Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Baxx4
Surtr
Level 61
God Stats
10W - 15L
1,351 SR
Queue Stats
338W - 337L
1,510 Elo+
Party 1
Neith
Neith
The-_most_savage
Neith
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 13L
1,112 Elo+
Party 2
Nu Wa
Nu Wa
kiliahm107
Nu Wa
Level 83
God Stats
43W - 31L
1,602 SR
Queue Stats
81W - 77L
1,471 Elo+
Solo
Freya
Freya
rhnyk
Freya
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 223L
1,500 Elo+
Party 1
Team Averages
Level 82
1,491 SR
1,419 Elo+

VS

Team Averages
Level 133
1,530 SR
1,467 Elo+
Charon
Charon
DaFEDSisWATCHIN
Charon
Level 159
God Stats
14W - 9L
1,568 SR
Queue Stats
123W - 125L
1,525 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Krosyn
Ah Muzen Cab
Level 108
God Stats
31W - 37L
1,451 SR
Queue Stats
202W - 218L
1,489 Elo+
Solo
Loki
Loki
L5D25
Loki
Level 44
God Stats
32W - 27L
1,565 SR
Queue Stats
118W - 111L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
Sandmann2324
Sun Wukong
Level 295
God Stats
0W - 1L
1,500 SR
Queue Stats
364W - 352L
1,492 Elo+
Party 3
Zeus
Zeus
pyroz786
Zeus
Level 61
God Stats
223W - 196L
1,564 SR
Queue Stats
487W - 590L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 1
6,924
495
3,509
9,137
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Baxx4
Surtr
14
2 / 2 / 2
8,331
595
8,515
12,430
9,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 0 / 1
7,767
555
4,373
5,965
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
14
2 / 1 / 6
8,195
585
11,305
6,546
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
rhnyk
Freya
14
4 / 1 / 2
7,966
569
10,580
12,358
5,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,648
475
4,130
11,308
8,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Krosyn
Ah Muzen Cab
10
0 / 0 / 0
6,111
437
3,093
5,842
2,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Loki
L5D25
Loki
14
3 / 3 / 0
7,324
523
5,572
13,362
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Sandmann2324
Sun Wukong
13
1 / 3 / 1
7,448
532
9,054
16,275
11,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
1 / 3 / 0
7,122
509
3,941
9,532
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
5
5
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
1
2.5
W
Surtr
Baxx4
Surtr
2
2
2
1.5
L
0
2
1
0.25
L
Ah Muzen Cab
Krosyn
Ah Muzen Cab
0
0
0
0
L
Loki
L5D25
Loki
3
3
0
1
L
Sun Wukong
Sandmann2324
Sun Wukong
1
3
1
0.5
W
1
0
1
1.5
W
Nu Wa
2
1
6
5
L
Zeus
1
3
0
0.33
W
Freya
rhnyk
Freya
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,282
Damage
25,790
46,436
Taken
56,319
27,173
Mitigated
30,452
12,141
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,509
305
246
2,170
9,137
7,836
322
1,990
7,005
19,513
0
W
Surtr
Baxx4
Surtr
8,515
3,137
0
2,790
12,430
9,088
0
963
11,467
2,527
60,954
L
4,130
429
0
2,000
11,308
8,875
0
4,096
6,846
29,979
1,843
L
Ah Muzen Cab
Krosyn
Ah Muzen Cab
3,093
594
0
720
5,842
2,094
0
1,977
3,685
0
39,187
L
Loki
L5D25
Loki
5,572
1,908
0
4,742
13,362
5,478
0
6,880
6,242
0
63,762
L
Sun Wukong
Sandmann2324
Sun Wukong
9,054
1,278
0
4,991
16,275
11,081
0
4,916
10,249
0
68,826
W
4,373
2,021
0
1,118
5,965
2,201
831
1,113
4,852
0
51,047
W
Nu Wa
11,305
3,079
110
2,069
6,546
2,444
2,221
1,194
5,224
52,351
1,241
L
Zeus
3,941
148
0
1,000
9,532
2,924
0
6,729
2,485
51,676
0
W
Freya
rhnyk
Freya
10,580
3,376
0
3,638
12,358
5,604
34
2,132
10,020
67,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,183
Gold Earned
34,653
426
Minions Killed
446
0
Camps Cleared
0
1,398,359
Distance Traveled
1,224,739
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,924
495
38
3
0
334,743
2
W
Surtr
8,331
595
99
7
0
287,448
0
L
Charon
6,648
475
34
2
0
234,204
0
L
Ah Muzen Cab
6,111
437
84
6
0
179,293
0
L
Loki
7,324
523
86
6
0
300,968
0
L
Sun Wukong
7,448
532
121
9
0
251,296
0
W
Neith
7,767
555
99
7
0
208,181
0
W
Nu Wa
8,195
585
97
7
0
263,396
0
L
Zeus
7,122
509
121
9
0
258,978
3
W
Freya
7,966
569
93
7
0
304,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role