
1,649
3,646
1,552
0
1,992
1,654
0
7,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,784
Gold Earned
32,981
93
Minions Killed
116
4
Camps Cleared
8
339,403
Distance Traveled
538,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,439
1,288
42
8
3
107,605
0
L
Ne Zha
5,523
1,105
3
1
1
33,621
0
L
Nox
6,197
1,239
39
8
0
106,861
0
L
King Arthur
5,542
1,108
2
0
0
30,988
0
W
Ix Chel
7,044
1,409
48
10
1
103,190
0
W
Sol
6,891
1,378
23
5
1
114,286
0
L
Bacchus
6,083
1,217
7
1
0
60,328
0
W
Xbalanque
6,296
1,259
29
6
4
98,566
0
W
Kuzenbo
6,551
1,310
11
2
0
117,517
0
W
Thor
6,199
1,240
5
1
2
105,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role