Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kickapwn
Gilgamesh
Level 66
God Stats
18W - 10L
1,678 SR
Queue Stats
111W - 101L
1,560 Elo+
Party 2
Medusa
Medusa
Tabiiro
Medusa
Level 87
God Stats
2W - 2L
1,840 SR
Queue Stats
172W - 174L
1,467 Elo+
Party 2
Da Ji
Da Ji
Viper851
Da Ji
Level 147
God Stats
3W - 3L
1,415 SR
Queue Stats
255W - 226L
1,595 Elo+
Solo
Ra
Ra
panduhrific
Ra
Level 217
God Stats
11W - 14L
1,343 SR
Queue Stats
336W - 335L
1,535 Elo+
Party 2
Team Averages
Level 129
1,555 SR
1,531 Elo+

VS

Team Averages
Level 105
1,600 SR
1,551 Elo+
Bacchus
Bacchus
Donde Juul
Bacchus
Level 28
God Stats
6W - 9L
1,413 SR
Queue Stats
21W - 25L
1,439 Elo+
Party 1
Pele
Pele
PurpleDripp
Pele
Level 68
God Stats
1W - 2L
1,871 SR
Queue Stats
101W - 91L
1,538 Elo+
Party 1
Anhur
Anhur
ViableLockdown
Anhur
Level 182
God Stats
11W - 7L
1,600 SR
Queue Stats
189W - 175L
1,609 Elo+
Solo
Chaac
Chaac
wompppp
Chaac
Level 103
God Stats
7W - 3L
1,500 SR
Queue Stats
124W - 103L
1,589 Elo+
Party 1
Vulcan
Vulcan
zzNIghtMAreZZ665
Vulcan
Level 143
God Stats
5W - 3L
1,617 SR
Queue Stats
156W - 144L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 2 / 1
4,636
464
2,346
7,765
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Kickapwn
Gilgamesh
11
2 / 1 / 4
6,848
685
8,590
9,438
6,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Tabiiro
Medusa
10
0 / 0 / 0
5,422
542
3,321
5,346
1,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Viper851
Da Ji
11
7 / 0 / 0
6,440
644
5,279
6,586
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 4
6,578
658
3,957
5,051
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Donde Juul
Bacchus
8
1 / 1 / 2
5,375
538
2,628
6,200
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 3 / 0
5,055
506
3,526
9,898
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 1
5,740
574
3,121
4,904
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
wompppp
Chaac
6
0 / 4 / 0
4,371
437
3,302
10,048
4,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 3 / 0
5,311
531
4,911
5,340
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Bacchus
Donde Juul
Bacchus
1
1
2
2
W
Gilgamesh
Kickapwn
Gilgamesh
2
1
4
4
L
2
3
0
0.67
W
Medusa
Tabiiro
Medusa
0
0
0
0
L
0
0
1
0.5
W
Da Ji
Viper851
Da Ji
7
0
0
7
W
1
0
4
3
L
Chaac
wompppp
Chaac
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,493
Damage
17,488
34,186
Taken
36,390
17,886
Mitigated
17,207
12,101
Healing
8,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,346
710
337
2,526
7,765
4,405
0
2,532
5,093
18,962
10,208
L
Bacchus
Donde Juul
Bacchus
2,628
347
0
1,498
6,200
5,534
0
1,359
4,774
11,408
716
W
Gilgamesh
Kickapwn
Gilgamesh
8,590
3,327
0
2,348
9,438
6,483
0
213
9,191
0
49,507
L
3,526
1,033
0
1,360
9,898
3,653
0
1,819
7,944
0
34,423
W
Medusa
Tabiiro
Medusa
3,321
1,165
0
1,278
5,346
1,680
0
543
4,803
0
41,144
L
3,121
1,980
0
2,760
4,904
1,526
0
985
3,919
0
55,601
W
Da Ji
Viper851
Da Ji
5,279
1,015
0
1,250
6,586
3,273
0
1,198
5,370
0
38,812
W
3,957
412
1,350
3,012
5,051
2,045
0
2,541
2,210
64,103
0
L
Chaac
wompppp
Chaac
3,302
1,171
0
1,984
10,048
4,393
0
0
9,587
0
18,385
L
4,911
1,572
0
964
5,340
2,101
0
1,915
3,378
44,108
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
25,852
385
Minions Killed
295
0
Camps Cleared
0
1,038,454
Distance Traveled
941,154
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,636
464
48
5
0
165,809
0
L
Bacchus
5,375
538
25
3
0
202,826
2
W
Gilgamesh
6,848
685
81
8
0
201,240
2
L
Pele
5,055
506
50
5
0
216,975
0
W
Medusa
5,422
542
71
7
0
207,991
4
L
Anhur
5,740
574
101
10
0
178,145
0
W
Da Ji
6,440
644
66
7
0
232,046
0
W
Ra
6,578
658
119
12
0
231,368
0
L
Chaac
4,371
437
34
3
0
142,547
0
L
Vulcan
5,311
531
85
9
0
200,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role