Player Matchup

Hachiman
Hachiman
Harbinger86
Hachiman
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,496 Elo+
Party 3
Chaac
Chaac
NiroisBack
Chaac
Level 95
God Stats
5W - 4L
1,574 SR
Queue Stats
95W - 67L
1,498 Elo+
Party 4
Yemoja
Yemoja
Timberwolf69
Yemoja
Level 55
God Stats
60W - 47L
1,528 SR
Queue Stats
68W - 59L
1,469 Elo+
Party 4
Nox
Nox
UseMeHarder
Nox
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,456 Elo+
Solo
Loki
Loki
ruflint
Loki
Level 7
God Stats
1W - 2L
1,740 SR
Queue Stats
4W - 4L
1,496 Elo+
Party 3
Team Averages
Level 54
1,568 SR
1,483 Elo+

VS

Team Averages
Level 127
1,650 SR
1,395 Elo+
Charybdis
Charybdis
DLH Schnulli
Charybdis
Level 139
God Stats
21W - 13L
1,813 SR
Queue Stats
555W - 547L
1,524 Elo+
Party 1
Chronos
Chronos
NeYiiiio
Chronos
Level 120
God Stats
1W - 1L
1,907 SR
Queue Stats
13W - 23L
1,244 Elo+
Party 2
Horus
Horus
NetSlayerDream
Horus
Level 106
God Stats
29W - 26L
1,504 SR
Queue Stats
209W - 185L
1,425 Elo+
Solo
Sobek
Sobek
OLVERION
Sobek
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,269 Elo+
Party 2
Fenrir
Fenrir
Zigarrah
Fenrir
Level 179
God Stats
41W - 36L
1,526 SR
Queue Stats
687W - 645L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Harbinger86
Hachiman
12
1 / 6 / 1
7,451
438
8,017
15,207
5,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
14
2 / 8 / 3
8,708
512
15,580
24,377
22,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
13
2 / 3 / 1
8,477
499
5,406
15,996
12,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 4 / 3
7,336
432
2,956
7,886
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
ruflint
Loki
10
1 / 7 / 2
6,960
409
7,687
15,904
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DLH Schnulli
Charybdis
17
3 / 0 / 5
10,144
597
11,841
8,840
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
NeYiiiio
Chronos
18
12 / 2 / 2
11,375
669
22,350
17,720
9,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
4 / 3 / 11
9,680
569
11,904
17,322
13,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
OLVERION
Sobek
12
0 / 1 / 11
8,135
479
6,914
13,287
15,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Zigarrah
Fenrir
16
9 / 1 / 4
9,789
576
10,796
14,273
6,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
7
Kills
28
28
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DLH Schnulli
Charybdis
3
0
5
5.5
L
Hachiman
Harbinger86
Hachiman
1
6
1
0.25
W
Chronos
NeYiiiio
Chronos
12
2
2
6.5
W
4
3
11
3.17
L
Chaac
2
8
3
0.44
W
Sobek
OLVERION
Sobek
0
1
11
5.5
L
Yemoja
2
3
1
0.83
L
1
4
3
0.63
W
Fenrir
Zigarrah
Fenrir
9
1
4
11
L
Loki
ruflint
Loki
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,646
Damage
63,805
79,370
Taken
71,442
49,156
Mitigated
49,337
17,436
Healing
29,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DLH Schnulli
Charybdis
11,841
5,945
0
4,159
8,840
4,141
2,109
942
7,898
0
101,738
L
Hachiman
Harbinger86
Hachiman
8,017
6,561
0
2,465
15,207
5,750
0
4,825
10,286
0
38,691
W
Chronos
NeYiiiio
Chronos
22,350
7,716
0
6,044
17,720
9,205
0
3,583
14,137
116,288
1,060
W
11,904
5,043
1,640
7,332
17,322
13,824
351
1,044
16,278
240
59,305
L
Chaac
15,580
3,025
0
7,185
24,377
22,551
0
3,827
19,083
0
71,847
W
Sobek
OLVERION
Sobek
6,914
588
96
4,449
13,287
15,205
96
2,094
11,193
24,708
0
L
Yemoja
5,406
824
2,138
2,078
15,996
12,924
0
7,770
7,930
35,318
0
L
2,956
169
0
996
7,886
3,030
0
4,126
3,482
38,396
1,461
W
Fenrir
Zigarrah
Fenrir
10,796
2,823
0
6,016
14,273
6,962
305
616
13,657
0
65,759
L
Loki
ruflint
Loki
7,687
3,053
0
2,574
15,904
4,901
0
7,657
7,909
0
36,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,932
Gold Earned
49,123
349
Minions Killed
541
0
Camps Cleared
0
1,463,028
Distance Traveled
1,783,739
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,144
597
148
9
0
327,504
0
L
Hachiman
7,451
438
78
5
0
291,761
0
W
Chronos
11,375
669
193
11
0
358,947
3
W
Horus
9,680
569
80
5
0
334,652
0
L
Chaac
8,708
512
110
6
0
285,923
3
W
Sobek
8,135
479
24
1
0
365,642
10
L
Yemoja
8,477
499
34
2
0
319,304
3
L
Nox
7,336
432
63
4
0
216,582
1
W
Fenrir
9,789
576
96
6
0
396,994
0
L
Loki
6,960
409
64
4
0
349,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role