Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Arturo23 x
Neith
Level 105
God Stats
2W - 2L
1,269 SR
Queue Stats
7W - 8L
1,378 Elo+
Solo
Thor
Thor
Latta
Thor
Level 129
God Stats
0W - 2L
1,499 SR
Queue Stats
67W - 63L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
PlugawySzyderca
Sun Wukong
Level 141
God Stats
9W - 8L
1,599 SR
Queue Stats
284W - 279L
1,475 Elo+
Solo
Janus
Janus
kartynezusz
Janus
Level 165
God Stats
6W - 9L
1,436 SR
Queue Stats
352W - 341L
1,493 Elo+
Solo
Team Averages
Level 132
1,461 SR
1,464 Elo+

VS

Team Averages
Level 111
1,528 SR
1,462 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Dahnilunar
Ix Chel
Level 86
God Stats
1W - 0L
1,793 SR
Queue Stats
6W - 6L
1,521 Elo+
Solo
Bacchus
Bacchus
Vesztes
Bacchus
Level 24
God Stats
1W - 4L
1,215 SR
Queue Stats
5W - 10L
1,190 Elo+
Party 1
Cliodhna
Cliodhna
perony
Cliodhna
Level 138
God Stats
2W - 1L
1,634 SR
Queue Stats
339W - 322L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 1 / 2
7,252
518
5,090
10,623
8,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
13
1 / 0 / 1
7,117
508
3,403
6,057
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
Latta
Thor
13
5 / 2 / 3
7,371
527
6,682
12,274
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
PlugawySzyderca
Sun Wukong
14
0 / 0 / 1
7,869
562
8,900
13,582
10,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
4 / 1 / 0
5,651
404
1,891
2,202
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 1 / 0
8,158
583
8,397
14,342
14,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
 
Heimdallr
10
0 / 2 / 0
6,359
454
4,212
6,165
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Dahnilunar
Ix Chel
12
0 / 3 / 2
7,368
526
4,806
9,488
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Vesztes
Bacchus
10
0 / 1 / 0
6,411
458
3,384
7,723
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
perony
Cliodhna
14
4 / 3 / 0
7,919
566
6,082
13,158
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
4
4
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
2
1
W
Chaac
 
Chaac
0
1
0
0
W
Heimdallr
 
Heimdallr
0
2
0
0
L
Neith
1
0
1
1.5
W
Ix Chel
Dahnilunar
Ix Chel
0
3
2
0.33
L
Thor
Latta
Thor
5
2
3
3.25
L
Sun Wukong
PlugawySzyderca
Sun Wukong
0
0
1
0.5
W
Bacchus
Vesztes
Bacchus
0
1
0
0
L
4
1
0
4
W
Cliodhna
perony
Cliodhna
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,966
Damage
26,881
44,738
Taken
50,876
26,903
Mitigated
33,554
13,233
Healing
21,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,090
1,066
0
2,125
10,623
8,115
0
4,072
6,091
48,475
1,665
W
Chaac
 
Chaac
8,397
967
0
6,655
14,342
14,954
0
290
14,052
998
76,663
W
Heimdallr
 
Heimdallr
4,212
1,474
0
2,004
6,165
2,460
0
783
5,382
0
51,591
L
Neith
3,403
1,130
0
1,249
6,057
2,384
0
1,311
4,746
0
52,795
W
Ix Chel
Dahnilunar
Ix Chel
4,806
351
565
3,280
9,488
3,771
0
3,706
5,584
46,057
948
L
Thor
Latta
Thor
6,682
1,564
0
5,992
12,274
5,446
0
1,141
11,039
0
59,161
L
Sun Wukong
PlugawySzyderca
Sun Wukong
8,900
2,257
0
3,447
13,582
10,400
0
363
13,219
290
75,424
W
Bacchus
Vesztes
Bacchus
3,384
315
0
2,241
7,723
7,073
0
1,108
6,615
18,808
1,988
L
1,891
40
0
420
2,202
558
0
768
1,300
13,685
362
W
Cliodhna
perony
Cliodhna
6,082
1,191
0
6,285
13,158
5,296
0
595
12,439
0
62,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,260
Gold Earned
36,215
432
Minions Killed
438
0
Camps Cleared
0
1,203,862
Distance Traveled
1,352,192
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,252
518
83
6
0
285,156
6
W
Chaac
8,158
583
133
10
0
245,970
3
W
Heimdallr
6,359
454
88
6
0
281,465
3
L
Neith
7,117
508
105
8
0
274,114
2
W
Ix Chel
7,368
526
106
8
0
270,316
6
L
Thor
7,371
527
91
7
0
286,526
1
L
Sun Wukong
7,869
562
127
9
0
285,133
0
W
Bacchus
6,411
458
28
2
0
276,083
0
L
Janus
5,651
404
26
2
0
72,933
2
W
Cliodhna
7,919
566
83
6
0
278,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role