Player Matchup

Anubis
Anubis
Anime Legend
Anubis
Level 124
God Stats
4W - 1L
1,712 SR
Queue Stats
110W - 114L
1,390 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
ITZSTEEZ0
Ah Muzen Cab
Level 103
God Stats
2W - 1L
1,793 SR
Queue Stats
68W - 69L
1,427 Elo+
Party 4
Osiris
Osiris
Thompsin
Osiris
Level 102
God Stats
6W - 3L
1,652 SR
Queue Stats
133W - 123L
1,508 Elo+
Party 1
Ymir
Ymir
Ukiiyo x
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,280 Elo+
Party 4
Bastet
Bastet
XDeadlyxOmenX
Bastet
Level 48
God Stats
2W - 4L
1,188 SR
Queue Stats
100W - 94L
1,519 Elo+
Party 1
Team Averages
Level 97
1,569 SR
1,425 Elo+

VS

Team Averages
Level 103
1,585 SR
1,503 Elo+
Nox
Nox
 
Nox
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Cadrice
Geb
Level 88
God Stats
19W - 8L
1,798 SR
Queue Stats
170W - 167L
1,475 Elo+
Party 2
Hachiman
Hachiman
IgnoranceFlows
Hachiman
Level 59
God Stats
15W - 13L
1,627 SR
Queue Stats
32W - 27L
1,552 Elo+
Party 3
King Arthur
King Arthur
SidWhicked
King Arthur
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 273L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
5 / 1 / 2
6,095
610
3,969
4,672
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ITZSTEEZ0
Ah Muzen Cab
9
1 / 0 / 3
5,410
541
4,758
3,616
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Thompsin
Osiris
12
5 / 0 / 2
7,187
719
5,274
6,198
4,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
8
0 / 1 / 3
5,150
515
2,087
8,059
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 2
6,138
614
5,071
6,446
2,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
0 / 3 / 0
5,116
512
1,792
5,308
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
 
Lancelot
9
2 / 1 / 0
5,028
503
2,206
6,570
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
8
0 / 2 / 2
4,899
490
3,156
9,035
5,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
8
0 / 2 / 2
4,574
457
3,578
6,046
1,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SidWhicked
King Arthur
8
0 / 6 / 0
4,368
437
2,414
10,602
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
2
2
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
0
0
L
Lancelot
 
Lancelot
2
1
0
2
W
Anubis
5
1
2
6
L
Geb
0
2
2
0.5
W
Ah Muzen Cab
ITZSTEEZ0
Ah Muzen Cab
1
0
3
2.5
L
Hachiman
0
2
2
0.5
L
King Arthur
SidWhicked
King Arthur
0
6
0
0
W
Osiris
Thompsin
Osiris
5
0
2
6
W
Ymir
0
1
3
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,159
Damage
13,146
28,991
Taken
37,561
16,191
Mitigated
18,061
8,624
Healing
6,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,792
45
0
528
5,308
1,799
0
737
4,571
25,430
777
L
Lancelot
 
Lancelot
2,206
412
0
607
6,570
2,566
0
956
5,576
0
37,844
W
Anubis
3,969
137
0
2,742
4,672
1,971
0
243
4,429
36,443
816
L
Geb
3,156
582
988
1,844
9,035
5,218
0
1,898
7,137
19,398
0
W
Ah Muzen Cab
ITZSTEEZ0
Ah Muzen Cab
4,758
2,476
0
1,222
3,616
1,303
0
1,061
2,555
0
32,888
L
Hachiman
3,578
2,009
0
1,537
6,046
1,735
0
1,964
4,082
0
29,976
L
King Arthur
SidWhicked
King Arthur
2,414
425
0
750
10,602
6,743
0
351
9,710
0
22,104
W
Osiris
Thompsin
Osiris
5,274
2,505
0
1,408
6,198
4,518
277
0
6,198
0
48,607
W
Ymir
2,087
574
0
1,974
8,059
6,057
0
1,852
6,207
17,876
992
W
5,071
2,139
0
1,278
6,446
2,342
0
1,351
4,877
0
30,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,980
Gold Earned
23,985
287
Minions Killed
245
0
Camps Cleared
0
1,002,078
Distance Traveled
970,263
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,116
512
70
7
0
158,757
2
L
Lancelot
5,028
503
59
6
0
241,521
0
W
Anubis
6,095
610
65
7
0
202,919
0
L
Geb
4,899
490
26
3
0
212,120
1
W
Ah Muzen Cab
5,410
541
58
6
0
188,175
2
L
Hachiman
4,574
457
62
6
0
176,460
0
L
King Arthur
4,368
437
28
3
0
181,405
0
W
Osiris
7,187
719
87
9
0
207,807
0
W
Ymir
5,150
515
19
2
0
185,272
1
W
Bastet
6,138
614
58
6
0
217,905
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role