Player Matchup

Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
JackieAtlas2112
Ravana
Level 111
God Stats
6W - 6L
1,473 SR
Queue Stats
340W - 343L
1,393 Elo+
Party 1
Sun Wukong
Sun Wukong
OhZoneYT
Sun Wukong
Level 67
God Stats
2W - 1L
1,706 SR
Queue Stats
42W - 28L
1,606 Elo+
Party 2
Merlin
Merlin
Ripptile
Merlin
Level 147
God Stats
3W - 3L
1,589 SR
Queue Stats
64W - 87L
1,484 Elo+
Party 2
Yemoja
Yemoja
xLittlwingx
Yemoja
Level 80
God Stats
13W - 8L
1,598 SR
Queue Stats
192W - 181L
1,428 Elo+
Party 1
Team Averages
Level 90
1,573 SR
1,482 Elo+

VS

Team Averages
Level 62
1,515 SR
1,414 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GOD_Lushen
Hachiman
Level 85
God Stats
2W - 6L
1,534 SR
Queue Stats
97W - 126L
1,443 Elo+
Solo
Sylvanus
Sylvanus
I_Hunt-Drones
Sylvanus
Level 89
God Stats
13W - 13L
1,543 SR
Queue Stats
199W - 189L
1,393 Elo+
Solo
Loki
Loki
Legolasfolhaverd
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 102L
1,317 Elo+
Solo
Olorun
Olorun
ShootBlast69
Olorun
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 88L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 0 / 2
6,249
568
3,987
7,456
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 4
5,641
513
5,833
6,217
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
OhZoneYT
Sun Wukong
13
7 / 0 / 3
7,455
678
8,597
12,011
6,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Ripptile
Merlin
12
1 / 0 / 1
6,878
625
4,702
6,742
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
10
0 / 0 / 6
6,018
547
3,494
5,841
3,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
0 / 3 / 0
4,876
443
2,044
8,324
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
GOD_Lushen
Hachiman
10
0 / 1 / 0
5,422
493
8,585
7,002
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
I_Hunt-Drones
Sylvanus
10
0 / 4 / 0
5,827
530
7,014
8,925
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 4 / 0
5,058
460
2,499
9,606
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Olorun
10
0 / 2 / 0
5,766
524
4,037
7,865
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
2
5
L
Aphrodite
 
Aphrodite
0
3
0
0
L
Hachiman
GOD_Lushen
Hachiman
0
1
0
0
L
Sylvanus
I_Hunt-Drones
Sylvanus
0
4
0
0
W
2
0
4
4
L
0
4
0
0
W
Sun Wukong
OhZoneYT
Sun Wukong
7
0
3
8.5
W
Merlin
Ripptile
Merlin
1
0
1
1.5
L
Olorun
0
2
0
0
W
Yemoja
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,613
Damage
24,179
38,267
Taken
41,722
17,652
Mitigated
17,024
14,358
Healing
13,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,987
2,591
0
2,612
7,456
2,822
0
838
6,618
0
46,208
L
Aphrodite
 
Aphrodite
2,044
283
1,605
2,775
8,324
4,322
0
1,792
6,532
12,812
0
L
Hachiman
GOD_Lushen
Hachiman
8,585
4,026
0
2,540
7,002
2,434
0
1,469
5,533
0
46,317
L
Sylvanus
I_Hunt-Drones
Sylvanus
7,014
2,826
14
1,843
8,925
4,295
0
119
8,806
34,240
13,805
W
5,833
1,661
424
1,444
6,217
2,703
0
753
5,464
0
27,931
L
2,499
850
0
3,287
9,606
3,060
0
429
9,177
0
28,213
W
Sun Wukong
OhZoneYT
Sun Wukong
8,597
3,389
0
3,791
12,011
6,087
83
5,166
6,845
119
55,250
W
Merlin
Ripptile
Merlin
4,702
542
0
1,901
6,742
2,709
0
4,019
2,723
53,788
0
L
Olorun
4,037
2,294
0
1,504
7,865
2,913
0
4,431
3,434
38,932
2,528
W
Yemoja
3,494
1,065
2,516
1,670
5,841
3,331
0
840
5,001
18,634
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,241
Gold Earned
26,949
346
Minions Killed
278
0
Camps Cleared
0
1,115,417
Distance Traveled
993,769
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,249
568
93
8
0
212,282
0
L
Aphrodite
4,876
443
12
1
0
196,925
0
L
Hachiman
5,422
493
78
7
0
209,058
2
L
Sylvanus
5,827
530
79
7
0
174,360
0
W
Ravana
5,641
513
49
4
0
268,880
0
L
Loki
5,058
460
42
4
0
223,410
0
W
Sun Wukong
7,455
678
90
8
0
233,417
2
W
Merlin
6,878
625
94
9
0
200,782
1
L
Olorun
5,766
524
67
6
0
190,016
0
W
Yemoja
6,018
547
20
2
0
200,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role