Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MiniMoonss
Bastet
Level 97
God Stats
10W - 6L
1,506 SR
Queue Stats
154W - 135L
1,446 Elo+
Party 2
Hachiman
Hachiman
ghost343259
Hachiman
Level 127
God Stats
10W - 2L
1,802 SR
Queue Stats
216W - 221L
1,448 Elo+
Party 2
Horus
Horus
mummahubba22a
Horus
Level 33
God Stats
14W - 20L
1,060 SR
Queue Stats
400W - 416L
1,309 Elo+
Party 3
Tiamat
Tiamat
wafflesgalaxy777
Tiamat
Level 63
God Stats
26W - 37L
1,212 SR
Queue Stats
389W - 373L
1,440 Elo+
Party 3
Team Averages
Level 84
1,416 SR
1,429 Elo+

VS

Team Averages
Level 76
1,527 SR
1,436 Elo+
Jing Wei
Jing Wei
BruhWHaT99
Jing Wei
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 320L
1,486 Elo+
Solo
Hel
Hel
J_Love150
Hel
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Ravana
Ravana
Jaqlokin
Ravana
Level 96
God Stats
10W - 9L
1,636 SR
Queue Stats
67W - 61L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
Sikzzlokin
Sun Wukong
Level 66
God Stats
1W - 1L
1,479 SR
Queue Stats
40W - 41L
1,533 Elo+
Party 1
Scylla
Scylla
marquitos1097
Scylla
Level 87
God Stats
11W - 12L
1,519 SR
Queue Stats
194W - 206L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 0 / 2
8,638
617
6,780
8,982
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
MiniMoonss
Bastet
12
1 / 0 / 4
6,912
494
5,358
8,726
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
ghost343259
Hachiman
13
0 / 0 / 0
6,729
481
1,987
2,859
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 0
6,713
480
752
4,575
2,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 0 / 1
7,998
571
4,754
5,655
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BruhWHaT99
Jing Wei
11
0 / 0 / 0
5,856
418
1,658
4,219
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 0 / 0
5,476
391
1,086
2,840
1,319
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ravana
Jaqlokin
Ravana
13
0 / 2 / 0
6,585
470
3,858
7,075
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
Sikzzlokin
Sun Wukong
11
0 / 3 / 0
6,696
478
3,662
10,701
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 0
6,543
467
2,687
6,783
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
2
4
L
Jing Wei
BruhWHaT99
Jing Wei
0
0
0
0
L
0
0
0
0
L
Ravana
Jaqlokin
Ravana
0
2
0
0
W
Bastet
MiniMoonss
Bastet
1
0
4
3
L
Sun Wukong
Sikzzlokin
Sun Wukong
0
3
0
0
W
Hachiman
ghost343259
Hachiman
0
0
0
0
L
0
1
0
0
W
0
0
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,631
Damage
12,951
30,797
Taken
31,618
18,123
Mitigated
15,321
11,691
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,780
1,648
0
2,414
8,982
7,611
18
86
8,291
0
54,194
L
Jing Wei
BruhWHaT99
Jing Wei
1,658
992
0
1,204
4,219
1,323
0
0
4,219
0
42,021
L
1,086
246
1,836
994
2,840
1,319
0
0
2,840
17,065
0
L
Ravana
Jaqlokin
Ravana
3,858
819
0
2,944
7,075
3,088
0
1,032
5,749
0
63,231
W
Bastet
MiniMoonss
Bastet
5,358
1,875
0
2,596
8,726
3,719
0
177
8,479
0
48,592
L
Sun Wukong
Sikzzlokin
Sun Wukong
3,662
950
0
1,535
10,701
7,260
0
380
9,430
86
45,672
W
Hachiman
ghost343259
Hachiman
1,987
591
0
1,151
2,859
1,096
1,226
287
2,572
0
60,695
L
2,687
129
0
500
6,783
2,331
0
2,711
3,630
41,235
2,498
W
752
328
1,182
1,641
4,575
2,414
606
662
3,913
0
22,335
W
4,754
80
0
2,707
5,655
3,283
0
2,422
3,204
49,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,990
Gold Earned
31,156
415
Minions Killed
388
0
Camps Cleared
0
1,350,393
Distance Traveled
1,277,364
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,638
617
105
8
0
284,418
0
L
Jing Wei
5,856
418
77
6
0
258,101
0
L
Hel
5,476
391
34
2
0
239,886
0
L
Ravana
6,585
470
108
8
0
308,231
0
W
Bastet
6,912
494
71
5
0
304,286
0
L
Sun Wukong
6,696
478
96
7
0
254,075
2
W
Hachiman
6,729
481
100
7
0
217,576
0
L
Scylla
6,543
467
73
5
0
217,071
0
W
Horus
6,713
480
27
2
0
283,064
0
W
Tiamat
7,998
571
112
8
0
261,049
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role