Player Matchup

Odin
Odin
Bronze III
 
Odin
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
J3tiii
Bastet
Bronze III
Level 30
God Stats
1W - 2L
1,308 SR
Queue Stats
37W - 36L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
Macakoon
Scylla
Bronze III
Level 208
God Stats
1W - 0L
1,726 SR
Queue Stats
6W - 3L
1,455 MMR
Solo
Sol
Sol
Bronze III
TheReturn1
Sol
Bronze III
Level 77
God Stats
1W - 2L
1,579 SR
Queue Stats
12W - 16L
1,500 MMR
Party 2
Achilles
Achilles
Silver I
Trynomus
Achilles
Silver I
Level 42
God Stats
6W - 3L
1,847 SR
Queue Stats
33W - 33L
1,485 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,592 SR
1,488 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,475 SR
1,481 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
KOTBNeptune
Yu Huang
Gold IV
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 19L
1,604 MMR
Party 3
Rama
Rama
Bronze III
OkamiAkira
Rama
Bronze III
Level 159
God Stats
0W - 2L
1,343 SR
Queue Stats
6W - 9L
1,453 MMR
Party 1
Da Ji
Da Ji
Gold V
Quixotic vG
Da Ji
Gold V
Level 135
God Stats
1W - 2L
1,534 SR
Queue Stats
49W - 52L
1,394 MMR
Party 3
Cerberus
Cerberus
Bronze III
zombiemoye
Cerberus
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
4 / 0 / 2
6,513
651
3,902
5,875
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bastet
J3tiii
Bastet
10
3 / 0 / 3
5,716
572
4,759
7,182
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
Macakoon
Scylla
12
1 / 0 / 4
6,432
643
3,276
2,471
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
2 / 1 / 2
5,866
587
2,790
4,879
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Achilles
Trynomus
Achilles
9
1 / 3 / 0
4,941
494
2,192
9,014
4,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Bake KujiraAwilixSobekCthulhu

VS

Bans
SusanoAgniApolloAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 5 / 0
3,514
351
27
4,428
2,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
KOTBNeptune
Yu Huang
11
0 / 1 / 0
5,833
583
2,443
4,509
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

10
1 / 1 / 1
5,539
554
2,347
4,960
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
1 / 2 / 0
5,006
501
2,618
8,877
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
zombiemoye
Cerberus
9
0 / 2 / 0
5,045
505
2,389
5,638
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
4
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
2
5
L
Bacchus
 
Bacchus
0
5
0
0
W
Bastet
J3tiii
Bastet
3
0
3
4.5
L
Yu Huang
KOTBNeptune
Yu Huang
0
1
0
0
W
Scylla
Macakoon
Scylla
1
0
4
3
L
1
1
1
1.5
L
1
2
0
0.5
W
2
1
2
3
W
Achilles
Trynomus
Achilles
1
3
0
0.33
L
Cerberus
zombiemoye
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,919
Damage
9,824
29,421
Taken
28,412
12,459
Mitigated
13,041
9,614
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,902
1,369
0
1,646
5,875
3,236
0
2,112
3,215
0
33,304
L
Bacchus
 
Bacchus
27
27
0
36
4,428
2,607
0
1,062
3,366
27
0
W
Bastet
J3tiii
Bastet
4,759
1,712
0
3,710
7,182
2,274
0
1,502
5,507
0
37,984
L
Yu Huang
KOTBNeptune
Yu Huang
2,443
236
0
500
4,509
1,654
0
1,563
2,728
44,421
0
W
Scylla
Macakoon
Scylla
3,276
314
0
532
2,471
759
0
694
1,634
42,818
669
L
2,347
1,707
0
1,905
4,960
1,649
0
1,490
3,430
0
35,963
L
2,618
674
0
3,884
8,877
3,192
0
951
7,886
0
33,297
W
2,790
1,298
0
2,335
4,879
1,405
1,148
638
4,241
32,513
10,782
W
Achilles
Trynomus
Achilles
2,192
383
0
1,391
9,014
4,785
126
551
8,463
0
28,452
L
Cerberus
zombiemoye
Cerberus
2,389
129
0
2,087
5,638
3,939
0
490
5,104
24,116
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,468
Gold Earned
24,937
325
Minions Killed
302
0
Camps Cleared
0
1,062,849
Distance Traveled
873,747
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,513
651
60
6
0
208,304
0
L
Bacchus
3,514
351
0
0
0
124,696
0
W
Bastet
5,716
572
56
6
0
247,072
0
L
Yu Huang
5,833
583
105
11
0
191,379
3
W
Scylla
6,432
643
101
10
0
204,658
0
L
Rama
5,539
554
77
8
0
176,578
0
L
Da Ji
5,006
501
57
6
0
197,857
0
W
Sol
5,866
587
67
7
0
176,876
0
W
Achilles
4,941
494
41
4
0
225,939
0
L
Cerberus
5,045
505
63
6
0
183,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role