Player Matchup

Bacchus
Bacchus
Ezekiel3228
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,604 Elo+
Solo
Ullr
Ullr
GovernedMetal
Ullr
Level 88
God Stats
10W - 7L
1,594 SR
Queue Stats
86W - 63L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
Hedalk
Nu Wa
Level 42
God Stats
0W - 1L
1,805 SR
Queue Stats
0W - 4L
1,161 Elo+
Solo
Ymir
Ymir
Unpricedfrog870
Ymir
Level 67
God Stats
2W - 2L
1,773 SR
Queue Stats
10W - 9L
1,690 Elo+
Party 1
Nemesis
Nemesis
davidbedrin
Nemesis
Level 27
God Stats
6W - 4L
1,653 SR
Queue Stats
15W - 21L
1,436 Elo+
Party 1
Team Averages
Level 76
1,665 SR
1,495 Elo+

VS

Team Averages
Level 77
1,557 SR
1,484 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ObeyTheEnvy
Horus
Level 127
God Stats
2W - 0L
1,427 SR
Queue Stats
29W - 25L
1,477 Elo+
Solo
Sol
Sol
hadynnb48
Sol
Level 44
God Stats
3W - 3L
1,724 SR
Queue Stats
235W - 259L
1,490 Elo+
Solo
Poseidon
Poseidon
trewy445
Poseidon
Level 129
God Stats
2W - 1L
1,632 SR
Queue Stats
57W - 69L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ezekiel3228
Bacchus
14
5 / 1 / 0
8,412
647
8,054
9,678
7,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 2
6,147
473
8,072
11,337
3,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Hedalk
Nu Wa
7
0 / 2 / 0
5,094
392
2,535
3,785
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 4
6,290
484
6,235
14,287
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
davidbedrin
Nemesis
12
3 / 3 / 3
6,569
505
5,483
11,015
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 3 / 7
7,028
541
9,190
13,094
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
 
Cerberus
11
2 / 4 / 0
6,394
492
4,720
9,917
7,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 5
6,168
474
4,140
12,178
8,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 1 / 4
7,199
554
7,998
8,000
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
trewy445
Poseidon
13
4 / 1 / 2
7,464
574
7,790
5,477
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
10
Kills
13
13
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
3
7
2.17
W
Cerberus
 
Cerberus
2
4
0
0.5
L
Bacchus
Ezekiel3228
Bacchus
5
1
0
5
L
1
4
2
0.5
L
Nu Wa
Hedalk
Nu Wa
0
2
0
0
W
0
2
5
1.25
L
1
3
4
1
L
Nemesis
davidbedrin
Nemesis
3
3
3
1.5
W
4
1
4
6
W
Poseidon
trewy445
Poseidon
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,379
Damage
33,838
50,102
Taken
48,666
22,164
Mitigated
25,992
9,622
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,190
2,889
0
5,440
13,094
5,158
0
1,984
11,110
0
53,757
W
Cerberus
 
Cerberus
4,720
117
0
626
9,917
7,051
0
6,093
3,181
27,269
916
L
Bacchus
Ezekiel3228
Bacchus
8,054
685
0
2,369
9,678
7,147
0
3,794
5,884
58,918
2,096
L
8,072
3,044
0
1,576
11,337
3,212
0
4,326
6,811
0
34,711
L
Nu Wa
Hedalk
Nu Wa
2,535
910
0
0
3,785
787
0
1,868
1,725
21,773
0
W
4,140
1,552
445
3,576
12,178
8,550
0
5,006
7,042
0
18,266
L
6,235
2,046
0
4,411
14,287
6,789
0
5,825
8,279
16,833
0
L
Nemesis
davidbedrin
Nemesis
5,483
2,385
0
1,266
11,015
4,229
0
2,703
8,198
0
38,587
W
7,998
4,527
0
3,708
8,000
3,242
966
1,318
6,682
44,116
11,636
W
Poseidon
trewy445
Poseidon
7,790
1,051
0
500
5,477
1,991
0
1,536
3,941
51,182
1,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,512
Gold Earned
34,253
302
Minions Killed
338
0
Camps Cleared
0
1,146,317
Distance Traveled
1,244,758
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,028
541
73
6
0
261,409
0
W
Cerberus
6,394
492
43
3
0
246,718
0
L
Bacchus
8,412
647
125
10
0
246,173
0
L
Ullr
6,147
473
67
5
0
239,201
0
L
Nu Wa
5,094
392
35
3
0
120,786
0
W
Horus
6,168
474
16
1
0
250,454
4
L
Ymir
6,290
484
12
1
0
255,147
0
L
Nemesis
6,569
505
63
5
0
285,010
0
W
Sol
7,199
554
96
7
0
238,038
3
W
Poseidon
7,464
574
110
8
0
248,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role