Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Duckry
Jing Wei
Bronze III
Level 85
God Stats
0W - 2L
1,570 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Pele
Pele
Gold III
Evey27
Pele
Gold III
Level 148
God Stats
9W - 9L
1,668 SR
Queue Stats
67W - 67L
1,497 MMR
Solo
Xing Tian
Xing Tian
Gold V
KingSamRaps
Xing Tian
Gold V
Level 152
God Stats
2W - 2L
1,539 SR
Queue Stats
24W - 33L
1,397 MMR
Party 1
Janus
Janus
Gold I
LaneSwisha
Janus
Gold I
Level 145
God Stats
5W - 7L
1,501 SR
Queue Stats
171W - 167L
1,612 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,556 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,537 SR
1,497 MMR
Poseidon
Poseidon
Gold V
Cósmic
Poseidon
Gold V
Level 95
God Stats
3W - 5L
1,589 SR
Queue Stats
45W - 46L
1,604 MMR
Party 2
Sobek
Sobek
Gold V
STΦRIESS
Sobek
Gold V
Level 147
God Stats
7W - 4L
1,678 SR
Queue Stats
50W - 47L
1,351 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
SeaBear1
Kuzenbo
Gold II
Level 87
God Stats
40W - 53L
1,468 SR
Queue Stats
113W - 114L
1,513 MMR
Solo
Izanami
Izanami
Gold III
Slayke001
Izanami
Gold III
Level 108
God Stats
14W - 13L
1,413 SR
Queue Stats
180W - 180L
1,513 MMR
Solo
Thor
Thor
Gold III
SmiteIsGarbo
Thor
Gold III
Level 128
God Stats
5W - 4L
1,540 SR
Queue Stats
154W - 157L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 2 / 0
3,511
351
0
1,777
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Duckry
Jing Wei
10
0 / 2 / 1
5,105
511
1,937
8,229
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Evey27
Pele
11
3 / 0 / 2
5,993
599
6,252
6,647
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
KingSamRaps
Xing Tian
11
2 / 1 / 1
6,226
623
4,619
8,455
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
10
1 / 2 / 3
5,385
539
4,671
4,937
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoThanatosOdin

VS

Bans
KukulkanBastetSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cósmic
Poseidon
12
2 / 1 / 2
6,438
644
4,085
3,865
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
STΦRIESS
Sobek
10
1 / 2 / 0
5,627
563
3,909
9,049
7,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
SeaBear1
Kuzenbo
9
1 / 2 / 1
4,908
491
3,108
6,360
5,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Slayke001
Izanami
12
0 / 0 / 3
6,454
645
3,294
3,632
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 1
5,759
576
2,056
8,256
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
6
Kills
6
7
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
Poseidon
Cósmic
Poseidon
2
1
2
3
L
Jing Wei
Duckry
Jing Wei
0
2
1
0.25
L
Pele
Evey27
Pele
3
0
2
4
L
Xing Tian
KingSamRaps
Xing Tian
2
1
1
2.5
L
Janus
1
2
3
1.25
W
Sobek
STΦRIESS
Sobek
1
2
0
0.5
W
Kuzenbo
SeaBear1
Kuzenbo
1
2
1
0.75
W
Izanami
Slayke001
Izanami
0
0
3
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,479
Damage
16,452
30,045
Taken
31,162
11,938
Mitigated
18,797
7,000
Healing
10,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
17
1,777
974
1
328
1,393
0
0
W
Poseidon
Cósmic
Poseidon
4,085
439
0
1,040
3,865
1,307
0
652
3,103
49,845
0
L
Jing Wei
Duckry
Jing Wei
1,937
1,344
0
2,987
8,229
2,795
0
775
7,328
0
37,404
L
Pele
Evey27
Pele
6,252
1,002
0
963
6,647
2,558
0
1,980
4,405
0
45,130
L
Xing Tian
KingSamRaps
Xing Tian
4,619
608
0
1,878
8,455
4,101
0
4,058
3,541
32,309
0
L
Janus
4,671
36
0
1,155
4,937
1,510
0
2,287
2,390
31,972
0
W
Sobek
STΦRIESS
Sobek
3,909
448
0
3,039
9,049
7,541
0
4,279
4,058
26,064
0
W
Kuzenbo
SeaBear1
Kuzenbo
3,108
884
0
438
6,360
5,607
31
1,914
4,211
17,046
114
W
Izanami
Slayke001
Izanami
3,294
2,012
0
1,276
3,632
1,399
283
0
3,632
0
60,742
W
2,056
491
0
4,418
8,256
2,943
0
1,198
6,868
0
43,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
29,186
283
Minions Killed
394
0
Camps Cleared
0
962,600
Distance Traveled
1,021,349
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,511
351
1
0
0
115,106
0
W
Poseidon
6,438
644
106
11
0
208,772
4
L
Jing Wei
5,105
511
67
7
0
179,142
2
L
Pele
5,993
599
72
7
0
257,685
2
L
Xing Tian
6,226
623
71
7
0
198,192
0
L
Janus
5,385
539
72
7
0
212,475
0
W
Sobek
5,627
563
62
6
0
192,659
2
W
Kuzenbo
4,908
491
33
3
0
192,310
0
W
Izanami
6,454
645
113
11
0
202,576
2
W
Thor
5,759
576
80
8
0
225,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role