Player Matchup

Awilix
Awilix
 
Awilix
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mr Aweeka 206
Scylla
Level 120
God Stats
1W - 5L
1,715 SR
Queue Stats
296W - 299L
1,530 Elo+
Solo
Bakasura
Bakasura
Spartan889089
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Hun Batz
Hun Batz
Spoon2772
Hun Batz
Level 146
God Stats
4W - 3L
1,660 SR
Queue Stats
263W - 264L
1,567 Elo+
Solo
Thoth
Thoth
leightonrud66
Thoth
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 65L
1,516 Elo+
Solo
Team Averages
Level 111
1,575 SR
1,479 Elo+

VS

Team Averages
Level 156
1,533 SR
1,543 Elo+
Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Masterjamel
Kumbhakarna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,587 Elo+
Solo
Charon
Charon
Razihel5780
Charon
Level 102
God Stats
2W - 4L
1,875 SR
Queue Stats
129W - 93L
1,572 Elo+
Solo
Ares
Ares
Ujosu
Ares
Level 283
God Stats
27W - 44L
1,374 SR
Queue Stats
1,281W - 1,306L
1,500 Elo+
Solo
Cerberus
Cerberus
elgatitotriste1
Cerberus
Level 121
God Stats
2W - 0L
1,415 SR
Queue Stats
30W - 28L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
1 / 2 / 4
7,216
722
5,413
8,298
7,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 3 / 1
7,664
766
9,636
6,051
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Spartan889089
Bakasura
12
0 / 6 / 5
6,393
639
1,047
9,045
4,986
Hun Batz
Spoon2772
Hun Batz
16
2 / 2 / 5
7,906
791
12,756
9,064
5,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 6
6,989
699
3,074
3,175
1,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
3 / 2 / 8
7,956
796
6,693
8,813
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
Masterjamel
Kumbhakarna
15
4 / 1 / 10
9,614
961
5,110
11,580
13,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
15
6 / 1 / 6
9,146
915
9,348
8,118
6,118
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ares
Ujosu
Ares
14
2 / 2 / 7
7,812
781
4,273
8,117
9,658
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
15
0 / 1 / 13
7,985
799
5,659
12,580
14,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
7
Kills
15
15
Deaths
7
21
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
2
4
1.5
W
Serqet
 
Serqet
3
2
8
3.5
W
Kumbhakarna
Masterjamel
Kumbhakarna
4
1
10
9
L
3
3
1
1.17
W
Charon
6
1
6
9
L
Bakasura
Spartan889089
Bakasura
0
6
5
0.42
L
Hun Batz
Spoon2772
Hun Batz
2
2
5
2.25
W
Ares
Ujosu
Ares
2
2
7
2.75
W
Cerberus
0
1
13
6.5
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,926
Damage
31,083
35,633
Taken
49,208
22,104
Mitigated
49,142
5,090
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,413
1,200
811
1,155
8,298
7,998
0
4,899
3,399
0
15,271
W
Serqet
 
Serqet
6,693
1,523
1,593
701
8,813
5,593
228
2,679
6,134
0
13,246
W
Kumbhakarna
Masterjamel
Kumbhakarna
5,110
363
3,069
1,808
11,580
13,467
63
2,430
9,150
19,615
0
L
9,636
352
0
500
6,051
2,659
0
4,620
1,431
19,250
63
W
Charon
9,348
1,068
1,606
1,788
8,118
6,118
83
2,307
5,811
21,243
1,354
L
Bakasura
Spartan889089
Bakasura
1,047
555
164
293
9,045
4,986
0
6,182
2,516
0
2,522
L
Hun Batz
Spoon2772
Hun Batz
12,756
589
259
1,908
9,064
5,424
0
7,047
1,789
0
25,595
W
Ares
Ujosu
Ares
4,273
253
185
435
8,117
9,658
100
2,265
5,852
7,125
0
W
Cerberus
5,659
253
2,166
3,389
12,580
14,306
127
2,820
9,760
13,388
1,067
L
3,074
122
0
0
3,175
1,037
0
1,216
1,707
6,782
213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,168
Gold Earned
42,513
87
Minions Killed
107
0
Camps Cleared
0
799,676
Distance Traveled
933,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,216
722
13
1
0
180,723
0
W
Serqet
7,956
796
22
2
0
189,114
0
W
Kumbhakarna
9,614
961
17
2
0
205,041
0
L
Scylla
7,664
766
27
3
0
171,328
0
W
Charon
9,146
915
33
3
0
178,965
0
L
Bakasura
6,393
639
2
0
0
191,188
0
L
Hun Batz
7,906
791
35
4
0
200,770
0
W
Ares
7,812
781
6
1
0
160,381
0
W
Cerberus
7,985
799
29
3
0
199,878
0
L
Thoth
6,989
699
10
1
0
55,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role