Player Matchup

Achilles
Achilles
GeeboChrist
Achilles
Level 105
God Stats
5W - 7L
1,515 SR
Queue Stats
82W - 90L
1,637 Elo+
Solo
Charybdis
Charybdis
Kickapwn
Charybdis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 100L
1,563 Elo+
Party 1
Ra
Ra
MummyMilker
Ra
Level 126
God Stats
1W - 1L
1,821 SR
Queue Stats
157W - 132L
1,572 Elo+
Solo
Yemoja
Yemoja
Tabiiro
Yemoja
Level 87
God Stats
9W - 11L
1,664 SR
Queue Stats
171W - 173L
1,465 Elo+
Party 1
Freya
Freya
panduhrific
Freya
Level 217
God Stats
11W - 14L
1,379 SR
Queue Stats
333W - 330L
1,537 Elo+
Party 1
Team Averages
Level 120
1,576 SR
1,555 Elo+

VS

Team Averages
Level 122
1,515 SR
1,504 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MIDNEEDDIE
Izanami
Level 120
God Stats
1W - 3L
1,607 SR
Queue Stats
410W - 424L
1,513 Elo+
Solo
Serqet
Serqet
MajinBuusha
Serqet
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
183W - 196L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
TwistedEndeavors
Kuzenbo
Level 155
God Stats
17W - 36L
1,469 SR
Queue Stats
259W - 261L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GeeboChrist
Achilles
6
0 / 1 / 1
3,360
672
1,760
4,296
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Kickapwn
Charybdis
6
0 / 0 / 0
3,343
669
2,266
3,049
888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 2 / 1
4,207
841
1,582
3,786
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
Tabiiro
Yemoja
6
0 / 0 / 0
3,650
730
1,095
3,560
1,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
2 / 1 / 1
3,822
764
2,492
3,819
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
3 / 2 / 0
4,238
848
2,720
3,679
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
 
Bellona
7
1 / 0 / 0
3,966
793
3,019
3,934
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
MIDNEEDDIE
Izanami
5
0 / 0 / 0
3,074
615
1,774
1,788
483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
5
0 / 1 / 2
3,338
668
2,333
4,464
1,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,384
677
957
3,034
2,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
2
0
1.5
L
Bellona
 
Bellona
1
0
0
1
W
Achilles
GeeboChrist
Achilles
0
1
1
0.5
W
Charybdis
Kickapwn
Charybdis
0
0
0
0
L
Izanami
MIDNEEDDIE
Izanami
0
0
0
0
L
Serqet
0
1
2
1
W
1
2
1
0.75
W
Yemoja
Tabiiro
Yemoja
0
0
0
0
L
0
0
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,195
Damage
10,803
18,510
Taken
16,899
7,419
Mitigated
7,921
8,407
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,720
0
446
1,196
3,679
1,148
0
2,484
1,015
22,693
0
L
Bellona
 
Bellona
3,019
1,118
0
2,118
3,934
2,582
0
403
3,173
0
23,539
W
Achilles
GeeboChrist
Achilles
1,760
214
0
2,144
4,296
2,417
0
0
4,296
0
15,159
W
Charybdis
Kickapwn
Charybdis
2,266
1,273
0
1,262
3,049
888
0
272
2,777
0
25,593
L
Izanami
MIDNEEDDIE
Izanami
1,774
1,149
0
1,134
1,788
483
0
304
1,484
0
19,726
L
Serqet
2,333
374
0
326
4,464
1,535
0
1,196
3,172
0
14,440
W
1,582
321
108
980
3,786
1,316
0
1,987
1,799
26,036
0
W
Yemoja
Tabiiro
Yemoja
1,095
528
853
1,479
3,560
1,578
0
685
2,719
10,463
0
L
957
540
0
1,533
3,034
2,173
0
542
2,492
6,953
0
W
2,492
1,122
0
1,581
3,819
1,220
0
733
3,086
13,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,382
Gold Earned
18,000
180
Minions Killed
148
0
Camps Cleared
0
566,472
Distance Traveled
563,704
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,238
848
39
8
0
126,219
0
L
Bellona
3,966
793
39
8
0
117,118
0
W
Achilles
3,360
672
26
5
0
114,173
0
W
Charybdis
3,343
669
46
9
0
112,040
0
L
Izanami
3,074
615
37
7
0
66,169
0
L
Serqet
3,338
668
25
5
0
134,922
0
W
Ra
4,207
841
55
11
0
109,957
1
W
Yemoja
3,650
730
21
4
0
109,188
2
L
Kuzenbo
3,384
677
8
2
0
119,276
0
W
Freya
3,822
764
32
6
0
121,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role