Player Matchup

Bacchus
Bacchus
PeanutChihuahua
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Hades
Hades
Spyrell
Hades
Level 126
God Stats
16W - 11L
1,457 SR
Queue Stats
394W - 393L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
fobjessica
Sylvanus
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
417W - 410L
1,511 Elo+
Party 1
Ymir
Ymir
shadowgun231
Ymir
Level 144
God Stats
5W - 0L
1,500 SR
Queue Stats
70W - 59L
1,502 Elo+
Solo
Xbalanque
Xbalanque
кискаэсминец
Xbalanque
Level 108
God Stats
1W - 1L
1,770 SR
Queue Stats
253W - 143L
1,695 Elo+
Solo
Team Averages
Level 109
1,546 SR
1,502 Elo+

VS

Team Averages
Level 110
1,487 SR
1,548 Elo+
Charybdis
Charybdis
 
Charybdis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Smiten1
Bacchus
Level 102
God Stats
2W - 3L
1,511 SR
Queue Stats
710W - 732L
1,573 Elo+
Solo
Chang'e
Chang'e
Vincentwwws
Chang'e
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 181L
1,589 Elo+
Solo
Rama
Rama
chillself
Rama
Level 138
God Stats
3W - 4L
1,257 SR
Queue Stats
176W - 163L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
enkidu32
Gilgamesh
Level 149
God Stats
4W - 5L
1,668 SR
Queue Stats
323W - 328L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 17
8,442
844
12,881
12,096
10,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hades
Spyrell
Hades
15
8 / 3 / 9
9,146
915
8,885
10,871
11,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sylvanus
fobjessica
Sylvanus
15
3 / 1 / 16
8,379
838
7,154
10,100
7,424
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
4 / 2 / 12
8,287
829
5,639
13,248
14,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 15
8,688
869
18,845
10,352
5,232
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 5 / 7
6,921
692
7,921
9,198
4,273
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Smiten1
Bacchus
15
1 / 3 / 5
7,898
790
8,372
13,114
17,139
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Vincentwwws
Chang'e
12
2 / 7 / 6
7,477
748
14,966
14,326
7,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
14
4 / 2 / 4
7,923
792
8,249
6,937
4,380
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
enkidu32
Gilgamesh
13
1 / 7 / 8
7,242
724
8,514
17,158
16,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
22
Kills
9
9
Deaths
24
69
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
5
7
0.9
W
3
2
17
5.75
L
Bacchus
Smiten1
Bacchus
1
3
5
1.17
W
Hades
Spyrell
Hades
8
3
9
4.17
L
Chang'e
Vincentwwws
Chang'e
2
7
6
0.71
L
Rama
4
2
4
3
L
Gilgamesh
enkidu32
Gilgamesh
1
7
8
0.71
W
Sylvanus
fobjessica
Sylvanus
3
1
16
11
W
4
2
12
5
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,404
Damage
48,022
56,667
Taken
60,733
48,950
Mitigated
50,426
24,687
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,921
3,850
100
668
9,198
4,273
633
7,134
2,064
0
15,369
W
12,881
1,106
0
1,150
12,096
10,088
680
4,918
7,033
17,369
1,072
L
Bacchus
Smiten1
Bacchus
8,372
195
794
4,999
13,114
17,139
0
4,859
8,255
19,358
0
W
Hades
Spyrell
Hades
8,885
601
1,706
2,368
10,871
11,579
695
3,844
6,867
19,058
581
L
Chang'e
Vincentwwws
Chang'e
14,966
2,115
2,731
3,076
14,326
7,878
192
8,374
5,952
23,718
0
L
Rama
8,249
6,006
500
935
6,937
4,380
573
2,655
4,282
0
16,401
L
Gilgamesh
enkidu32
Gilgamesh
8,514
1,164
317
1,893
17,158
16,756
216
9,968
7,190
0
11,593
W
Sylvanus
fobjessica
Sylvanus
7,154
2,399
10,794
3,672
10,100
7,424
694
4,624
5,389
12,989
491
W
5,639
843
536
701
13,248
14,627
532
4,052
9,016
9,695
826
W
18,845
9,458
951
2,809
10,352
5,232
2,679
5,900
4,363
0
34,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,942
Gold Earned
37,461
105
Minions Killed
99
0
Camps Cleared
0
813,695
Distance Traveled
796,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,921
692
28
3
0
152,560
0
W
Bacchus
8,442
844
13
1
0
184,440
0
L
Bacchus
7,898
790
19
2
0
205,626
0
W
Hades
9,146
915
25
3
0
170,763
0
L
Chang'e
7,477
748
24
2
0
134,842
0
L
Rama
7,923
792
20
2
0
148,238
0
L
Gilgamesh
7,242
724
8
1
0
155,232
0
W
Sylvanus
8,379
838
13
1
0
145,626
0
W
Ymir
8,287
829
7
1
0
159,862
0
W
Xbalanque
8,688
869
47
5
0
153,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role