Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GimmeUrUwUDaddy
Horus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,461 Elo+
Solo
Chaac
Chaac
HereticErik
Chaac
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 75L
1,491 Elo+
Solo
Nemesis
Nemesis
a SIGMA O
Nemesis
Level 101
God Stats
1W - 1L
1,514 SR
Queue Stats
40W - 35L
1,562 Elo+
Solo
Jing Wei
Jing Wei
greatness_2345
Jing Wei
Level 120
God Stats
1W - 5L
1,444 SR
Queue Stats
417W - 418L
1,526 Elo+
Solo
Team Averages
Level 136
1,492 SR
1,508 Elo+

VS

Team Averages
Level 120
1,554 SR
1,488 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Cappin51
Surtr
Level 130
God Stats
6W - 5L
1,568 SR
Queue Stats
415W - 419L
1,472 Elo+
Solo
Terra
Terra
RjPlayzz
Terra
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 199L
1,449 Elo+
Solo
Yu Huang
Yu Huang
SoulfulDragon
Yu Huang
Level 199
God Stats
7W - 6L
1,499 SR
Queue Stats
732W - 777L
1,511 Elo+
Solo
Osiris
Osiris
hunning
Osiris
Level 28
God Stats
2W - 1L
1,702 SR
Queue Stats
125W - 133L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
8 / 2 / 4
9,749
886
13,997
12,139
6,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 9
8,063
733
5,998
15,765
17,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 7
8,382
762
12,670
18,467
15,914
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
a SIGMA O
Nemesis
13
1 / 4 / 4
7,726
702
5,317
9,740
6,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
14
1 / 5 / 9
7,613
692
8,448
10,763
5,257
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
7 / 2 / 8
9,454
859
14,273
8,793
4,987
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Cappin51
Surtr
13
2 / 5 / 11
8,014
729
12,478
15,547
20,177
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Terra
RjPlayzz
Terra
16
4 / 0 / 14
9,597
872
6,028
10,503
12,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
SoulfulDragon
Yu Huang
16
3 / 2 / 12
9,266
842
14,283
7,247
3,834
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
hunning
Osiris
14
5 / 5 / 12
8,622
784
9,789
13,905
21,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
78
14
Kills
21
21
Deaths
14
33
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
8
2
4
5
W
Kukulkan
 
Kukulkan
7
2
8
5.5
W
Surtr
Cappin51
Surtr
2
5
11
1.5
L
1
4
9
1.38
L
3
6
7
1.08
W
Terra
RjPlayzz
Terra
4
0
14
11
W
Yu Huang
SoulfulDragon
Yu Huang
3
2
12
4.5
L
Nemesis
a SIGMA O
Nemesis
1
4
4
0.75
L
Jing Wei
1
5
9
1.1
W
Osiris
hunning
Osiris
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,430
Damage
56,851
66,874
Taken
55,995
51,011
Mitigated
62,705
17,012
Healing
21,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
13,997
4,043
784
1,457
12,139
6,762
658
6,288
5,851
0
31,230
W
Kukulkan
 
Kukulkan
14,273
1,441
1,877
2,584
8,793
4,987
51
0
8,793
35,584
1,202
W
Surtr
Cappin51
Surtr
12,478
2,957
732
2,551
15,547
20,177
71
0
15,547
3,717
13,326
L
5,998
2,824
2,852
4,242
15,765
17,049
27
9,903
5,862
0
9,566
L
12,670
2,641
734
1,918
18,467
15,914
39
9,955
8,512
0
22,542
W
Terra
RjPlayzz
Terra
6,028
1,057
3,844
3,287
10,503
12,489
324
0
10,503
9,704
60
W
Yu Huang
SoulfulDragon
Yu Huang
14,283
1,686
1,214
2,279
7,247
3,834
687
0
7,247
26,742
0
L
Nemesis
a SIGMA O
Nemesis
5,317
694
1,327
1,790
9,740
6,029
0
4,983
4,757
0
19,052
L
Jing Wei
8,448
5,381
932
976
10,763
5,257
144
4,978
5,785
0
22,063
W
Osiris
hunning
Osiris
9,789
2,234
772
2,665
13,905
21,218
133
0
13,905
0
12,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,533
Gold Earned
44,953
137
Minions Killed
140
0
Camps Cleared
0
1,027,672
Distance Traveled
1,050,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,749
886
42
4
0
211,794
0
W
Kukulkan
9,454
859
69
6
0
198,457
0
W
Surtr
8,014
729
21
2
0
201,930
0
L
Horus
8,063
733
11
1
0
213,516
0
L
Chaac
8,382
762
21
2
0
204,057
0
W
Terra
9,597
872
9
1
0
259,223
0
W
Yu Huang
9,266
842
32
3
0
203,513
0
L
Nemesis
7,726
702
37
3
0
201,938
0
L
Jing Wei
7,613
692
26
2
0
196,367
0
W
Osiris
8,622
784
9
1
0
187,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role