Player Matchup

Terra
Terra
Crispylolol
Terra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 62L
1,426 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PinkDogeRanger
Ah Muzen Cab
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
PlayfulPorcupine
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 63L
1,418 Elo+
Party 2
Kukulkan
Kukulkan
SROYST
Kukulkan
Level 124
God Stats
2W - 1L
1,708 SR
Queue Stats
4W - 6L
1,448 Elo+
Party 2
Hercules
Hercules
YoRHaSpiggg
Hercules
Level 48
God Stats
0W - 3L
1,604 SR
Queue Stats
52W - 91L
1,457 Elo+
Party 2
Team Averages
Level 113
1,562 SR
1,457 Elo+

VS

Team Averages
Level 151
1,736 SR
1,549 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Fabsrica
Zeus
Level 158
God Stats
14W - 7L
1,725 SR
Queue Stats
227W - 235L
1,523 Elo+
Party 1
Fafnir
Fafnir
Zaveline
Fafnir
Level 156
God Stats
13W - 9L
1,930 SR
Queue Stats
246W - 258L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
patced16
Sun Wukong
Level 129
God Stats
8W - 6L
2,034 SR
Queue Stats
129W - 151L
1,564 Elo+
Party 1
Thor
Thor
тяαмρz
Thor
Level 185
God Stats
6W - 6L
1,493 SR
Queue Stats
178W - 167L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,156
474
2,082
9,934
7,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
PinkDogeRanger
Ah Muzen Cab
11
0 / 4 / 0
6,204
477
4,818
10,337
3,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 5 / 1
6,024
463
2,558
13,097
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SROYST
Kukulkan
11
0 / 2 / 1
6,092
469
1,914
5,112
1,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
YoRHaSpiggg
Hercules
14
1 / 1 / 0
8,062
620
6,386
12,476
12,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 2 / 5
8,281
637
8,104
10,264
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
13
3 / 0 / 1
7,663
589
5,667
2,949
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
Zaveline
Fafnir
11
1 / 0 / 10
7,832
602
3,020
7,792
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
patced16
Sun Wukong
13
1 / 1 / 2
7,902
608
8,079
10,738
9,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 0 / 5
7,614
586
7,509
8,472
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
15
15
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
L
1
3
0
0.33
W
Zeus
3
0
1
3.5
L
Ah Muzen Cab
PinkDogeRanger
Ah Muzen Cab
0
4
0
0
L
0
5
1
0.1
L
Kukulkan
SROYST
Kukulkan
0
2
1
0.25
L
Hercules
YoRHaSpiggg
Hercules
1
1
0
1
W
Fafnir
Zaveline
Fafnir
1
0
10
6
W
Sun Wukong
patced16
Sun Wukong
1
1
2
2
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,758
Damage
32,379
50,956
Taken
40,215
30,609
Mitigated
27,073
9,197
Healing
18,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,104
2,994
0
6,167
10,264
3,676
2,115
846
9,418
61,246
6,017
L
2,082
235
72
1,592
9,934
7,242
0
5,059
4,875
20,545
0
W
Zeus
5,667
360
0
855
2,949
1,091
0
1,320
1,629
59,447
2,821
L
Ah Muzen Cab
PinkDogeRanger
Ah Muzen Cab
4,818
1,498
0
1,032
10,337
3,521
0
4,492
5,845
0
41,940
L
2,558
1,097
0
1,312
13,097
5,772
0
3,336
9,761
0
49,467
L
Kukulkan
SROYST
Kukulkan
1,914
0
0
250
5,112
1,735
0
2,964
2,148
43,366
0
L
Hercules
YoRHaSpiggg
Hercules
6,386
2,396
0
4,939
12,476
12,339
0
568
11,908
0
75,413
W
Fafnir
Zaveline
Fafnir
3,020
563
0
3,607
7,792
9,244
30
1,035
6,757
15,377
1,244
W
Sun Wukong
patced16
Sun Wukong
8,079
1,947
0
3,915
10,738
9,485
188
0
10,738
0
69,318
W
7,509
1,915
0
4,429
8,472
3,577
107
839
7,633
0
50,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
39,292
406
Minions Killed
470
0
Camps Cleared
0
1,305,732
Distance Traveled
1,319,152
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,281
637
116
9
0
238,482
0
L
Terra
6,156
474
27
2
0
296,786
1
W
Zeus
7,663
589
122
9
0
255,914
2
L
Ah Muzen Cab
6,204
477
75
6
0
232,173
0
L
Ne Zha
6,024
463
89
7
0
272,167
0
L
Kukulkan
6,092
469
78
6
0
259,068
0
L
Hercules
8,062
620
137
11
0
245,538
3
W
Fafnir
7,832
602
26
2
0
275,969
0
W
Sun Wukong
7,902
608
111
9
0
267,061
2
W
Thor
7,614
586
95
7
0
281,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role